Wykres commitów

2741 Commity (taha/stickies-hinting)

Autor SHA1 Wiadomość Data
Mime Čuvalo 2ad47958bb
dev: swap yarn test and test-dev for better dx (#2773)
As discussed offline, just making `yarn test` do what we expect it to.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]
2024-02-14 16:05:59 +00:00
Taha 7caaa2fbbb
Readonly defaults to the hand tool (#2833)
#2720 
This PR makes it so that the editor defaults to the hand tool in read
only mode

### Change Type

- [x] `minor` — New feature


### Test Plan

1. Open the editor in readonly mode
2. It should default to the hand tool

### Release Notes

- Shared projects in  read only mode now default to the hand tool
2024-02-14 15:07:25 +00:00
David Sheldrick f9f5c6afcb
Improve signia error handling (#2835)
This PR revamps how errors in signia are handled.

This was brought about by a situation that @MitjaBezensek encountered
where he added a reactor to a shape util class. During fuzz tests, that
reactor was being executed at times when the Editor was not in a usable
state (we had a minor hole in our sync rebase logic that allowed this,
fixed elsewhere) and the reactor was throwing errors because it
dereferenced a parent signal that relied on the page state
(getShapesInCurrentPage or whatever) when there were no page records in
the store.

The strange part was that even if we wrapped the body of the reactor
function in a try/catch, ignoring the error, we'd still see the error
bubble up somehow.

That was because the error was being thrown in a Computed derive
function, and those are evaluated independently (i.e. outside of the
reactor function) by signia as it traverses the dependency graph from
leaves to roots in the `haveParentsChanged()` internal function.

So the immediate fix was to make it so that `haveParentsChanged` ignores
errors somehow.

But the better fix involved completely revamping how signia handles
errors, and they work very much like how signia handles values now. i.e.

- signia still assumes that deriver functions are pure, and that if a
deriver function throws once it will throw again unless its parent
signals change value, so **it caches thrown errors for computed values**
and throws them again if .get() is called again before the parents
change
- it clears the history buffer if an error is thrown
- it does not allow errors to bubble during dirty checking i.e. inside
`haveParentsChanged` or while calculating diffs.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
2.

- [x] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-14 13:32:15 +00:00
Steve Ruiz 27b75b2701
[fix] sticky note bug (#2836)
Fixes a bug with sticky notes.

### Change Type

- [x] `patch` — Bug fix
2024-02-14 12:41:30 +00:00
Mime Čuvalo f096480ade
docs: tweak search kbd placement to match loupe (#2834)
### Change Type

- [x] `patch` — Bug fix
2024-02-14 10:37:03 +00:00
Lu Wilson 7ea54fe605
Lokalise: Translations update (#2830)
Adds Slovenian localization.

### Change Type

- [ ] `patch` — Bug fix
- [x] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

---------

Co-authored-by: Mitja Bezenšek <mitja.bezensek@gmail.com>
2024-02-14 08:59:41 +00:00
David Sheldrick 9d895aab13
[docs] Fix missing Persistence page (#2828)
Fixes #2826, extracted from #2680 

The problem is that we had two different articles whose ids were being
derived as `persistence`, the `persistence.mdx` file and the
`persistence/` example.

I've

1. Made it an error for two articles to have the same id
2. Renamed the `persistence/` article to `local-storage` since that's
the API it's using.

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Add a step-by-step description of how to test your PR here.
3.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Add a brief release note for your PR here.
2024-02-13 16:19:17 +00:00
Steve Ruiz ad5a61879a
Remove pointer check for arrow labels (#2824)
This PR removes a check for pointer changes over arrow labels. We don't
really have any other uses of the `pointer` in the canvas except for
buttons, so I'd rather keep the default cursor for arrow labels.

