rand ==== A Rust library for random number generators and other randomness functionality. [![Build Status](https://travis-ci.org/rust-lang-nursery/rand.svg?branch=master)](https://travis-ci.org/rust-lang-nursery/rand) [![Build status](https://ci.appveyor.com/api/projects/status/rm5c9o33k3jhchbw?svg=true)](https://ci.appveyor.com/project/alexcrichton/rand) [Documentation](https://doc.rust-lang.org/rand) ## Usage Add this to your `Cargo.toml`: ```toml [dependencies] rand = "0.3" ``` and this to your crate root: ```rust extern crate rand; ``` ## Examples There is built-in support for a random number generator (RNG) associated with each thread stored in thread-local storage. This RNG can be accessed via thread_rng, or used implicitly via random. This RNG is normally randomly seeded from an operating-system source of randomness, e.g. /dev/urandom on Unix systems, and will automatically reseed itself from this source after generating 32 KiB of random data. ```rust let tuple = rand::random::<(f64, char)>(); println!("{:?}", tuple) ``` ```rust use rand::Rng; let mut rng = rand::thread_rng(); if rng.gen() { // random bool println!("i32: {}, u32: {}", rng.gen::(), rng.gen::()) } ``` It is also possible to use other RNG types, which have a similar interface. The following uses the "ChaCha" algorithm instead of the default. ```rust use rand::{Rng, ChaChaRng}; let mut rng = rand::ChaChaRng::new_unseeded(); println!("i32: {}, u32: {}", rng.gen::(), rng.gen::()) ```