2020-06-10 02:13:56 +00:00
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#pragma once
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2021-06-20 19:17:11 +00:00
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#include <imgui/imgui.h>
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#include <fftw3.h>
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#include <dsp/types.h>
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#include <dsp/stream.h>
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#include <signal_path/vfo_manager.h>
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#include <string>
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#include <utils/event.h>
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#include <mutex>
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#include <gui/tuner.h>
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2020-06-10 02:13:56 +00:00
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2020-07-19 13:59:44 +00:00
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#define WINDOW_FLAGS ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground
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2020-06-10 02:13:56 +00:00
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2021-06-20 19:17:11 +00:00
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class MainWindow {
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public:
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void init();
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void draw();
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void setViewBandwidthSlider(float bandwidth);
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bool sdrIsRunning();
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void setFFTSize(int size);
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// TODO: Replace with it's own class
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void setVFO(double freq);
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2021-06-23 19:45:38 +00:00
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bool lockWaterfallControls = false;
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2021-06-20 19:17:11 +00:00
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private:
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static void fftHandler(dsp::complex_t* samples, int count, void* ctx);
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static void vfoAddedHandler(VFOManager::VFO* vfo, void* ctx);
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// FFT Variables
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int fftSize = 8192 * 8;
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std::mutex fft_mtx;
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fftwf_complex *fft_in, *fft_out;
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fftwf_plan fftwPlan;
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float* tempFFT;
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float* FFTdata;
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// GUI Variables
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bool firstMenuRender = true;
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bool startedWithMenuClosed = false;
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float fftMin = -70.0;
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float fftMax = 0.0;
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float bw = 8000000;
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bool playing = false;
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bool showCredits = false;
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std::string audioStreamName = "";
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std::string sourceName = "";
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int menuWidth = 300;
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bool grabbingMenu = false;
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int newWidth = 300;
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int fftHeight = 300;
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bool showMenu = true;
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int tuningMode = tuner::TUNER_MODE_NORMAL;
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dsp::stream<dsp::complex_t> dummyStream;
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bool demoWindow = false;
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EventHandler<VFOManager::VFO*> vfoCreatedHandler;
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};
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