### Change Type

- [x] `minor` — New feature
2024-02-13 15:31:49 +00:00
Dan Groshev ef90b8e231
repair Huppy's handling of LICENCE (#2821)
Huppy was expecting `LICENCE`, while the actual filename is now
`LICENCE.md`. This PR fixes the oversight.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package
2024-02-13 15:09:59 +00:00
Dan Groshev 5cf2fe9583
Revert "emojis! 🧑‍🎨 🎨 ✏️ (#2814)" (#2822)
Reverting accidental merge of #2814

### Change Type
- [x] `internal` — Any other changes that don't affect the published
package
2024-02-13 14:59:59 +00:00
Mime Čuvalo 32f641c1d7
emojis! 🧑‍🎨 🎨 ✏️ (#2814)
everyone ❤️'s emojis:
https://dropbox.tech/application/dropbox-paper-emojis-and-exformation


https://github.com/tldraw/tldraw/assets/469604/8f99f485-de98-44d1-93cb-6eb9c2d87d99




### Change Type

- [x] `minor` — New feature

### Test Plan

1. Test adding lots of emojis!

### Release Notes

- Adds emoji picker to text fields.
2024-02-13 14:46:55 +00:00
huppy-bot[bot] c4ffa05b12 Update CHANGELOG.md [skip ci] 2024-02-13 14:27:20 +00:00
Mitja Bezenšek e10c7cb8a9
Fix camera. (#2818)
Fixes a bug with zoom interactions not working correctly.

Before:


https://github.com/tldraw/tldraw/assets/2523721/125e9aaa-681c-4242-bb9e-298dd41b7a97

After:


https://github.com/tldraw/tldraw/assets/2523721/e59b950c-2c55-4663-91cc-fdc0c1403bb0

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Zooming via the minimap should now correctly go through the zoom
steps.
2. Other zoom interactions should work correctly (things like zoom to
selection, zoom to 100%,...).

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Fixes an issue with the camera and zooming.
2024-02-13 13:34:17 +00:00
Mitja Bezenšek 8f9e6e4533
VS Code 2.0.24 (#2816)
VS Code version bump.

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2024-02-13 12:26:11 +00:00
Steve Ruiz 2c87c20b0e
[docs] Small style changes (#2805)
This PR has some superficial style changes for the docs.

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
2024-02-13 10:07:29 +00:00
Steve Ruiz ad58bbb98b
[fix] overlays, custom brush example (#2806)
This PR fixes the overlays / custom brush example

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
2024-02-12 18:04:15 +00:00
Steve Ruiz 79460cbf3a
Use canvas bounds for viewport bounds (#2798)
This PR changes the way that viewport bounds are calculated by using the
canvas element as the source of truth, rather than the container. This
allows for cases where the canvas is not the same dimensions as the
component. (Given the way our UI and context works, there are cases
where this is desired, i.e. toolbars and other items overlaid on top of
the canvas area).

The editor's `getContainer` is now only used for the text measurement.
It would be good to get that out somehow.

# Pros

We can inset the canvas

# Cons

We can no longer imperatively call `updateScreenBounds`, as we need to
provide those bounds externally.

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Use the examples, including the new inset canvas example.

- [x] Unit Tests

### Release Notes

- Changes the source of truth for the viewport page bounds to be the
canvas instead.
2024-02-12 15:03:25 +00:00
Mime Čuvalo 430924f8b6
docs: better code snippets (#2801)
Uses sandpack in all places so we can do richer code snippets.
Also, drive-by fix to fix sidebar logic.
Also, drive-by fix to hide keyboard hint (Cmd+K) for search on mobile.

### Change Type

- [x] `documentation` — Changes to the documentation only[^2]

### Release Notes

- Docs: reworks code snippets
2024-02-12 14:30:55 +00:00
Taha a5e6ae87fe
Quick start guide (#2692)
Following on from #2686, this PR replaces the introduction page with a
Quick Start guide.

