/***************************************************************************
* Copyright (C) 2020 - 2022 by Federico Amedeo Izzo IU2NUO, *
* Niccolò Izzo IU2KIN *
* Frederik Saraci IU2NRO *
* Silvano Seva IU2KWO *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see *
***************************************************************************/
#include
#include
#include
#include
#include
#include
#include
#include "hwconfig.h"
/*
* LCD framebuffer, statically allocated.
* Pixel format is black and white, one bit per pixel
*/
#define FB_SIZE (((SCREEN_HEIGHT * SCREEN_WIDTH) / 8 ) + 1)
static uint8_t frameBuffer[FB_SIZE];
/**
* \internal
* Send one byte to display controller, via bit banging.
*
* @param value: byte to be sent.
*/
static void sendByteToController(uint8_t value)
{
for(uint8_t i = 0; i < 8; i++)
{
gpio_clearPin(LCD_CLK);
if(value & 0x80)
{
gpio_setPin(LCD_DAT);
}
else
{
gpio_clearPin(LCD_DAT);
}
gpio_setPin(LCD_CLK);
value <<= 1;
}
}
/**
* \internal
* Send one row of pixels to the display.
* Pixels in framebuffer are stored "by rows", while display needs data to be
* sent "by columns": this function performs the needed conversion.
*
* @param row: pixel row to be be sent.
*/
static void display_renderRow(uint8_t row)
{
/* magic stuff */
uint8_t *buf = (frameBuffer + 128 * row);
for (uint8_t i = 0; i<16; i++)
{
uint8_t tmp[8] = {0};
for (uint8_t j = 0; j < 8; j++)
{
uint8_t tmp_buf = buf[j*16 + i];
int count = __builtin_popcount(tmp_buf);
while (count > 0)
{
int pos = __builtin_ctz(tmp_buf);
tmp[pos] |= 1UL << j;
tmp_buf &= ~(1 << pos);
count--;
}
}
for (uint8_t s = 0; s < 8; s++)
{
sendByteToController(tmp[s]);
}
}
}
void display_init()
{
gpio_setMode(LCD_CS, OUTPUT);
gpio_setMode(LCD_RST, OUTPUT);
gpio_setMode(LCD_RS, OUTPUT);
gpio_setMode(LCD_CLK, OUTPUT);
gpio_setMode(LCD_DAT, OUTPUT);
gpio_setPin(LCD_CS);
gpio_clearPin(LCD_RS);
gpio_clearPin(LCD_CLK);
gpio_clearPin(LCD_DAT);
gpio_clearPin(LCD_RST); /* Reset controller */
delayMs(1);
gpio_setPin(LCD_RST);
delayMs(5);
gpio_clearPin(LCD_CS); /* Bring down CS and keep it low from now on */
gpio_clearPin(LCD_RS); /* RS low -> command mode */
sendByteToController(0x2F); /* Voltage Follower On */
sendByteToController(0x81); /* Set Electronic Volume */
sendByteToController(0x15); /* Contrast, initial setting */
sendByteToController(0xA2); /* Set Bias = 1/9 */
sendByteToController(0xA1); /* A0 Set SEG Direction */
sendByteToController(0xC0); /* Set COM Direction */
sendByteToController(0xA4); /* White background, black pixels */
sendByteToController(0xAF); /* Set Display Enable */
}
void display_terminate()
{
gpio_setMode(LCD_CS, INPUT);
gpio_setMode(LCD_RST, INPUT);
gpio_setMode(LCD_RS, INPUT);
gpio_setMode(LCD_CLK, INPUT);
gpio_setMode(LCD_DAT, INPUT);
}
void display_renderRows(uint8_t startRow, uint8_t endRow)
{
for(uint8_t row = startRow; row < endRow; row++)
{
gpio_clearPin(LCD_RS); /* RS low -> command mode */
sendByteToController(0xB0 | row); /* Set Y position */
sendByteToController(0x10); /* Set X position */
sendByteToController(0x04);
gpio_setPin(LCD_RS); /* RS high -> data mode */
display_renderRow(row);
}
}
void display_render()
{
display_renderRows(0, SCREEN_HEIGHT / 8);
}
bool display_renderingInProgress()
{
return (gpio_readPin(LCD_CS) == 0);
}
void *display_getFrameBuffer()
{
return (void *)(frameBuffer);
}
void display_setContrast(uint8_t contrast)
{
gpio_clearPin(LCD_RS); /* RS low -> command mode */
sendByteToController(0x81); /* Set Electronic Volume */
sendByteToController(contrast >> 2); /* Controller contrast range is 0 - 63 */
}