#include #include float COLOR_MAP[][3] = { {0x00, 0x00, 0x20}, {0x00, 0x00, 0x30}, {0x00, 0x00, 0x50}, {0x00, 0x00, 0x91}, {0x1E, 0x90, 0xFF}, {0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0x00}, {0xFE, 0x6D, 0x16}, {0xFF, 0x00, 0x00}, {0xC6, 0x00, 0x00}, {0x9F, 0x00, 0x00}, {0x75, 0x00, 0x00}, {0x4A, 0x00, 0x00} }; void doZoom(int offset, int width, int outWidth, std::vector data, float* out) { // NOTE: REMOVE THAT SHIT, IT'S JUST A HACKY FIX if (offset < 0) { offset = 0; } if (width > 65535) { width = 65535; } float factor = (float)width / (float)outWidth; for (int i = 0; i < outWidth; i++) { out[i] = data[offset + ((float)i * factor)]; } } float freq_ranges[] = { 10.0f, 20.0f, 25.0f, 50.0f, 100.0f, 200.0f, 250.0f, 500.0f, 1000.0f, 2000.0f, 2500.0f, 5000.0f, 10000.0f, 20000.0f, 25000.0f, 50000.0f, 100000.0f, 200000.0f, 250000.0f, 500000.0f, 1000000.0f, 2000000.0f, 2500000.0f, 5000000.0f, 10000000.0f, 20000000.0f, 25000000.0f, 50000000.0f }; float findBestFreqRange(float bandwidth) { for (int i = 0; i < 28; i++) { if (bandwidth / freq_ranges[i] < 25.0f) { return freq_ranges[i]; } } return 50000000.0f; } void printAndScale(float freq, char* buf) { if (freq < 1000) { sprintf(buf, "%.3f", freq); } else if (freq < 1000000) { sprintf(buf, "%.3fK", freq / 1000.0f); } else if (freq < 1000000000) { sprintf(buf, "%.3fM", freq / 1000000.0f); } else if (freq < 1000000000000) { sprintf(buf, "%.3fG", freq / 1000000000.0f); } for (int i = strlen(buf) - 2; i >= 0; i--) { if (buf[i] != '0') { if (buf[i] == '.') { i--; } char scale = buf[strlen(buf) - 1]; buf[i + 1] = scale; buf[i + 2] = 0; return; } } } namespace ImGui { WaterFall::WaterFall() { fftMin = -70.0f; fftMax = 0.0f; waterfallMin = -70.0f; waterfallMax = 0.0f; fftHeight = 250; dataWidth = 600; lastWidgetPos.x = 0; lastWidgetPos.y = 0; lastWidgetSize.x = 0; lastWidgetSize.y = 0; latestFFT = new float[1]; waterfallFb = new uint32_t[1]; viewBandwidth = 1.0f; wholeBandwidth = 1.0f; glGenTextures(1, &textureId); updatePallette(COLOR_MAP, 13); } void WaterFall::drawFFT() { // Calculate scaling factor float startLine = floorf(fftMax / 10.0f) * 10.0f; float vertRange = fftMax - fftMin; float scaleFactor = fftHeight / vertRange; char buf[100]; // Vertical scale for (float line = startLine; line > fftMin; line -= 10.0f) { float yPos = widgetPos.y + fftHeight + 10 - ((line - fftMin) * scaleFactor); window->DrawList->AddLine(ImVec2(widgetPos.x + 50, roundf(yPos)), ImVec2(widgetPos.x + dataWidth + 50, roundf(yPos)), IM_COL32(50, 50, 50, 255), 1.0f); sprintf(buf, "%d", (int)line); ImVec2 txtSz = ImGui::CalcTextSize(buf); window->DrawList->AddText(ImVec2(widgetPos.x + 40 - txtSz.x, roundf(yPos - (txtSz.y / 2))), IM_COL32( 255, 255, 255, 255 ), buf); } // Horizontal scale float startFreq = ceilf(lowerFreq / range) * range; float horizScale = (float)dataWidth / viewBandwidth; for (float freq = startFreq; freq < upperFreq; freq += range) { float xPos = widgetPos.x + 50 + ((freq - lowerFreq) * horizScale); window->DrawList->AddLine(ImVec2(roundf(xPos), widgetPos.y + 