kopia lustrzana https://github.com/Wren6991/PicoDVI
				
				
				
			Add tiles parallax demo
							rodzic
							
								
									561ecbd0d6
								
							
						
					
					
						commit
						6a2ae03021
					
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			@ -8,6 +8,7 @@ add_subdirectory(moon)
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add_subdirectory(sprite_bounce)
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add_subdirectory(terminal)
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add_subdirectory(tiles)
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add_subdirectory(tiles_parallax)
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add_subdirectory(vista)
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add_subdirectory(vista-palette)
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add_subdirectory(mandel-full)
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			@ -0,0 +1,20 @@
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add_executable(tiles_parallax
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	main.c
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)
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target_compile_options(tiles_parallax PRIVATE -Wall)
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target_compile_definitions(tiles_parallax PRIVATE
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	DVI_DEFAULT_SERIAL_CONFIG=${DVI_DEFAULT_SERIAL_CONFIG}
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	)
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target_link_libraries(tiles_parallax
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	pico_stdlib
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	pico_multicore
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	pico_util
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	libdvi
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	libsprite
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)
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# create map/bin/hex file etc.
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pico_add_extra_outputs(tiles_parallax)
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			@ -0,0 +1,166 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include "pico/stdlib.h"
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#include "pico/multicore.h"
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#include "hardware/clocks.h"
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#include "hardware/irq.h"
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#include "hardware/sync.h"
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#include "hardware/gpio.h"
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#include "hardware/vreg.h"
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#include "pico/sem.h"
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#include "dvi.h"
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#include "dvi_serialiser.h"
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#include "common_dvi_pin_configs.h"
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#include "sprite.h"
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#include "tile.h"
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#include "platformer_in_the_forest_rgab5515.h"
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#include "tilemap_foreground.h"
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#include "tilemap_background.h"
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// Pick one:
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#define MODE_640x480_60Hz
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// #define MODE_800x480_60Hz
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// #define MODE_800x600_60Hz
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// #define MODE_960x540p_60Hz
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// #define MODE_1280x720_30Hz
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#if defined(MODE_640x480_60Hz)
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// DVDD 1.2V (1.1V seems ok too)
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#define FRAME_WIDTH 320
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#define FRAME_HEIGHT 240
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#define VREG_VSEL VREG_VOLTAGE_1_20
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#define DVI_TIMING dvi_timing_640x480p_60hz
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#elif defined(MODE_800x480_60Hz)
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#define FRAME_WIDTH 400
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#define FRAME_HEIGHT 240
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#define VREG_VSEL VREG_VOLTAGE_1_20
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#define DVI_TIMING dvi_timing_800x480p_60hz
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#elif defined(MODE_800x600_60Hz)
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// DVDD 1.3V, going downhill with a tailwind
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#define FRAME_WIDTH 400
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#define FRAME_HEIGHT 300
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#define VREG_VSEL VREG_VOLTAGE_1_30
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#define DVI_TIMING dvi_timing_800x600p_60hz
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#elif defined(MODE_960x540p_60Hz)
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// DVDD 1.25V (slower silicon may need the full 1.3, or just not work)
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// Frame resolution is almost the same as a PSP :)
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#define FRAME_WIDTH 480
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#define FRAME_HEIGHT 270
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#define VREG_VSEL VREG_VOLTAGE_1_25
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#define DVI_TIMING dvi_timing_960x540p_60hz
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#elif defined(MODE_1280x720_30Hz)
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// 1280x720p 30 Hz (nonstandard)
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// DVDD 1.25V (slower silicon may need the full 1.3, or just not work)
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#define FRAME_WIDTH 640
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#define FRAME_HEIGHT 360
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#define VREG_VSEL VREG_VOLTAGE_1_25
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#define DVI_TIMING dvi_timing_1280x720p_30hz
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#else
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#error "Select a video mode!"
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#endif
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#define LED_PIN 21
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struct dvi_inst dvi0;
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void core1_main() {
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	dvi_register_irqs_this_core(&dvi0, DMA_IRQ_0);
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	while (queue_is_empty(&dvi0.q_colour_valid))
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		__wfe();
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	dvi_start(&dvi0);
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	dvi_scanbuf_main_16bpp(&dvi0);
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	__builtin_unreachable();
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}
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static inline int clip(int x, int min, int max) {
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	return x < min ? min : x > max ? max : x;
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}
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#define N_SCANLINE_BUFFERS 4
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uint16_t static_scanbuf[N_SCANLINE_BUFFERS][FRAME_WIDTH];
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void __not_in_flash("render") render_loop() {
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	uint heartbeat = 0;
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	uint frame_ctr = 0;
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	uint16_t bg_colour = 13u << 11 | 36u << 5 | 17u;
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	tilebg_t bg0 = {
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		.xscroll = 0,
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		.yscroll = 0,
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		.tileset = platformer_in_the_forest,
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		.tilemap = tilemap_background,
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		.log_size_x = 9,
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		.log_size_y = 8,
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		.tilesize = TILESIZE_16,
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		.fill_loop = (tile_loop_t)tile16_16px_alpha_loop