Next Steps:
- Better UX around the code blocks, throughout the site. A copy button
would be great.
- Collapsible extra info on the release version and rendering an inline
component
- Maybe remove the embed

- [x] `documentation` — Changes to the documentation only[^2]


### Release Notes

- Add a quick start guide

---------

Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
2024-02-12 09:53:11 +00:00
Mime Čuvalo f5d1977263
menu: just have an empty space for checked menuitems (#2785)
### Change Type

- [x] `patch` — Bug fix

- UI: Update menu checkbox style.
2024-02-09 11:55:45 +00:00
Mime Čuvalo 56c3f2bef7
docs: rm ... from some examples and fix up inset example (#2788)
### Change Type

- [x] `documentation` — Changes to the documentation only[^2]
2024-02-09 11:54:49 +00:00
Mime Čuvalo c47360d236
docs: fix scrolling issue with sidebar (#2791)
This was an annoying change. Next.js feels like it should be preserving
the scroll position but it doesn't, it re-renders.
Drive-by change to make the transition at the bottom not animate
everything (this might have been the CPU usage you were seeing @si14

### Change Type

- [x] `documentation` — Changes to the documentation only[^2]

### Release Notes

- Docs: fix up scrolling.
2024-02-09 11:54:13 +00:00
alex 056481899c
Remove Geometry2d.isSnappable (#2768)
`Geometry2d.isSnappable` isn't used. There's some intended behaviour
here around making it so you can't snap handles to text labels, but it's
not actually working.

This is a breaking change, but given this property doesn't do anything I
don't think it's likely to be heavily depended upon

### Change Type
- [x] `major` — Breaking change
2024-02-08 17:08:57 +00:00
Lu Wilson fdadaf6044
Style UI based on component size instead of window size (#2758)
Previously, our UI changed appearance based on your browser's **window
size**.
This PR makes it change appearance based on tldraw's **component size**
instead.

It makes the UI behave as we intend in small inline components.
See the **Inline component** example for a comparison of different
screen sizes.
See code comments for more info.

### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Open the inline component example.
2. Gradually change the width of the browser window.
3. The UI of the components shouldn't change when you do this. 

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Dev: Fixed the default tldraw UI not matching the size of the
component.
2024-02-08 10:50:10 +00:00
Mime Čuvalo f16e597761
examples: clean up Canvas/Store events and make UiEvents have code snippets (#2770)
Fixes https://linear.app/tldraw/issue/TLD-2059

<img width="1220" alt="Screenshot 2024-02-07 at 12 38 09"
src="https://github.com/tldraw/tldraw/assets/469604/15dc4298-670d-489b-8bee-810d34a0fbae">


### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]

### Release Notes

- Examples: add an interactive example that shows code snippets for the
SDK.
2024-02-07 16:51:04 +00:00
Lu Wilson e2a03abf5c
Fixed actions menu opening in wrong direction on mobile (and add an inline layout example) (#2730)
This PR changes the direction of the actions menu popover when it's at
the bottom of the screen.
It's now consistent with all other menu dropdowns (or dropups?).

This PR also adds an example that demonstrates the Tldraw component at
various different size points. It was helpful when trying out this
change. And I'm using it to demonstrate more incoming changes.


![image](https://github.com/tldraw/tldraw/assets/15892272/bca34e47-9612-44f0-b432-e5e6dc4dda35)

### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. Open the inline example.
2. Click the actions overflow button.
3. Make sure it appears above the button, instead of below.

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- Dev: Fixed the actions menu opening in the wrong direction.
2024-02-07 16:41:32 +00:00
Mime Čuvalo a03edcff9d
error reporting: rm ids from msgs for better Sentry grouping (#2738)
This removes the ids from shape paths so that they can be grouped on our
error reporting tool.

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Error reporting: improve grouping for Sentry.
2024-02-07 16:30:46 +00:00
Mime Čuvalo c823a44fd4
rearrange export / import from tldraw to help builds (#2739)
It seems like if the downstream build using tldraw has a different build
setup you can run into this issue where it complains that tldraw is
exporting before importing. Prettier tries to undo this so this
preserves the order of things.