10), ImVec2(roundf(xPos), widgetPos.y + fftHeight + 10), IM_COL32(50, 50, 50, 255), 1.0f); window->DrawList->AddLine(ImVec2(roundf(xPos), widgetPos.y + fftHeight + 10), ImVec2(roundf(xPos), widgetPos.y + fftHeight + 17), IM_COL32(255, 255, 255, 255), 1.0f); printAndScale(freq, buf); ImVec2 txtSz = ImGui::CalcTextSize(buf); window->DrawList->AddText(ImVec2(roundf(xPos - (txtSz.x / 2.0f)), widgetPos.y + fftHeight + 10 + txtSz.y), IM_COL32( 255, 255, 255, 255 ), buf); } // Data for (int i = 1; i < dataWidth; i++) { float aPos = widgetPos.y + fftHeight + 10 - ((latestFFT[i - 1] - fftMin) * scaleFactor); float bPos = widgetPos.y + fftHeight + 10 - ((latestFFT[i] - fftMin) * scaleFactor); if (aPos < fftMin && bPos < fftMin) { continue; } aPos = std::clamp(aPos, widgetPos.y + 10, widgetPos.y + fftHeight + 10); bPos = std::clamp(bPos, widgetPos.y + 10, widgetPos.y + fftHeight + 10); window->DrawList->AddLine(ImVec2(widgetPos.x + 49 + i, roundf(aPos)), ImVec2(widgetPos.x + 50 + i, roundf(bPos)), IM_COL32(0, 255, 255, 255), 1.0f); window->DrawList->AddLine(ImVec2(widgetPos.x + 50 + i, roundf(bPos)), ImVec2(widgetPos.x + 50 + i, widgetPos.y + fftHeight + 10), IM_COL32(0, 255, 255, 50), 1.0f); } // X Axis window->DrawList->AddLine(ImVec2(widgetPos.x + 50, widgetPos.y + fftHeight + 10), ImVec2(widgetPos.x + dataWidth + 50, widgetPos.y + fftHeight + 10), IM_COL32(255, 255, 255, 255), 1.0f); // Y Axis window->DrawList->AddLine(ImVec2(widgetPos.x + 50, widgetPos.y + 9), ImVec2(widgetPos.x + 50, widgetPos.y + fftHeight + 9), IM_COL32(255, 255, 255, 255), 1.0f); } void WaterFall::drawWaterfall() { if (waterfallUpdate) { waterfallUpdate = false; updateWaterfallTexture(); } window->DrawList->AddImage((void*)(intptr_t)textureId, ImVec2(widgetPos.x + 50, widgetPos.y + fftHeight + 51), ImVec2(widgetPos.x + 50 + dataWidth, widgetPos.y + fftHeight + 51 + waterfallHeight)); } void WaterFall::drawVFO() { float width = (vfoBandwidth / viewBandwidth) * (float)dataWidth; int center = (((vfoOffset - viewOffset) / (viewBandwidth / 2.0f)) + 1.0f) * ((float)dataWidth / 2.0f); int left; int right; ImVec2 mousePos = ImGui::GetMousePos(); ImVec2 drag = ImGui::GetMouseDragDelta(ImGuiMouseButton_Left); ImVec2 dragOrigin(mousePos.x - drag.x, mousePos.y - drag.y); bool freqDrag = ImGui::IsMouseDragging(ImGuiMouseButton_Left) && IS_IN_AREA(dragOrigin, freqAreaMin, freqAreaMax); if (ImGui::IsMouseDown(ImGuiMouseButton_Left) && IS_IN_AREA(mousePos, fftAreaMin, fftAreaMax) && !freqDrag) { int refCenter = mousePos.x - (widgetPos.x + 50); if (refCenter >= 0 && refCenter < dataWidth && mousePos.y > widgetPos.y && mousePos.y < (widgetPos.y + widgetSize.y)) { vfoOffset = ((((float)refCenter / ((float)dataWidth / 2.0f)) - 1.0f) * (viewBandwidth / 2.0f)) + viewOffset; center = refCenter; } vfoFreqChanged = true; } // if (vfoRef == REF_CENTER) { // left = center - (width / 2.0f) + 1; // right = center + (width / 2.0f) + 1; // } // if (vfoRef == REF_LOWER) { // left = center; // right = center + width + 1; // } // if (vfoRef == REF_UPPER) { // left = center; // right = center - width + 1; // } if (freqDrag) { float deltax = drag.x - lastDrag; lastDrag = drag.x; float viewDelta = deltax * (viewBandwidth / (float)dataWidth); viewOffset -= viewDelta; if (viewOffset + (viewBandwidth / 2.0f) > wholeBandwidth / 2.0f) { float freqOffset = (viewOffset + (viewBandwidth / 2.0f)) - (wholeBandwidth / 2.0f); viewOffset = (wholeBandwidth / 2.0f) - (viewBandwidth / 2.0f); centerFreq += freqOffset; centerFreqMoved = true; } if (viewOffset - (viewBandwidth / 2.0f) < -(wholeBandwidth / 2.0f)) { float freqOffset = (viewOffset - (viewBandwidth / 2.0f)) + (wholeBandwidth / 2.0f); viewOffset = (viewBandwidth / 2.0f) - (wholeBandwidth / 2.0f); centerFreq += freqOffset; centerFreqMoved = true; } lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0f); upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0f); updateWaterfallFb(); } else { lastDrag = 0; } left = center - (width / 2.0f) + 1; right = center + (width / 2.0f) + 1; if ((left < 0 && right < 0) || (left >= dataWidth && right >= dataWidth)) { return; } left = std::clamp(left, 0, dataWidth - 1); right = std::clamp(right, 0, dataWidth - 1); window->DrawList->AddRectFilled(ImVec2(widgetPos.x + 50 + left, widgetPos.y + 10), ImVec2(widgetPos.x + 50 + right, widgetPos.y + fftHeight + 10), IM_COL32(255, 255, 255, 50)); if (center >= 0 && center < dataWidth) { if (vfoRef == REF_CENTER) { window->DrawList->AddLine(ImVec2(widgetPos.x + 50 + center, widgetPos.y + 9), ImVec2(widgetPos.x + 50 + center, widgetPos.y + fftHeight + 9), IM_COL32(255, 0, 0, 255), 1.0f); } else if (vfoRef == REF_LOWER) { window->DrawList->AddLine(ImVec2(widgetPos.x + 50 + left, widgetPos.y + 9), ImVec2(widgetPos.x + 50 + left, widgetPos.y + fftHeight + 9), IM_COL32(255, 0, 0, 255), 1.0f); } else if (vfoRef == REF_UPPER) { window->DrawList->AddLine(ImVec2(widgetPos.x + 50 + right, widgetPos.y + 9), ImVec2(widgetPos.x + 50 + right, widgetPos.y + fftHeight + 9), IM_COL32(255, 0, 0, 255), 1.0f); } } } void WaterFall::updateWaterfallFb() { float offsetRatio = viewOffset / (wholeBandwidth / 2.0f); int drawDataSize; int drawDataStart; int count = std::min(waterfallHeight, rawFFTs.size()); float* tempData = new float[dataWidth]; float pixel; float dataRange = waterfallMax - waterfallMin; for (int i = 0; i < count; i++) { drawDataSize = (viewBandwidth / wholeBandwidth) * rawFFTs[i].size(); drawDataStart = (((float)rawFFTs[i].size() / 2.0f) * (offsetRatio + 1)) - (drawDataSize / 2); doZoom(drawDataStart, drawDataSize, dataWidth, rawFFTs[i], tempData); for (int j = 0; j < dataWidth; j++) { pixel = (std::clamp(tempData[j], waterfallMin, waterfallMax) - waterfallMin) / dataRange; waterfallFb[(i * dataWidth) + j] = waterfallPallet[(int)(pixel * (WATERFALL_RESOLUTION - 1))]; } } delete[] tempData; waterfallUpdate = true; } void WaterFall::updateWaterfallTexture() { glBindTexture(GL_TEXTURE_2D, textureId); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dataWidth, waterfallHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, (uint8_t*)waterfallFb); } void WaterFall::onPositionChange() { printf("Pos