// Some helpers for drawing SVGs. import * as vec from './vec' import { getSweep } from 'utils/utils' // General export function ellipse(A: number[], r: number) { return `M ${A[0] - r},${A[1]} a ${r},${r} 0 1,0 ${r * 2},0 a ${r},${r} 0 1,0 -${r * 2},0 ` } export function moveTo(v: number[]) { return `M ${v[0]},${v[1]} ` } export function lineTo(v: number[]) { return `L ${v[0]},${v[1]} ` } export function line(a: number[], ...pts: number[][]) { return moveTo(a) + pts.map((p) => lineTo(p)).join() } export function hLineTo(v: number[]) { return `H ${v[0]},${v[1]} ` } export function vLineTo(v: number[]) { return `V ${v[0]},${v[1]} ` } export function bezierTo(A: number[], B: number[], C: number[]) { return `C ${A[0]},${A[1]} ${B[0]},${B[1]} ${C[0]},${C[1]} ` } export function arcTo(C: number[], r: number, A: number[], B: number[]) { return [ moveTo(A), 'A', r, r, 0, getSweep(C, A, B) > 0 ? '1' : '0', 0, B[0], B[1], ].join(' ') } export function closePath() { return 'Z' } export function rectTo(A: number[]) { return ['R', A[0], A[1]].join(' ') } export function getPointAtLength(path: SVGPathElement, length: number) { const point = path.getPointAtLength(length) return [point.x, point.y] }