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Build: Help with import/export error on some builds.
2024-02-07 16:30:29 +00:00
Mime Čuvalo 7ad9ee0a67
i18n: add HR 🇭🇷 (#2778)
### Change Type

- [x] `patch` — Bug fix

### Release Notes

- i18n: add Croatian / Hrvatski.
2024-02-07 16:27:27 +00:00
Dan Groshev 86cce6d161
Unbiome (#2776)
Biome as it is now didn't work out for us 😢 

Summary for posterity:

* it IS much, much faster, fast enough to skip any sort of caching
* we couldn't fully replace Prettier just yet. We use Prettier
programmatically to format code in docs, and Biome's JS interface is
officially alpha and [had legacy peer deps
set](https://github.com/biomejs/biome/pull/1756) (which would fail our
CI build as we don't allow installation warnings)
* ternary formatting differs from Prettier, leading to a large diff
https://github.com/biomejs/biome/issues/1661
* import sorting differs from Prettier's
`prettier-plugin-organize-imports`, making the diff even bigger
* the deal breaker is a multi-second delay on saving large files (for us
it's
[Editor.ts](https://github.com/tldraw/tldraw/blob/main/packages/editor/src/lib/editor/Editor.ts))
in VSCode when import sorting is enabled. There is a seemingly relevant
Biome issue where I posted a small summary of our findings:
https://github.com/biomejs/biome/issues/1569#issuecomment-1930411623

Further actions:

* reevaluate in a few months as Biome matures

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package
2024-02-07 16:02:22 +00:00
alex f185edcb76
Fix infinite cursor chat issue by partially reverting "reactive context menu overrides (#2697)" (#2775)
When we made context menu overrides, we introduced two new issues:
1. the context menu on the main app now updates much more frequently
than it should
2. every time it updates, it adds a new 'cursor chat' entry to the menu

This reverts the part of that change that made the context menu
reactive. This is the quick fix for us to hotfix, but i'm going to
follow this up by restoring that functionality without those issues.

### Change Type

- [x] `patch` — Bug fix


[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2024-02-07 15:57:10 +00:00
Steve Ruiz 039c8411a9
hello@tldraw.com -> sales@tldraw.com (#2774)
- [x] `internal` — Any other changes that don't affect the published
package[^2]
2024-02-07 15:52:18 +00:00
Mime Čuvalo 3b47a4574d
arrows: account for another NaN (#2753)
This would happen when trying to translate a zero-width bound arrow.

### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Fixes zero-width arrow NaN computation when moving the label.
2024-02-07 15:11:10 +00:00
alex 4d0aff8f01
Split snap manager into ShapeBoundsSnaps and HandleSnaps (#2747)
Taking the opportunity for some last-minute low-consequence breaking
changes before 2.0, this diff does some prep work for adding a new
snapping API by making the distinction between the two types of snapping
a bit clearer and cleaning up some naming.

- `SnapManager` has had most of the actual snapping logic moved into two
properties: `shapeBounds` (for snapping shape bounds on translate and
resize) and `handles` (for snapping handles)
- `SnapLine`s are renamed to `SnapIndicator`s. The 'line' name was a bit
confusing because not all of these indicators are lines (the new vertex
snap type will be a single point)

I'm not too worried about this being a breaking change as it touches an
area of the API that I'd be very surprised if more than a couple of
people were using.

### Change Type

- [x] `major` — Breaking change

### Test Plan

- No user-facing changes.

### Release Notes

- `SnapLine`s are now called `SnapIndicator`s
- Snapping methods moved from `editor.snaps` to
`editor.snaps.shapeBounds` and `editor.snaps.handles` depending on the
type of snapping you're trying to do.
2024-02-07 10:40:01 +00:00
Mitja Bezenšek 34673156c4
VS Code 2.0.23 (#2756)
VS Code version bump. 

### Change Type

- [x] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [ ] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2024-02-06 15:41:44 +00:00
Mime Čuvalo 8cd8117acf
arrows: update cursor only when in Select mode (#2742)
The cursor was updating for the arrow label even when in other tools
(e.g. Draw) and it should only be updating when in Select mode. That
addresses this issue: https://github.com/tldraw/tldraw/issues/2750

Also, there was a problem with arrows and zero length arrows and labels.
The problem was actually in `Vec.ts` where we were dividing by zero.
Addresses this bug https://github.com/tldraw/tldraw/issues/2749

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Make sure that the cursor is only applicable to the Select tool.

