/*************************************************************************** * Copyright (C) 2020 - 2022 by Federico Amedeo Izzo IU2NUO, * * Niccolò Izzo IU2KIN * * Frederik Saraci IU2NRO * * Silvano Seva IU2KWO * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, see * ***************************************************************************/ #include #include #include #include #include #include #include #include "hwconfig.h" /* * LCD framebuffer, statically allocated. * Pixel format is black and white, one bit per pixel */ #define FB_SIZE (((SCREEN_HEIGHT * SCREEN_WIDTH) / 8 ) + 1) static uint8_t frameBuffer[FB_SIZE]; /** * \internal * Send one byte to display controller, via bit banging. * * @param value: byte to be sent. */ static void sendByteToController(uint8_t value) { for(uint8_t i = 0; i < 8; i++) { gpio_clearPin(LCD_CLK); if(value & 0x80) { gpio_setPin(LCD_DAT); } else { gpio_clearPin(LCD_DAT); } gpio_setPin(LCD_CLK); value <<= 1; } } /** * \internal * Send one row of pixels to the display. * Pixels in framebuffer are stored "by rows", while display needs data to be * sent "by columns": this function performs the needed conversion. * * @param row: pixel row to be be sent. */ static void display_renderRow(uint8_t row) { /* magic stuff */ uint8_t *buf = (frameBuffer + 128 * row); for (uint8_t i = 0; i<16; i++) { uint8_t tmp[8] = {0}; for (uint8_t j = 0; j < 8; j++) { uint8_t tmp_buf = buf[j*16 + i]; int count = __builtin_popcount(tmp_buf); while (count > 0) { int pos = __builtin_ctz(tmp_buf); tmp[pos] |= 1UL << j; tmp_buf &= ~(1 << pos); count--; } } for (uint8_t s = 0; s < 8; s++) { sendByteToController(tmp[s]); } } } void display_init() { gpio_setMode(LCD_CS, OUTPUT); gpio_setMode(LCD_RST, OUTPUT); gpio_setMode(LCD_RS, OUTPUT); gpio_setMode(LCD_CLK, OUTPUT); gpio_setMode(LCD_DAT, OUTPUT); gpio_setPin(LCD_CS); gpio_clearPin(LCD_RS); gpio_clearPin(LCD_CLK); gpio_clearPin(LCD_DAT); gpio_clearPin(LCD_RST); /* Reset controller */ delayMs(1); gpio_setPin(LCD_RST); delayMs(5); gpio_clearPin(LCD_CS); /* Bring down CS and keep it low from now on */ gpio_clearPin(LCD_RS); /* RS low -> command mode */ sendByteToController(0x2F); /* Voltage Follower On */ sendByteToController(0x81); /* Set Electronic Volume */ sendByteToController(0x15); /* Contrast, initial setting */ sendByteToController(0xA2); /* Set Bias = 1/9 */ sendByteToController(0xA1); /* A0 Set SEG Direction */ sendByteToController(0xC0); /* Set COM Direction */ sendByteToController(0xA4); /* White background, black pixels */ sendByteToController(0xAF); /* Set Display Enable */ } void display_terminate() { gpio_setMode(LCD_CS, INPUT); gpio_setMode(LCD_RST, INPUT); gpio_setMode(LCD_RS, INPUT); gpio_setMode(LCD_CLK, INPUT); gpio_setMode(LCD_DAT, INPUT); } void display_renderRows(uint8_t startRow, uint8_t endRow) { for(uint8_t row = startRow; row < endRow; row++) { gpio_clearPin(LCD_RS); /* RS low -> command mode */ sendByteToController(0xB0 | row); /* Set Y position */ sendByteToController(0x10); /* Set X position */ sendByteToController(0x04); gpio_setPin(LCD_RS); /* RS high -> data mode */ display_renderRow(row); } } void display_render() { display_renderRows(0, SCREEN_HEIGHT / 8); } bool display_renderingInProgress() { return (gpio_readPin(LCD_CS) == 0); } void *display_getFrameBuffer() { return (void *)(frameBuffer); } void display_setContrast(uint8_t contrast) { gpio_clearPin(LCD_RS); /* RS low -> command mode */ sendByteToController(0x81); /* Set Electronic Volume */ sendByteToController(contrast >> 2); /* Controller contrast range is 0 - 63 */ }