import { StateNode, TLEventHandlers, TLFrameShape, TLShape, TLTextShape } from '@tldraw/editor' import { getTextLabels } from '../../../utils/shapes/shapes' import { getHitShapeOnCanvasPointerDown } from '../../selection-logic/getHitShapeOnCanvasPointerDown' import { updateHoveredId } from '../../selection-logic/updateHoveredId' export class EditingShape extends StateNode { static override id = 'editing_shape' hitShapeForPointerUp: TLShape | null = null override onEnter = () => { const editingShape = this.editor.getEditingShape() if (!editingShape) throw Error('Entered editing state without an editing shape') this.hitShapeForPointerUp = null updateHoveredId(this.editor) this.editor.select(editingShape) } override onExit = () => { const { editingShapeId } = this.editor.getCurrentPageState() if (!editingShapeId) return // Clear the editing shape this.editor.setEditingShape(null) const shape = this.editor.getShape(editingShapeId)! const util = this.editor.getShapeUtil(shape) // Check for changes on editing end util.onEditEnd?.(shape) } override onPointerMove: TLEventHandlers['onPointerMove'] = (info) => { // In the case where on pointer down we hit a shape's label, we need to check if the user is dragging. // and if they are, we need to transition to translating instead. if (this.hitShapeForPointerUp && this.editor.inputs.isDragging) { if (this.editor.getInstanceState().isReadonly) return this.editor.select(this.hitShapeForPointerUp) this.parent.transition('translating', info) this.hitShapeForPointerUp = null return } switch (info.target) { case 'shape': case 'canvas': { updateHoveredId(this.editor) return } } } override onPointerDown: TLEventHandlers['onPointerDown'] = (info) => { this.hitShapeForPointerUp = null switch (info.target) { case 'canvas': { const hitShape = getHitShapeOnCanvasPointerDown(this.editor, true /* hitLabels */) if (hitShape) { this.onPointerDown({ ...info, shape: hitShape, target: 'shape', }) return } break } case 'shape': { const { shape: selectingShape } = info const editingShape = this.editor.getEditingShape() if (!editingShape) { throw Error('Expected an editing shape!') } // for shapes with labels, check to see if the click was inside of the shape's label const geometry = this.editor.getShapeUtil(selectingShape).getGeometry(selectingShape) const textLabels = getTextLabels(geometry) const textLabel = textLabels.length === 1 ? textLabels[0] : undefined // N.B. One nuance here is that we want empty text fields to be removed from the canvas when the user clicks away from them. const isEmptyTextShape = this.editor.isShapeOfType(editingShape, 'text') && editingShape.props.text.trim() === '' if (textLabel && !isEmptyTextShape) { const pointInShapeSpace = this.editor.getPointInShapeSpace( selectingShape, this.editor.inputs.currentPagePoint ) if ( textLabel.bounds.containsPoint(pointInShapeSpace, 0) && textLabel.hitTestPoint(pointInShapeSpace) ) { // it's a hit to the label! if (selectingShape.id === editingShape.id) { // If we clicked on the editing geo / arrow shape's label, do nothing return } else { this.hitShapeForPointerUp = selectingShape this.editor.mark('editing on pointer up') this.editor.select(selectingShape.id) return } } } else { if (selectingShape.id === editingShape.id) { // If we clicked on a frame, while editing its heading, cancel editing if (this.editor.isShapeOfType(selectingShape, 'frame')) { this.editor.setEditingShape(null) } // If we clicked on the editing shape (which isn't a shape with a label), do nothing } else { // But if we clicked on a different shape of the same type, transition to pointing_shape instead this.parent.transition('pointing_shape', info) return } return } break } } // still here? Cancel editing and transition back to select idle this.parent.transition('idle', info) // then feed the pointer down event back into the state chart as if it happened in that state this.editor.root.handleEvent(info) } override onPointerUp: TLEventHandlers['onPointerUp'] = (info) => { // If we're not dragging, and it's a hit to the label, begin editing the shape. const hitShape = this.hitShapeForPointerUp if (!hitShape) return this.hitShapeForPointerUp = null // Stay in edit mode to maintain flow of editing. const util = this.editor.getShapeUtil(hitShape) if (this.editor.getInstanceState().isReadonly) { if (!util.canEditInReadOnly(hitShape)) { this.parent.transition('pointing_shape', info) return } } this.editor.select(hitShape.id) this.editor.setEditingShape(hitShape.id) updateHoveredId(this.editor) } override onComplete: TLEventHandlers['onComplete'] = (info) => { this.parent.transition('idle', info) } override onCancel: TLEventHandlers['onCancel'] = (info) => { this.parent.transition('idle', info) } }