kopia lustrzana https://github.com/msurguy/SquiggleCam
151 wiersze
6.3 KiB
JavaScript
151 wiersze
6.3 KiB
JavaScript
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/******/ return __webpack_require__(__webpack_require__.s = 467);
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/************************************************************************/
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/******/ ({
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/***/ 467:
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/***/ (function(module, exports, __webpack_require__) {
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module.exports = __webpack_require__(468);
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/***/ }),
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/***/ 468:
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/***/ (function(module, exports) {
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/**
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* imageAnalyzer Web Worker accepts image data and configuration parameters
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* and returns array of x,y coordinates to draw squiggles
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*
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* It analyzes pixels for their average brightness and if brightness is closer to 0 -> makes lines less
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* squiggly, if closer to 255 -> more squiggly
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*
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* This script runs in a webWorker thread in order to speed up processing of the image and
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* to detach the processing from the UI updates
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*
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* Majority of the logic in this script is taken from https://github.com/gwygonik/SquiggleDraw for the following exceptions:
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* - I implemented contrast adjustment that can be helpful in certain light conditions
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* - I increased the processing speed by removing unnecessary assignments and moving variable
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* declarations out of the processing loop
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*/
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self.addEventListener('message', function (e) {
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// Gather all necessary data from the main thread
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var config = e.data.config;
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var imagePixels = e.data.data;
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var width = e.data.config.WIDTH;
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var height = e.data.config.HEIGHT;
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// Create some defaults for squiggle-point array
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var squiggleData = [];
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var r = 5;
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var a = 0;
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var b = void 0;
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var z = void 0;
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var currentCoordinates = []; // create empty array for storing x,y coordinate pairs
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var currentVerticalPixelIndex = 0;
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var currentHorizontalPixelIndex = 0;
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var contrastFactor = 259 * (config.CONTRAST_ADJUSTMENT + 255) / (255 * (259 - config.CONTRAST_ADJUSTMENT)); // This was established through experiments
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var horizontalLineSpacing = Math.floor(height / config.LINE_COUNT); // Number of pixels to advance in vertical direction
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// Iterate line by line (top line to bottom line) in increments of horizontalLineSpacing
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for (var y = 0; y < height; y += horizontalLineSpacing) {
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a = 0;
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currentCoordinates = [];
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currentCoordinates.push([0, y]); // Start the line
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currentVerticalPixelIndex = y * width; // Because Image Pixel array is of length width * height,
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// starting pixel for each line will be this
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// Loop through pixels from left to right within the current line, advancing by increments of config.SPACING
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for (var x = 1; x < width; x += config.SPACING) {
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currentHorizontalPixelIndex = x + currentVerticalPixelIndex; // Get array position of current pixel
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// When there is contrast adjustment, the calculations of brightness values are a bit different
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if (config.CONTRAST_ADJUSTMENT !== 0) {
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// Determine how bright a pixel is, from 0 to 255 by summing three channels (R,G,B) multiplied by some coefficients
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b = 0.2125 * (contrastFactor * (imagePixels.data[4 * currentHorizontalPixelIndex] - 128) + 128 + config.BRIGHTNESS_ADJUSTMENT) + 0.7154 * (contrastFactor * (imagePixels.data[4 * (currentHorizontalPixelIndex + 1)] - 128) + 128 + config.BRIGHTNESS_ADJUSTMENT) + 0.0721 * (contrastFactor * (imagePixels.data[4 * (currentHorizontalPixelIndex + 2)] - 128) + 128 + config.BRIGHTNESS_ADJUSTMENT);
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} else {
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b = 0.2125 * (imagePixels.data[4 * currentHorizontalPixelIndex] + config.BRIGHTNESS_ADJUSTMENT) + 0.7154 * (imagePixels.data[4 * (currentHorizontalPixelIndex + 1)] + config.BRIGHTNESS_ADJUSTMENT) + 0.0721 * (imagePixels.data[4 * (currentHorizontalPixelIndex + 2)] + config.BRIGHTNESS_ADJUSTMENT);
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}
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b = Math.max(config.MIN_BRIGHTNESS, b); // Set minimum line curvature to value set by the user
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z = Math.max(config.MAX_BRIGHTNESS - b, 0); // Set maximum line curvature to value set by the user
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// The magic of the script, determines how high / low the squiggle goes
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r = config.AMPLITUDE * z / config.LINE_COUNT;
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a += z / config.FREQUENCY;
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currentCoordinates.push([x, y + Math.sin(a) * r]);
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}
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squiggleData.push(currentCoordinates);
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}
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self.postMessage(squiggleData);
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}, false);
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/***/ })
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/******/ }); |