39 Gallery of Screencaps
IanSB edytuje tę stronę 2021-12-24 21:32:19 +00:00

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TODO add more screencaps

The converter has a screencap feature where a frame of the source can be saved as a png file and all the images below came from real hardware. If you click on the blue links to view the full size images and zoom to full screen on a 1080p HD monitor you will get exactly the same quality as the output of the converter in integer/sharp scaling mode.

BBC Micro:

BBC mode 0: images/gallery/bbc_mode0.png

BBC mode 2: images/gallery/bbc_mode2.png

BBC mode 7: images/gallery/bbc_mode7.png

BBC mode 2 with in band palette reprogramming: images/gallery/bbc_palette.png

Atom:

Atom Clear 4: 256x192 2 colours; Atom Software Archive images/gallery/atom1.png

Atom Clear 0: 32x16 text / 64x96 block graphics; Colour Test 1 from the archive images/gallery/atom2.png

Atom Clear 4a: 128x192 4 colours; Atomic Flappy Bird images/gallery/atom3.png

Atom Clear 4: 256x192 2 colours; 3D Plotting from Atomic Theory and Practice images/gallery/atom4.png

IBM PC:

PC EGA 320x200: images/gallery/egakeen.png

PC EGA 640x350 Text: images/gallery/egatext.png

PC CGA 640x200 with NTSC Artifact colours: images/gallery/keencga16.png

PC EGA+ 640x480: images/gallery/vga_win311.png

Amstrad CPC:

Bootscreen: images/gallery/amstrad.png

Demo1: images/gallery/amstrad2.png

Demo2: images/gallery/amstrad3.png

Spectrum +3: RGB output (Also Spectrum 128, +2 and +2A)

Boot screen: images/gallery/spectrumplus3.png

Test screen: images/gallery/spectrumplus3test.png

Spectrum 48K YUV output:

Test screen: (Note no bright colours except white unlike other Spectrums 128/+2/+2A/+3 above) images/gallery/spectrum48Ktest.png

Dragon 32:

Bootscreen: images/gallery/dragon32.png

Tandy Color Computer:

Bootscreen: images/gallery/tandycoco.png

Commodore 64: (Requires c0pperdragon YUV board + palette reprogram.
https://github.com/c0pperdragon/C64-Video-Enhancement
Available here:
https://videogameperfection.com/products/commodore-component-video/

Bootscreen: images/gallery/c64boot.png

Colours: images/gallery/c64palette.png

Game: images/gallery/c64way1.png

Game2: images/gallery/c64way2.png

Apple II:

Bootscreen: images/gallery/appleiiboot.png

NTSC Artifact Colours (Composite): images/gallery/appleiigraphics.png The 4 lines of text in mixed modes will have artifacts when using composite video

NTSC Artifact Colours (Apple IIc TTL or IIe internal pickup): images/gallery/appleiigraphicsttl.png The 4 lines of text in mixed modes will be clean when using the Apple IIc TTL interface
(The same signals are available internally on the Apple IIe)

Game1: images/gallery/appleiigame1.png

Game2: images/gallery/appleiigame2.png

Game3: images/gallery/appleiigame3.png

Game4 (Artifact quality set to sharp): images/gallery/appleiigame4.png

Apple IIGS:

Desktop: images/gallery/appleiigsdesk.png

Game: images/gallery/appleiigsgame.png

TI 99/4a: (Requires 4 level analog board with U7 fitted)

Bootscreen: images/gallery/ti99-4a.png

Game: images/gallery/ti99-4a-3.png

ZX80:

Test screen: images/gallery/zx80.png

ZX81:

Test screen: images/gallery/zx81.png

Tandy TRS80 Model 1 Level II:

Bootscreen: images/gallery/trs80boot.png

Acorn System 5 80 Column:

Bootscreen: images/gallery/System_5.png

UK101:

Bootscreen: images/gallery/uk101.png

32 Line Bootscreen: images/gallery/uk101-32.png

Commodore Amiga:

Interlaced Desktop: images/gallery/amiga1.png

Game1: images/gallery/amiga2.png

Game2: images/gallery/amiga3.png

Game3: images/gallery/amiga5.png

Atari ST / STE:

320x200 Desktop: images/gallery/atari1.png

640x200 Desktop: images/gallery/atari2.png

Hi Res mono Desktop: images/gallery/atari3.png

Commodore 128:

640x200 images/gallery/c128-80col.png

Sam Coupe:

Game1 images/gallery/samcoupegame1.png

Game2 images/gallery/samcoupegame2.png

Apple Lisa:

Boot1:
images/gallery/lisa1.png

Boot2:
images/gallery/lisa2.png

Desktop:
images/gallery/lisa3.png