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	};
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	tilebg_t bg1 = {
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		.xscroll = 0,
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		.yscroll = 0,
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		.tileset = platformer_in_the_forest,
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		.tilemap = tilemap_foreground,
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		.log_size_x = 10,
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		.log_size_y = 8,
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		.tilesize = TILESIZE_16,
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		.fill_loop = (tile_loop_t)tile16_16px_alpha_loop
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	};
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	while (1) {
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		if (++heartbeat >= 30) {
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			heartbeat = 0;
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			gpio_xor_mask(1u << LED_PIN);
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		}
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		for (uint y = 0; y < FRAME_HEIGHT; ++y) {
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			uint16_t *pixbuf;
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			queue_remove_blocking(&dvi0.q_colour_free, &pixbuf);
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			sprite_fill16(pixbuf, bg_colour, FRAME_WIDTH);
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			tile16(pixbuf, &bg0, y, FRAME_WIDTH);
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			tile16(pixbuf, &bg1, y, FRAME_WIDTH);
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			queue_add_blocking(&dvi0.q_colour_valid, &pixbuf);
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		}
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		bg0.xscroll += 1;
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		bg1.xscroll += 2;
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		++frame_ctr;
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	}
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}
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int main() {
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	vreg_set_voltage(VREG_VSEL);
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	sleep_ms(10);
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	set_sys_clock_khz(DVI_TIMING.bit_clk_khz, true);
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	setup_default_uart();
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	gpio_init(LED_PIN);
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	gpio_set_dir(LED_PIN, GPIO_OUT);
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	printf("Configuring DVI\n");
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	dvi0.timing = &DVI_TIMING;
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	dvi0.ser_cfg = DVI_DEFAULT_SERIAL_CONFIG;
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	dvi_init(&dvi0, next_striped_spin_lock_num(), next_striped_spin_lock_num());
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	printf("Core 1 start\n");
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	multicore_launch_core1(core1_main);
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	printf("Allocating scanline buffers\n");
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	for (int i = 0; i < N_SCANLINE_BUFFERS; ++i) {
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		void *bufptr = &static_scanbuf[i];
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		queue_add_blocking((void*)&dvi0.q_colour_free, &bufptr);
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	}
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	// Core 1 will fire up the DVI once it sees the first colour buffer has been rendered
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	printf("Start rendering\n");
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	render_loop();
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	__builtin_unreachable();
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}
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			@ -0,0 +1,18 @@
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static const unsigned char  tilemap_background[] = {
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97,97,111,97,97,97,97,97,97,97,97,97,111,97,97,97,97,97,97,97,97,97,97,97,97,97,97,97,111,97,97,97,
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97,97,97,97,97,97,111,97,97,97,77,114,114,114,114,78,97,111,97,97,97,111,97,97,97,77,114,114,114,78,97,97,
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78,111,97,97,97,111,97,97,97,77,115,51,51,51,51,113,114,114,114,114,114,114,114,114,114,115,0,0,0,113,114,114,
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113,114,114,114,114,114,114,78,97,98,51,51,51,51,51,51,51,51,2,3,4,5,6,51,51,51,51,51,51,51,51,51,
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51,51,2,3,4,5,6,113,114,115,51,51,51,51,51,51,51,51,19,20,21,22,23,51,51,51,51,51,51,51,51,51,
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51,51,19,20,21,22,23,51,0,1,51,51,51,51,51,51,51,51,36,37,38,39,40,51,51,51,51,51,51,51,51,51,
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51,51,36,37,38,39,40,51,17,18,51,51,51,51,51,51,51,51,53,54,55,56,57,51,51,51,51,51,51,51,51,51,
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51,51,53,54,55,56,57,51,51,51,51,51,51,51,51,51,51,51,19,71,72,73,74,51,51,51,51,51,51,51,51,51,
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51,51,70,71,72,73,74,51,51,51,51,51,51,51,51,51,51,51,53,88,89,90,91,51,51,51,51,51,51,51,51,51,
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51,51,87,88,89,90,91,51,51,51,51,51,51,51,51,51,51,51,104,88,89,107,108,51,51,51,51,51,51,51,51,51,
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51,51,104,105,106,107,108,51,51,51,51,51,51,51,51,51,51,51,104,105,106,68,125,51,51,51,51,51,51,51,51,51,
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51,51,121,122,123,124,125,51,51,51,51,51,51,51,51,74,74,74,121,122,123,74,74,74,74,74,74,74,74,74,51,51,
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93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,
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110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
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110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
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110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,110,
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};
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			@ -0,0 +1,18 @@
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static const unsigned char  tilemap_foreground[] = {
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	51,51,96,97,112,98,51,51,51,96,97,97,97,97,97,97,97,97,98,51,51,51,96,97,97,97,97,77,114,78,97,97,97,97,98,51,51,51,51,51,51,51,51,51,51,51,51,51,51,96,97,97,97,97,94,80,80,80,80,95,97,97,98,51,
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	51,51,96,97,97,98,51,51,51,96,97,111,97,97,77,114,78,112,98,51,51,51,96,112,97,111,97,98,108,96,97,97,97,97,98,51,51,51,51,51,51,51,51,51,51,82,62,51,51,113,114,114,114,114,114,114,114,114,114,114,114,114,115,51,
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	51,51,96,97,97,98,51,51,51,96,97,97,97,97,98,38,96,97,98,51,51,51,113,114,114,114,78,94,80,95,97,97,97,97,98,51,51,51,51,51,51,51,51,51,79,80,80,81,51,51,51,51,51,51,51,0,1,51,51,51,51,51,51,51,
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	51,51,96,111,97,98,51,51,51,96,112,97,111,97,94,80,95,97,98,51,51,51,51,51,51,51,96,97,111,97,77,114,78,112,98,51,51,51,51,51,51,51,75,79,95,112,97,94,80,81,51,51,51,51,51,51,18,51,51,51,51,51,51,51,
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	51,51,96,97,97,98,51,51,51,113,114,114,114,114,114,114,114,114,115,51,51,51,51,51,51,51,96,97,97,97,98,0,96,97,98,51,51,51,51,51,51,51,92,96,111,97,97,112,97,98,51,51,51,51,51,51,51,51,51,51,51,10,11,12,
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	51,51,113,114,114,115,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,96,112,97,97,94,80,95,97,98,51,51,51,51,51,51,51,92,96,97,112,97,97,112,98,51,51,51,51,51,51,51,51,51,51,10,24,28,29,
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		||||
	51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,113,114,114,114,114,114,114,114,115,51,51,51,51,51,51,51,92,113,114,114,114,114,114,115,51,51,51,51,51,51,51,51,51,51,27,28,28,29,
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	51,51,51,14,51,51,51,51,51,51,51,51,51,48,49,49,49,49,49,49,49,49,51,51,51,101,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,51,92,51,51,51,51,51,51,51,51,51,51,51,51,51,25,26,75,51,27,28,28,29,
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		||||
	51,10,11,12,51,51,51,51,51,51,75,10,11,12,51,51,51,51,51,51,51,10,11,11,11,11,11,11,11,11,11,12,51,51,51,51,51,51,51,51,51,51,92,51,51,51,51,51,51,51,51,51,51,51,51,25,28,29,92,51,27,28,24,29,
 | 
			
