trying to fix underrun when switching sdr

pull/40/head
Ryzerth 2020-11-30 17:43:53 +01:00
rodzic 48df92c8a5
commit 6a01c9d426
4 zmienionych plików z 29 dodań i 31 usunięć

Wyświetl plik

@ -145,12 +145,12 @@ private:
int bufferSize = sampleRate / 60.0f;
if (dev->channels == 2) {
stereoRB.data.setMaxLatency(bufferSize * 2);
stereoRB.data.setMaxLatency(bufferSize * 3);
stereoRB.start();
err = Pa_OpenStream(&stream, NULL, &outputParams, sampleRate, bufferSize, 0, _stereo_cb, this);
}
else {
monoRB.data.setMaxLatency(bufferSize * 2);
monoRB.data.setMaxLatency(bufferSize * 3);
monoRB.start();
err = Pa_OpenStream(&stream, NULL, &outputParams, sampleRate, bufferSize, 0, _mono_cb, this);
}

Wyświetl plik

@ -155,23 +155,24 @@ int sdrpp_main() {
// ====================================================
// // glfwPollEvents();
// ImGui_ImplOpenGL3_NewFrame();
// // ImGui_ImplGlfw_NewFrame();
// // ImGui::NewFrame();
glfwPollEvents();
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
// // ImGui::ShowDemoWindow();
ImGui::Begin("Main", NULL, WINDOW_FLAGS);
ImGui::ShowDemoWindow();
ImGui::End();
// // ImGui::Render();
// int display_w, display_h;
// glfwGetFramebufferSize(window, &display_w, &display_h);
// glViewport(0, 0, display_w, display_h);
// glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
// //glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
// glClear(GL_COLOR_BUFFER_BIT);
// // ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
ImGui::Render();
int display_w, display_h;
glfwGetFramebufferSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.0666f, 0.0666f, 0.0666f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
// glfwSwapBuffers(window);
glfwSwapBuffers(window);
// ====================================================
spdlog::info("Loading icons");

Wyświetl plik

@ -119,17 +119,14 @@ void windowInit() {
bandplanmenu::init();
displaymenu::init();
// Load last source configuration
// Also add a loading screen
// Adjustable "snap to grid" for each VFO
// Finish the recorder module
// TODO for 0.2.5
// Add a loading screen
// Add "select folder" option for the recorder module
// Add squelsh
// Bandwidth ajustment
// CW and RAW modes;
// Bring VFO to a visible place when changing sample rate if it's smaller
// Add save config for modules
// Do VFO in two steps: First sample rate conversion, then filtering
// TODO for 0.2.6
// And a module add/remove/change order menu
// Update UI settings

Wyświetl plik

@ -1,10 +1,10 @@
{
"Radio": "./radio/Release/radio.dll",
"Recorder": "./recorder/Release/recorder.dll",
"Soapy": "./soapy/Release/soapy.dll",
"RTLTCPSource": "./rtl_tcp_source/Release/rtl_tcp_source.dll",
"FileSource": "./file_source/Release/file_source.dll",
"RX888Source": "./rx888_source/Release/rx888_source.dll",
"PlutoSDRSource": "./plutosdr_source/Release/plutosdr_source.dll",
"AudioSink": "./audio_sink/Release/audio_sink.dll"
"Radio": "./radio/RelWithDebInfo/radio.dll",
"Recorder": "./recorder/RelWithDebInfo/recorder.dll",
"Soapy": "./soapy/RelWithDebInfo/soapy.dll",
"RTLTCPSource": "./rtl_tcp_source/RelWithDebInfo/rtl_tcp_source.dll",
"FileSource": "./file_source/RelWithDebInfo/file_source.dll",
"RX888Source": "./rx888_source/RelWithDebInfo/rx888_source.dll",
"PlutoSDRSource": "./plutosdr_source/RelWithDebInfo/plutosdr_source.dll",
"AudioSink": "./audio_sink/RelWithDebInfo/audio_sink.dll"
}