//-- ######################### //-- Task: Spawning 10 threads in rust //-- Author: Vigneshwer.D //-- Version: 1.0.0 //-- Date: 19 March 17 //-- ######################### // Using the standard thread crate use std::thread; // static NO_THREADS: i32 = 10; // Main thread starts here fn main() { // Make a mutable vector named thread_holder to hold the threads spawned let mut thread_holder = vec![]; for i in 0..NO_THREADS { // Spin up another thread thread_holder.push(thread::spawn(move || { println!("Thread number is {}", i); i })); } println!("***************************"); for thread_elements in thread_holder { // Wait for the thread to finish. Returns a result. println!("Thread returned {:?}", thread_elements.join().unwrap()); } }