import { uniqueId } from 'utils/utils' import vec from 'utils/vec' import { EllipseShape, ShapeType } from 'types' import { getShapeUtils, registerShapeUtils } from './index' import { boundsContained, getRotatedEllipseBounds } from 'utils/bounds' import { intersectEllipseBounds } from 'utils/intersections' import { pointInEllipse } from 'utils/hitTests' import { ease, getSvgPathFromStroke, rng, translateBounds } from 'utils/utils' import { defaultStyle, getShapeStyle } from 'lib/shape-styles' import getStroke from 'perfect-freehand' const pathCache = new WeakMap([]) const ellipse = registerShapeUtils({ boundsCache: new WeakMap([]), create(props) { return { id: uniqueId(), seed: Math.random(), type: ShapeType.Ellipse, isGenerated: false, name: 'Ellipse', parentId: 'page1', childIndex: 0, point: [0, 0], radiusX: 1, radiusY: 1, rotation: 0, isAspectRatioLocked: false, isLocked: false, isHidden: false, style: defaultStyle, ...props, } }, render(shape) { const { id, radiusX, radiusY, style } = shape const styles = getShapeStyle(style) if (!pathCache.has(shape)) { renderPath(shape) } const path = pathCache.get(shape) return ( ) // return ( // // ) }, getBounds(shape) { if (!this.boundsCache.has(shape)) { const { radiusX, radiusY } = shape const bounds = { minX: 0, minY: 0, maxX: radiusX * 2, maxY: radiusY * 2, width: radiusX * 2, height: radiusY * 2, } this.boundsCache.set(shape, bounds) } return translateBounds(this.boundsCache.get(shape), shape.point) }, getRotatedBounds(shape) { return getRotatedEllipseBounds( shape.point[0], shape.point[1], shape.radiusX, shape.radiusY, shape.rotation ) }, getCenter(shape) { return [shape.point[0] + shape.radiusX, shape.point[1] + shape.radiusY] }, hitTest(shape, point) { return pointInEllipse( point, vec.add(shape.point, [shape.radiusX, shape.radiusY]), shape.radiusX, shape.radiusY, shape.rotation ) }, hitTestBounds(this, shape, brushBounds) { const shapeBounds = this.getBounds(shape) return ( boundsContained(shapeBounds, brushBounds) || intersectEllipseBounds( vec.add(shape.point, [shape.radiusX, shape.radiusY]), shape.radiusX, shape.radiusY, brushBounds, shape.rotation ).length > 0 ) }, transform(shape, bounds, { scaleX, scaleY, initialShape }) { // TODO: Locked aspect ratio transform shape.point = [bounds.minX, bounds.minY] shape.radiusX = bounds.width / 2 shape.radiusY = bounds.height / 2 shape.rotation = (scaleX < 0 && scaleY >= 0) || (scaleY < 0 && scaleX >= 0) ? -initialShape.rotation : initialShape.rotation return this }, transformSingle(shape, bounds, info) { return this.transform(shape, bounds, info) }, }) export default ellipse function renderPath(shape: EllipseShape) { const { style, id, radiusX, radiusY, point } = shape const getRandom = rng(id) const center = vec.sub(getShapeUtils(shape).getCenter(shape), point) const strokeWidth = +getShapeStyle(style).strokeWidth const rx = radiusX + getRandom() * strokeWidth const ry = radiusY + getRandom() * strokeWidth const points: number[][] = [] const start = Math.PI + Math.PI * getRandom() const overlap = Math.PI / 12 for (let i = 2; i < 8; i++) { const rads = start + overlap * 2 * (i / 8) const x = rx * Math.cos(rads) + center[0] const y = ry * Math.sin(rads) + center[1] points.push([x, y]) } for (let i = 5; i < 32; i++) { const rads = start + overlap * 2 + Math.PI * 2.5 * ease(i / 35) const x = rx * Math.cos(rads) + center[0] const y = ry * Math.sin(rads) + center[1] points.push([x, y]) } for (let i = 0; i < 8; i++) { const rads = start + overlap * 2 * (i / 4) const x = rx * Math.cos(rads) + center[0] const y = ry * Math.sin(rads) + center[1] points.push([x, y]) } const stroke = getStroke(points, { size: 1 + strokeWidth, thinning: 0.6, easing: (t) => t * t * t * t, end: { taper: strokeWidth * 20 }, start: { taper: strokeWidth * 20 }, simulatePressure: false, }) pathCache.set(shape, getSvgPathFromStroke(stroke)) }