import styled from 'styles' import state, { useSelector } from 'state' import inputs from 'state/inputs' import React, { useCallback, useRef } from 'react' import useZoomEvents from 'hooks/useZoomEvents' import useCamera from 'hooks/useCamera' import Defs from './defs' import Page from './page' import Brush from './brush' import Bounds from './bounds/bounding-box' import BoundsBg from './bounds/bounds-bg' import Selected from './selected' export default function Canvas() { const rCanvas = useRef(null) const rGroup = useRef(null) const events = useZoomEvents(rCanvas) useCamera(rGroup) const isReady = useSelector((s) => s.isIn('ready')) const handlePointerDown = useCallback((e: React.PointerEvent) => { if (!inputs.canAccept(e.pointerId)) return rCanvas.current.setPointerCapture(e.pointerId) state.send('POINTED_CANVAS', inputs.pointerDown(e, 'canvas')) }, []) const handleTouchStart = useCallback((e: React.TouchEvent) => { if (e.touches.length === 2) { state.send('TOUCH_UNDO') } }, []) const handlePointerMove = useCallback((e: React.PointerEvent) => { if (!inputs.canAccept(e.pointerId)) return if (inputs.canAccept(e.pointerId)) { state.send('MOVED_POINTER', inputs.pointerMove(e)) } }, []) const handlePointerUp = useCallback((e: React.PointerEvent) => { if (!inputs.canAccept(e.pointerId)) return rCanvas.current.releasePointerCapture(e.pointerId) state.send('STOPPED_POINTING', { id: 'canvas', ...inputs.pointerUp(e) }) }, []) return ( {isReady && ( )} ) } const MainSVG = styled('svg', { position: 'fixed', top: 0, left: 0, width: '100%', height: '100%', touchAction: 'none', zIndex: 100, '& *': { userSelect: 'none', }, })