export const BOOKMARK_ENDPOINT = 'https://bookmark-extractor.tldraw.com/api/bookmark' // some boilerplate to get the URL of the server to upload/fetch assets if (!process.env.ASSET_UPLOAD) { throw new Error('Missing ASSET_UPLOAD env var') } export const ASSET_UPLOADER_URL: string = process.env.ASSET_UPLOAD export const CONTROL_SERVER: string = process.env.NEXT_PUBLIC_CONTROL_SERVER || 'http://localhost:3001' if (!process.env.MULTIPLAYER_SERVER) { throw new Error('Missing MULTIPLAYER_SERVER env var') } export const MULTIPLAYER_SERVER = process.env.MULTIPLAYER_SERVER.replace(/^http/, 'ws')