### Release Notes

- Cursor tweak for arrow labels.
2024-02-06 14:42:35 +00:00
David Sheldrick 533d389953
fix(infra): Fix routing config (#2741)
Describe what your pull request does. If appropriate, add GIFs or images
showing the before and after.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version
2024-02-06 13:31:02 +00:00
Lu Wilson f2ec7be62e
Fix pinch zooming (#2748)
This PR fixes pinch zooming not working on touch screens.

Tested on android chrome, windows, ipad.

### Change Type

- [x] `patch` — Bug fix

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

### Test Plan

1. On a touch screen, try to pinch zoom in and out. Does it work?

- [ ] Unit Tests
- [ ] End to end tests

### Release Notes

- None: Fixes an unreleased bug.
2024-02-06 12:28:26 +00:00
Mime Čuvalo 51f9e630ac
docs: disable ai search for now (#2740)
### Change Type

- [x] `documentation` — Changes to the documentation only[^2]

### Release Notes

- Docs: disable AI search for now.
2024-02-06 11:50:11 +00:00
Mime Čuvalo d47152d864
seo: attempt at avoiding a "soft 404" with there being thin content on dotcom (#2737)
### Change Type

- [x] `patch` — Bug fix

### Release Notes

- Add a "Loading..." text to help SEO.
2024-02-06 11:38:59 +00:00
Mime Čuvalo b50cda0a6e
docs: add full-text search (#2735)
### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Make sure search (AI and regular) still works as expected.

### Release Notes

- Docs: Add full-text search.
2024-02-06 09:49:31 +00:00
Steve Ruiz 538734782c
[docs] Autocomplete styling tweaks (#2732)
This PR tweaks the styling in the autocomplete. It removes icons and
matches styles to the sidebar. It improves the mobile design to hide the
search bar on mobile.

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know
2024-02-05 20:46:07 +00:00
Dan Groshev e6e4e7f6cb
[dx] use Biome instead of Prettier, part 2 (#2731)
Biome seems to be MUCH faster than Prettier. Unfortunately, it
introduces some formatting changes around the ternary operator, so we
have to update files in the repo. To make revert easier if we need it,
the change is split into two PRs. This PR introduces a Biome CI check
and reformats all files accordingly.

## Change Type
- [x] `minor` — New feature
2024-02-05 17:54:02 +00:00
Dan Groshev 826433751c
[dx] use Biome instead of Prettier, part 1 (#2729)
Biome seems to be MUCH faster than Prettier. Unfortunately, it
introduces some formatting changes around the ternary operator, so we
have to update files in the repo. To make revert easier if we need it,
the change is split into two PRs. This PR has only config/package
changes and is expected to fail the CI.

## Change Type
- [x] `minor` — New feature
2024-02-05 17:41:42 +00:00
Steve Ruiz b379a7a47c
[dotcom] `TLSyncRoom` tidy (#2712)
I went through the sync room code today while thinking about syncing. As
I worked through it, I added some comments etc for my own readability.
There is no change in how the code works.

There are a few functions declared in the body of `handlePushRequest`.
We might want to re-arrange things so that we're not re-declaring those
on each push (there are a LOT of pushes, basically every mouse move from
every client). I did try that but reverted that change; it feels like a
proper solution would be bigger than what I wanted to do here.

### Change Type

- [x] `internal` — Any other changes that don't affect the published
package[^2]
2024-02-05 17:25:07 +00:00
Mime Čuvalo 47f428eb6f
docs: fix CORS issue and broken example link (#2727)
### Change Type

- [x] `documentation` — Changes to the documentation only[^2]

### Release Notes

- Fixes docs CORS issue.
2024-02-05 14:52:05 +00:00
Steve Ruiz dc92e2c61f
[docs] Fix links, little style tweaks (#2724)
This PR is a small but mighty improvement to our docs.