		||||
	51,27,28,29,51,51,51,51,51,51,92,27,28,29,51,51,51,51,51,51,51,27,28,28,28,28,28,28,28,28,24,29,51,51,51,51,51,51,51,51,51,51,92,51,51,51,51,51,51,51,51,51,51,51,25,28,28,63,92,51,61,28,28,29,
 | 
			
		||||
	51,27,28,29,51,51,51,51,76,51,109,27,28,29,51,51,51,51,51,51,51,27,28,28,51,51,51,51,51,28,28,29,51,51,47,51,47,51,51,51,51,51,92,51,51,51,51,51,51,51,51,51,51,25,28,28,28,63,92,51,51,51,61,29,
 | 
			
		||||
	51,27,24,29,51,51,51,25,8,8,26,27,28,29,51,51,51,51,51,51,51,27,24,28,118,82,84,82,51,28,28,29,51,51,64,51,64,51,51,47,51,51,109,116,51,99,51,51,51,51,51,51,25,28,28,28,28,63,109,101,51,82,61,29,
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		||||
	51,27,28,29,51,51,51,27,28,24,28,27,28,29,51,51,51,51,51,51,51,27,28,28,45,45,45,45,45,28,28,29,51,51,64,51,64,51,51,64,51,25,8,8,8,8,8,7,8,8,26,51,27,28,28,28,28,28,45,45,45,45,45,29,
 | 
			
		||||
	51,27,28,29,51,51,51,27,28,28,28,27,28,29,51,51,51,51,51,51,51,27,28,28,28,28,28,28,28,28,28,29,51,51,64,51,64,51,51,64,51,27,28,28,28,24,28,28,28,28,29,51,27,58,28,28,58,28,28,28,28,28,58,28,
 | 
			
		||||
	51,27,28,29,51,51,51,27,28,28,28,27,24,29,51,51,51,51,51,51,51,27,28,28,28,28,24,28,28,28,28,29,51,51,64,51,64,51,51,64,51,27,24,28,28,28,28,28,28,28,29,51,27,28,28,28,28,28,28,28,58,28,28,28,
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		||||
	51,27,28,29,51,51,51,27,28,28,28,27,28,29,51,51,51,51,51,51,51,27,28,28,28,28,28,28,28,28,28,29,51,51,64,51,64,51,51,64,51,27,28,28,28,28,28,28,28,28,29,51,27,28,58,28,28,28,28,28,28,28,28,28,
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};
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											Plik binarny nie jest wyświetlany.
										
									
								
							| 
		 Po Szerokość: | Wysokość: | Rozmiar: 10 KiB  | 
										
											
												Plik diff jest za duży
												Load Diff
											
										
									
								
							
		Ładowanie…
	
		Reference in New Issue