import { CodeControl, ControlType, NumberCodeControl, TextCodeControl, VectorCodeControl, } from 'types' import { uniqueId } from 'utils/utils' export const controls: Record = {} export const codeControls = new Set([]) /* ----------------- Start Copy Here ---------------- */ export class Control { _control: T constructor(control: T) { this._control = { ...control } codeControls.add(this._control) // Could there be a better way to prevent this? // When updating, constructor should just bind to // the existing control rather than creating a new one? if (!(window as any).isUpdatingCode) { controls[this._control.label] = this._control.value } } destroy(): void { codeControls.delete(this.control) delete controls[this.control.label] } get control(): T { return this._control } get id(): string { return this.control.id } get value(): T['value'] { return this.control.value } } type ControlProps = Omit, 'type'> export class NumberControl extends Control { constructor(options: ControlProps) { const { id = uniqueId(), label = 'Number', value = 0, step = 1 } = options super({ type: ControlType.Number, ...options, label, value, step, id, }) } } export class VectorControl extends Control { constructor(options: ControlProps) { const { id = uniqueId(), label = 'Vector', value = [0, 0], isNormalized = false, } = options super({ type: ControlType.Vector, ...options, label, value, isNormalized, id, }) } } export class TextControl extends Control { constructor(options: ControlProps) { const { id = uniqueId(), label = 'Text', value = 'text' } = options super({ type: ControlType.Text, ...options, label, value, id, }) } }