OpenRTX/platform/drivers/display/SH1106_ttwrplus.c

91 wiersze
3.0 KiB
C

/***************************************************************************
* Copyright (C) 2023 by Niccolò Izzo IU2KIN *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#include <zephyr/drivers/display.h>
#include <interfaces/display.h>
#include <zephyr/kernel.h>
#include <zephyr/device.h>
#include <hwconfig.h>
#include <string.h>
// Display is monochromatic, one bit per pixel
#define FB_SIZE ((CONFIG_SCREEN_HEIGHT * CONFIG_SCREEN_WIDTH) / 8 + 1)
static const struct device *displayDev;
static const struct display_buffer_descriptor displayBufDesc =
{
FB_SIZE,
CONFIG_SCREEN_WIDTH,
CONFIG_SCREEN_HEIGHT,
CONFIG_SCREEN_WIDTH,
};
static uint8_t shadowBuffer[FB_SIZE];
void display_init()
{
// Get display handle
displayDev = DEVICE_DT_GET(DT_CHOSEN(zephyr_display));
}
void display_terminate()
{
}
void display_renderRows(uint8_t startRow, uint8_t endRow, void *fb)
{
(void) startRow;
(void) endRow;
// Only complete rendering is supported
display_render(fb);
}
void display_render(void *fb)
{
uint8_t *frameBuffer = (uint8_t *) fb;
memset(shadowBuffer, 0x00, FB_SIZE);
for(uint8_t y = 0; y < CONFIG_SCREEN_HEIGHT; y++)
{
for(uint8_t x = 0; x < CONFIG_SCREEN_WIDTH; x++)
{
size_t cell = x / 8 + y * (CONFIG_SCREEN_WIDTH / 8);
bool pixel = frameBuffer[cell] & (1 << (x % 8));
if (pixel)
shadowBuffer[x + y / 8 * CONFIG_SCREEN_WIDTH] |= 1 << (y % 8);
}
}
display_write(displayDev, 0, 0, &displayBufDesc, shadowBuffer);
}
void display_setContrast(uint8_t contrast)
{
display_set_contrast(displayDev, contrast);
}
void display_setBacklightLevel(uint8_t level)
{
if(level > 100)
level = 100;
uint8_t bkLevel = (2 * level) + (level * 55)/100; // Convert value to 0 - 255
display_set_contrast(displayDev, bkLevel);
}