changed\n"); } void WaterFall::onResize() { dataWidth = widgetSize.x - 60.0f; waterfallHeight = widgetSize.y - fftHeight - 52; delete[] latestFFT; delete[] waterfallFb; latestFFT = new float[dataWidth]; waterfallFb = new uint32_t[dataWidth * waterfallHeight]; for (int i = 0; i < dataWidth; i++) { latestFFT[i] = -1000.0f; // Hide everything } fftAreaMin = ImVec2(widgetPos.x + 50, widgetPos.y + 9); fftAreaMax = ImVec2(widgetPos.x + dataWidth + 50, widgetPos.y + fftHeight + 10); freqAreaMin = ImVec2(widgetPos.x + 50, widgetPos.y + fftHeight + 11); freqAreaMax = ImVec2(widgetPos.x + dataWidth + 50, widgetPos.y + fftHeight + 50); printf("Resized: %d %d\n", dataWidth, waterfallHeight); updateWaterfallFb(); } void WaterFall::draw() { buf_mtx.lock(); window = GetCurrentWindow(); widgetPos = ImGui::GetWindowContentRegionMin(); widgetEndPos = ImGui::GetWindowContentRegionMax(); widgetPos.x += window->Pos.x; widgetPos.y += window->Pos.y; widgetEndPos.x += window->Pos.x; widgetEndPos.y += window->Pos.y; widgetSize = ImVec2(widgetEndPos.x - widgetPos.x, widgetEndPos.y - widgetPos.y); if (widgetPos.x != lastWidgetPos.x || widgetPos.y != lastWidgetPos.y) { lastWidgetPos = widgetPos; onPositionChange(); } if (widgetSize.x != lastWidgetSize.x || widgetSize.y != lastWidgetSize.y) { lastWidgetSize = widgetSize; onResize(); } window->DrawList->AddRectFilled(widgetPos, widgetEndPos, IM_COL32( 0, 0, 0, 255 )); window->DrawList->AddRect(widgetPos, widgetEndPos, IM_COL32( 50, 50, 50, 255 )); window->DrawList->AddLine(ImVec2(widgetPos.x, widgetPos.y + fftHeight + 50), ImVec2(widgetPos.x + widgetSize.x, widgetPos.y + fftHeight + 50), IM_COL32(50, 50, 50, 255), 1.0f); drawFFT(); drawWaterfall(); drawVFO(); buf_mtx.unlock(); } void WaterFall::pushFFT(std::vector data, int n) { buf_mtx.lock(); float offsetRatio = viewOffset / (wholeBandwidth / 2.0f); int drawDataSize = (viewBandwidth / wholeBandwidth) * data.size(); int drawDataStart = (((float)data.size() / 2.0f) * (offsetRatio + 1)) - (drawDataSize / 2); doZoom(drawDataStart, drawDataSize, dataWidth, data, latestFFT); rawFFTs.insert(rawFFTs.begin(), data); if (rawFFTs.size() > waterfallHeight + 300) { rawFFTs.resize(waterfallHeight); } memcpy(&waterfallFb[dataWidth], waterfallFb, dataWidth * (waterfallHeight - 1) * sizeof(uint32_t)); float pixel; float dataRange = waterfallMax - waterfallMin; for (int j = 0; j < dataWidth; j++) { pixel = (std::clamp(latestFFT[j], waterfallMin, waterfallMax) - waterfallMin) / dataRange; int id = (int)(pixel * (WATERFALL_RESOLUTION - 1)); waterfallFb[j] = waterfallPallet[id]; } waterfallUpdate = true; buf_mtx.unlock(); } void WaterFall::updatePallette(float colors[][3], int colorCount) { for (int i = 0; i < WATERFALL_RESOLUTION; i++) { int lowerId = floorf(((float)i / (float)WATERFALL_RESOLUTION) * colorCount); int upperId = ceilf(((float)i / (float)WATERFALL_RESOLUTION) * colorCount); float ratio = (((float)i / (float)WATERFALL_RESOLUTION) * colorCount) - lowerId; float r = (colors[lowerId][0] * (1.0f - ratio)) + (colors[upperId][0] * (ratio)); float g = (colors[lowerId][1] * (1.0f - ratio)) + (colors[upperId][1] * (ratio)); float b = (colors[lowerId][2] * (1.0f - ratio)) + (colors[upperId][2] * (ratio)); waterfallPallet[i] = ((uint32_t)255 << 24) | ((uint32_t)b << 16) | ((uint32_t)g << 8) | (uint32_t)r; } } void WaterFall::autoRange() { float min = INFINITY; float max = -INFINITY; for (int i = 0; i < dataWidth; i++) { if (latestFFT[i] < min) { min = latestFFT[i]; } if (latestFFT[i] > max) { max = latestFFT[i]; } } fftMin = min - 5; fftMax = max + 5; } void WaterFall::setCenterFrequency(float freq) { centerFreq = freq; lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0f); upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0f); } float WaterFall::getCenterFrequency() { return centerFreq; } void WaterFall::setBandwidth(float bandWidth) { float currentRatio = viewBandwidth / wholeBandwidth; wholeBandwidth = bandWidth; setViewBandwidth(bandWidth * currentRatio); } float WaterFall::getBandwidth() { return wholeBandwidth; } void WaterFall::setVFOOffset(float offset) { vfoOffset = offset; } float WaterFall::getVFOOfset() { return vfoOffset; } void WaterFall::setVFOBandwidth(float bandwidth) { vfoBandwidth = bandwidth; } float WaterFall::getVFOBandwidth() { return vfoBandwidth; } void WaterFall::setVFOReference(int ref) { if (ref < 0 || ref >= _REF_COUNT) { return; } vfoRef = ref; } void WaterFall::setViewBandwidth(float bandWidth) { if (bandWidth == viewBandwidth) { return; } if (abs(viewOffset) + (bandWidth / 2.0f) > wholeBandwidth / 2.0f) { if (viewOffset < 0) { viewOffset = (bandWidth / 2.0f) - (wholeBandwidth / 2.0f); } else { viewOffset = (wholeBandwidth / 2.0f) - (bandWidth / 2.0f); } } viewBandwidth = bandWidth; lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0f); upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0f); range = findBestFreqRange(bandWidth); updateWaterfallFb(); } float WaterFall::getViewBandwidth() { return viewBandwidth; } void WaterFall::setViewOffset(float offset) { if (offset == viewOffset) { return; } if (offset - (viewBandwidth / 2.0f) < -(wholeBandwidth / 2.0f)) { offset = (viewBandwidth / 2.0f) - (wholeBandwidth / 2.0f); } if (offset + (viewBandwidth / 2.0f) > (wholeBandwidth / 2.0f)) { offset = (wholeBandwidth / 2.0f) - (viewBandwidth / 2.0f); } viewOffset = offset; lowerFreq = (centerFreq + viewOffset) - (viewBandwidth / 2.0f); upperFreq = (centerFreq + viewOffset) + (viewBandwidth / 2.0f); updateWaterfallFb(); } float WaterFall::getViewOffset() { return viewOffset; } void WaterFall::setFFTMin(float min) { fftMin = min; } float WaterFall::getFFTMin() { return fftMin; } void WaterFall::setFFTMax(float max) { fftMax = max; } float WaterFall::getFFTMax() { return fftMax; } void WaterFall::setWaterfallMin(float min) { if (min == waterfallMin) { return; } waterfallMin = min; updateWaterfallFb(); } float WaterFall::getWaterfallMin() { return waterfallMin; } void WaterFall::setWaterfallMax(float max) { if (max == waterfallMax) { return; } waterfallMax = max; updateWaterfallFb(); } float WaterFall::getWaterfallMax() { return waterfallMax; } };