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@ -39,6 +39,7 @@ Tips and Tricks
* By default the script will delete all objects starting with `Spaceship` before generating a new spaceship. To disable this feature, remove or comment out the call to `reset_scene()` around line 735 in the main function.
* You can provide a seed to the `generate_spaceship()` function to always generate the same spaceship. For example, `generate_spaceship('michael')`.
* The `generate_spaceship()` function takes many more parameters that affect the generation process. Try playing with them!
* You can replace the textures with your own ones. All textures are applied using global-space cube UVs. `hull_normal.png` is a normal map that adds extra surface "greebles". `hull_lights_diffuse.png` is an additive diffuse texture to set the color of the window lights. `hull_lights_emit.png` is an emissive texture to make the windows glow in darkness.
Credits
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