adde contributing.md

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Ryzerth 2021-04-25 19:44:41 +02:00
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# Pull Requests
TODO
# Code Style
## Naming Convention
- Namespaces: `CamelCase`
- Classes: `CamelCase`
- Structs: `CamelCase_t`
- Members: `camelCase`
- Enum: `SNAKE_CASE`
- Macros: `SNAKE_CASE`
## Brace Style
```c++
int myFunction() {
if (shortIf) { shortFunctionName(); }
if (longIf) {
longFunction();
otherStuff();
myLongFunction();
}
}
```
Note: If it makes the code cleaner, remember to use the `?` keyword instead of a `if else` statement.
## Structure
Headers and their associated C++ files shall be in the same directory. All headers must use `#pragma once` instead of other include guards. Only include files in a header that are being used in that header. Include the rest in the associated C++ file.
# Modules
## Module Naming Convention
All modules names must be `snake_case`. If the module is a source, it must end with `_source`. If it is a sink, it must end with `_sink`.
For example, lets take the module named `cool_source`:
- Directory: `cool_source`
- Class: `CoolSourceModule`
- Binary: `cool_source.<os dynlib extension>`
## Integration into main repository
If the module meets the code quality requirements, it may be added to the official repository. A module that doesn't require any external dependencies that the core doesn't already use may be enabled for build by default. Otherwise, they must be disabled for build by default with a `OPT_BUILD_MODULE_NAME` variable set to `OFF`.
# Best Practices
* All additions and/or bug fixes to the core must not add additional dependencies.

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cmake_minimum_required(VERSION 3.13)
project(demo)
if (MSVC)
set(CMAKE_CXX_FLAGS "-O2 /std:c++17 /EHsc")
elseif (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_CXX_FLAGS "-O3 -std=c++17 -Wno-unused-command-line-argument -undefined dynamic_lookup -fPIC")
else ()
set(CMAKE_CXX_FLAGS "-O3 -std=c++17 -fPIC")
endif ()
file(GLOB SRC "src/*.cpp")
include_directories("src/")
add_library(demo SHARED ${SRC})
set_target_properties(demo PROPERTIES PREFIX "")
# Install directives
install(TARGETS demo DESTINATION lib/sdrpp/plugins)

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#include <imgui.h>
#include <module.h>
#include <gui/gui.h>
SDRPP_MOD_INFO {
/* Name: */ "demo",
/* Description: */ "My fancy new module",
/* Author: */ "author1;author2,author3,etc...",
/* Version: */ 0, 1, 0,
/* Max instances */ -1
};
class DemoModule : public ModuleManager::Instance {
public:
DemoModule(std::string name) {
this->name = name;
gui::menu.registerEntry(name, menuHandler, this, NULL);
}
~DemoModule() {
}
void enable() {
enabled = true;
}
void disable() {
enabled = false;
}
bool isEnabled() {
return enabled;
}
private:
static void menuHandler(void* ctx) {
DemoModule* _this = (DemoModule*)ctx;
ImGui::Text("Hello SDR++, my name is %s", _this->name.c_str());
}
std::string name;
bool enabled = true;
};
MOD_EXPORT void _INIT_() {
// Nothing here
}
MOD_EXPORT ModuleManager::Instance* _CREATE_INSTANCE_(std::string name) {
return new DemoModule(name);
}
MOD_EXPORT void _DELETE_INSTANCE_(void* instance) {
delete (DemoModule*)instance;
}
MOD_EXPORT void _END_() {
// Nothing here
}

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#define DISCORD_APP_ID "834590435708108860"
class PresenceModule : public ModuleManager::Instance {
class DiscordIntegrationModule : public ModuleManager::Instance {
public:
PresenceModule(std::string name) {
DiscordIntegrationModule(std::string name) {
this->name = name;
// Change to timer start later on
workerRunning = true;
workerThread = std::thread(&PresenceModule::worker, this);
workerThread = std::thread(&DiscordIntegrationModule::worker, this);
startPresence();
}
~PresenceModule() {
~DiscordIntegrationModule() {
// Change to timer stop later on
workerRunning = false;
if (workerThread.joinable()) { workerThread.join(); }
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void enable() {
// Change to timer start later on
workerRunning = true;
workerThread = std::thread(&PresenceModule::worker, this);
workerThread = std::thread(&DiscordIntegrationModule::worker, this);
enabled = true;
}
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}
MOD_EXPORT ModuleManager::Instance* _CREATE_INSTANCE_(std::string name) {
return new PresenceModule(name);
return new DiscordIntegrationModule(name);
}
MOD_EXPORT void _DELETE_INSTANCE_(void* instance) {
delete (PresenceModule*)instance;
delete (DiscordIntegrationModule*)instance;
}
MOD_EXPORT void _END_() {