Use better images in sprite_bounce

two-pixels-per-word
Luke Wren 2021-01-23 14:17:33 +00:00
rodzic 81d34c7fd2
commit 6bafa3c3e3
1 zmienionych plików z 2 dodań i 5 usunięć

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@ -21,11 +21,8 @@
// #define MODE_960x540p_60Hz
// #define MODE_1280x720_30Hz
// #include "testcard_320x240_rgb565.h"
// #include "raspberry_128x128_rgab5515.h
#include "raspberry_128x128_rgab5515.h"
#include "eben_128x128_rgab5515.h"
// #include "testcard_320x240_rgb332.h"
// #include "raspberry_128x128_ragb2132.h"
#if defined(MODE_640x480_60Hz)
// DVDD 1.2V (1.1V seems ok too)
@ -190,7 +187,7 @@ int main() {
for (int i = 0; i < N_BERRIES; ++i) {
berry[i].x = rand() % (xmax - xmin + 1) + xmin;
berry[i].y = rand() % (ymax - ymin + 1) + ymin;
berry[i].img = eben_128x128;
berry[i].img = i % 2 ? eben_128x128 : raspberry_128x128;
berry[i].log_size = 7;
berry[i].has_opacity_metadata = true; // Much faster non-AT blitting
berry[i].hflip = false;