### Change Type

- [ ] `patch` — Bug fix
- [ ] `minor` — New feature
- [ ] `major` — Breaking change
- [ ] `dependencies` — Changes to package dependencies[^1]
- [x] `documentation` — Changes to the documentation only[^2]
- [ ] `tests` — Changes to any test code only[^2]
- [ ] `internal` — Any other changes that don't affect the published
package[^2]
- [ ] I don't know

[^1]: publishes a `patch` release, for devDependencies use `internal`
[^2]: will not publish a new version

---------

Co-authored-by: Mime Čuvalo <mimecuvalo@gmail.com>
2024-02-05 14:42:55 +00:00
Mime Čuvalo 157d24db73
docs: rework search UI (#2723)
Reworks search to not be a page and instead to be inline dropdown.

<img width="763" alt="Screenshot 2024-02-05 at 13 22 58"
src="https://github.com/tldraw/tldraw/assets/469604/4e5a8076-62cd-44bb-b8e7-7f5ecdc4af24">


- rework search completely
- rm Search Results css
- uses Ariakit and add appropriate hooks / styling
- I couldn't use Radix unfortunately since they're still working on
adding a Combox: https://github.com/radix-ui/primitives/issues/1342
- I'm open to other suggestions but Ariakit plays nicely with Radix and
keeps things open to migrate to Radix in the future
- fixes bug with not scrolling to right place when having a direct link
- adds categories in the search results - examples / reference / learn
- and adds category icons. Let me know if there's a better policy for
adding new SVG icons cc @steveruizok

### Change Type

- [x] `minor` — New feature

### Test Plan

1. Test searches using normal method for each type (examples, docs,
refs)
2. Test searches using AI for each type (ditto)

### Release Notes

- Docs: rework the search to be an inline dropdown.
2024-02-05 14:32:50 +00:00
Steve Ruiz 591d3129c7
[fix] VSCode keyboard shortcuts while editing text (#2721)
This PR fixes a bug where keyboard shortcuts weren't working in the vs
code extension. We had taken some extra steps early on to prevent kbds
from running while an input was focused, but we've since solved this bug
in the kbd logic itself.

Closes #2717 

### Change Type

- [x] `patch` — Bug fix

### Test Plan

1. Using the vs code extension, edit text and then use keyboard
shortcuts, e.g. for select all or copy / paste
2. Confirm that regular tldraw shortcuts don't fire when editing text

### Release Notes

- Fixed a bug in the VS Code that prevented keyboard shortcuts from
working in text labels.
2024-02-04 12:55:15 +00:00
Steve Ruiz 647d03a173
[Fix] Camera coordinate issues (#2719)
This PR fixes some bugs related to our coordinate systems. These bugs
would appear when the editor was not full screen.

![Kapture 2024-02-04 at 11 53
37](https://github.com/tldraw/tldraw/assets/23072548/9c2199f3-b34d-4fe1-a3e5-d0c65fe5a11e)

In short, we were being inconsistent with whether the
`currentScreenPoint` was relative to the top left corner of the
component or the top left corner of the page that contained the
component.

Here's the actual system:

<img width="898" alt="image"
src="https://github.com/tldraw/tldraw/assets/23072548/c49b3686-aeb6-4164-a55d-8639d40290a1">

The `viewportPageBounds` describes the bounds of the component within
the browser's space. Its `x` and `y` describe the delta in browser space
between the top left corner of the **page** and the component. This is
not effected by scrolling.

The use's `screenPoint` describes the user's cursor's location relative
to the `viewportPageBounds`. Its `x` and `y` describe the delta in
browser space between the top left corner of the **component** and the
cursor.

While this is a bug fix, I'm marking it as major as apps may be
depending on the previous (broken) behavior.

### Change Type

- [x] `major` — Breaking change

### Test Plan

1. Zoom in, out, and pinch on an editor that isn't full screen.
2. Zoom in, out, and pinch on an editor that is full screen.
3. Drag and scroll on an editor that isn't full screen.
4. Drag and scroll on an editor that is full screen.

- [x] Unit Tests

### Release Notes

- Fixed bugs with `getViewportScreenCenter` that could effect zooming
and pinching on editors that aren't full screen
2024-02-04 12:03:49 +00:00