# tldraw A tiny little drawing app. Visit [tldraw.com](https://tldraw.com/). ## Author - [steveruizok](https://twitter.com/steveruizok) - ...and more! ## Support To support this project (and gain access to the project while it is in development) you can [sponsor the author](https://github.com/sponsors/steveruizok) on GitHub. Thanks! ## Documentation ... ## Local Development 1. Download or clone the repository. ```bash git clone https://github.com/tldraw/tldraw.git ``` 2. Install dependencies. ```bash yarn ``` 3. Start the development server. ```bash yarn dev ``` 4. Open the local site at `https://localhost:3000`. This project is a [Next.js](https://nextjs.org/) project. If you've worked with Next.js before, the tldraw code-base and setup instructions should all be very familiar. ## How it works The app's state is a very large state machine located in `state/state.ts`. The machine is organized as a tree of state notes, such as `selecting` and `pinching`. ``` root ├── loading └── ready ├── selecting │ ├── notPointing │ ├── pointingBounds │ ├── translatingSelection │ └── ... ├── usingTool ├── pinching └── ... ``` ### State Nodes Nodes may be active or inactive. The root node is always active. Depending on what's happened in the app, different branches of the state tree may be active, while other branches may be inactive. ```ts pinching: { onExit: { secretlyDo: 'updateZoomCSS' }, initial: 'selectPinching', states: { selectPinching: { on: { STOPPED_PINCHING: { to: 'selecting' }, }, }, toolPinching: { on: { STOPPED_PINCHING: { to: 'usingTool.previous' }, }, }, }, }, ``` State nodes are both a way to describe the state (e.g., "the pinching state is active") and a way of organizing events. Each node has a set of events (`on`). When the state receives an event, it will execute the event handlers on each of the machine's _active_ states where the event is present. ### Event Handlers Event handlers contain references to event handler functions: `actions`, `conditions`, `results`, and `async`s. These are defined at the bottom of the state machine's configuration. An event handler may be a single action: ```ts on: { MOVED_POINTER: 'updateRotateSession', } ``` Or it may be an array of actions: ```ts on: { MOVED_TO_PAGE: ['moveSelectionToPage', 'zoomCameraToSelectionActual'], } ``` Or it may be an object with conditions under `if` or `unless` and actions under `do`: ```ts on: { SAVED_CODE: { unless: 'isReadOnly', do: 'saveCode', } } ``` An event handler may also contain transitions under `to`: ```ts on: { STOPPED_PINCHING: { to: 'selecting' }, }, ``` As well as nested event handlers under control flow, `then` and `else`. ```ts on: { STOPPED_POINTING: { if: 'isPressingShiftKey', then: { if: 'isPointedShapeSelected', do: 'pullPointedIdFromSelectedIds', }, else: { if: 'isPointingShape', do: [ 'clearSelectedIds', 'setPointedId', 'pushPointedIdToSelectedIds', ], }, }, } ``` And finally, an event handler may have arrays of event handler objects. ```ts on: { STOPPED_POINTING: [ 'completeSession', { if: 'isToolLocked', to: 'dot.creating', else: { to: 'selecting' }, }, ], } ``` ### Event Handler Functions The configuration's event handlers work by calling event handler functions. While each event handler function does a different job, all event handler functions receive the _same_ three parameters: 1. The machine's current `data` draft 2. The payload sent by the event that has caused the function to run 3. The most recent result returned by a `result` function > Note: The `payload` and `result` parameters must be typed manually inline. ```ts eventHandlerFn(data, payload: { id: string }, result: Shape) {} ``` Results may return any value. ```ts pageById(data, payload: { id: string }) { return data.document.pages[payload.id] } ``` Conditions must return `true` or `false`. ```ts pageIsCurrentPage(data, payload, result: Page) { return data.currentPageId === result.id } ``` Actions may mutate the `data` draft. ```ts setCurrentPageId(data, payload, result: Page) { data.currentPageId = result.id } ``` In a state's event handlers, event handler functions are referred to by name. ```ts on: { SOME_EVENT: { get: "pageById" unless: "pageIsCurrentPage", do: "setCurrentPageId" } } ``` Asyncs are asyncronous functions. They work like results, but resolve data instead. ```ts async getCurrentUser(data) { return fetch(`https://tldraw/api/users/${data.currentUserId}`) } ``` These are used in asynchronous event handlers: ```ts loadingUser: { async: { await: "getCurrentUser", onResolve: { to: "user" }, onReject: { to: "error" }, } } ``` ### State Updates The state will update each time it: 1. receives an event... 2. that causes it to run an event handler... 3. that passes its conditions... 4. and that contains either an action or a transition Such updates are batched: while a single event may cause several event handlers to run, the state will update only once provided that at least one of the event handlers caused an action or transition to occur. When a state updates, it will cause any subscribed components to update via hooks. ### Subscribing to State To use the state's data reactively, we use the `useSelector` hook. ```tsx import state, { useSelector } from 'state' function SomeComponent() { const pointingId = useSelector((s) => s.data.pointingId) return