kopia lustrzana https://github.com/OpenRTX/OpenRTX
107 wiersze
3.7 KiB
C
107 wiersze
3.7 KiB
C
/***************************************************************************
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* Copyright (C) 2020 - 2023 by Silvano Seva IU2KWO *
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* and Niccolò Izzo IU2KIN *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, see <http://www.gnu.org/licenses/> *
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***************************************************************************/
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#ifndef DISPLAY_H
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#define DISPLAY_H
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#include <stdint.h>
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Standard interface for all low-level display drivers.
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*
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*********************** HOW TO MANAGE FRAMEBUFFER *****************************
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*
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* This driver allocates the framebuffer as a block of linearly addressed memory
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* equivalent to an array of CONFIG_SCREEN_HEIGHT*CONFIG_SCREEN_WIDTH elements.
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* With respect to it, screen is indexed in this way:
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*
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* (0,0)
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* +-------> x
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* |
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* | o (X,Y)
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* |
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* v
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* y
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*
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* then to set the value of the pixel having coordinates (X,Y), framebuffer has
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* to be indexed in this way: buf[X + Y*CONFIG_SCREEN_WIDTH].
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*
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*/
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/**
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* This function initialises the display and allocates framebuffer on the heap.
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*
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* NOTE: framebuffer allocation is the first operation performed, if fails an
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* error message is printed on the virtual COM port and this function returns
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* prematurely, without configuring the display.
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* Thus, a dark screen can be symptom of failed allocation.
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*/
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void display_init();
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/**
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* When called, this function terminates the display driver
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* and deallocates the framebuffer.
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*/
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void display_terminate();
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/**
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* Copy a given section, between two given rows, of framebuffer content to the
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* display. This function blocks the caller until render is completed.
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*
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* @param startRow: first row of the framebuffer section to be copied
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* @param endRow: last row of the framebuffer section to be copied
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* @param fb: pointer to frameBuffer.
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*/
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void display_renderRows(uint8_t startRow, uint8_t endRow, void *fb);
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/**
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* Copy framebuffer content to the display internal buffer, to be called
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* whenever there is need to update the display.
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* This function blocks the caller until render is completed.
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*
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* @param fb: pointer to framebuffer.
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*/
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void display_render(void *fb);
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/**
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* Set display contrast.
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* NOTE: not all the display controllers support contrast control, thus on some
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* targets this function has no effect.
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* @param contrast: display contrast, normalised value with range 0 - 255.
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*/
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void display_setContrast(uint8_t contrast);
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/**
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* Set level of display backlight.
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* NOTE: not all the display controllers support backlight control, thus on some
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* targets this function has no effect.
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* @param level: display backlight level, normalised value with range 0 - 100.
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*/
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void display_setBacklightLevel(uint8_t level);
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#ifdef __cplusplus
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}
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#endif
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#endif /* DISPLAY_H */
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