import react from '@vitejs/plugin-react-swc' import { config } from 'dotenv' import { defineConfig } from 'vite' config({ path: './.env.local', }) export const getMultiplayerServerURL = () => { return process.env.MULTIPLAYER_SERVER?.replace(/^ws/, 'http') } function urlOrLocalFallback(mode: string, url: string | undefined, localFallbackPort: number) { if (url) { return JSON.stringify(url) } if (mode === 'development') { // in dev, vite lets us inline javascript expressions - so we return a template string that // will be evaluated on the client return '`http://${location.hostname}:' + localFallbackPort + '`' } else { // in production, we have to fall back to a hardcoded value return JSON.stringify(`http://localhost:${localFallbackPort}`) } } // https://vitejs.dev/config/ export default defineConfig((env) => ({ plugins: [react({ tsDecorators: true })], publicDir: './public', build: { // output source maps to .map files and include //sourceMappingURL comments in JavaScript files // these get uploaded to Sentry and can be used for debugging sourcemap: true, // our svg icons break if we use data urls, so disable inline assets for now assetsInlineLimit: 0, }, // add backwards-compatible support for NEXT_PUBLIC_ env vars define: { ...Object.fromEntries( Object.entries(process.env) .filter(([key]) => key.startsWith('NEXT_PUBLIC_')) .map(([key, value]) => [`process.env.${key}`, JSON.stringify(value)]) ), 'process.env.MULTIPLAYER_SERVER': urlOrLocalFallback(env.mode, getMultiplayerServerURL(), 8787), 'process.env.ASSET_UPLOAD': urlOrLocalFallback(env.mode, process.env.ASSET_UPLOAD, 8788), 'process.env.TLDRAW_ENV': JSON.stringify(process.env.TLDRAW_ENV ?? 'development'), // Fall back to staging DSN for local develeopment, although you still need to // modify the env check in 'sentry.client.config.ts' to get it reporting errors 'process.env.SENTRY_DSN': JSON.stringify( process.env.SENTRY_DSN ?? 'https://4adc43773d07854d8a60e119505182cc@o578706.ingest.sentry.io/4506178821881856' ), }, server: { proxy: { '/api': { target: getMultiplayerServerURL() || 'http://127.0.0.1:8787', rewrite: (path) => path.replace(/^\/api/, ''), ws: false, // we talk to the websocket directly via workers.dev // Useful for debugging proxy issues // configure: (proxy, _options) => { // proxy.on('error', (err, _req, _res) => { // console.log('[proxy] proxy error', err) // }) // proxy.on('proxyReq', (proxyReq, req, _res) => { // console.log('[proxy] Sending Request to the Target:', req.method, req.url) // }) // proxy.on('proxyRes', (proxyRes, req, _res) => { // console.log( // '[proxy] Received Response from the Target:', // proxyRes.statusCode, // req.url // ) // }) // }, }, }, }, }))