/*************************************************************************** * Copyright (C) 2020 by Federico Izzo IU2NUO, * * Niccolò Izzo IU2KIN, * * Silvano Seva IU2KWO * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, see * ***************************************************************************/ /** * This source file provides an implementation for the graphics.h interface * It is suitable for both color, grayscale and B/W display */ #include #include #include #include #include #include #ifdef PIX_FMT_RGB565 /* This specialization is meant for an RGB565 little endian pixel format. * Thus, to accomodate for the endianness, the fields in struct rgb565_t have to * be written in reversed order. * * For more details about endianness and bitfield structs see the following web * page: http://mjfrazer.org/mjfrazer/bitfields/ */ typedef struct { uint16_t b : 5; uint16_t g : 6; uint16_t r : 5; } rgb565_t; rgb565_t _true2highColor(color_t true_color) { rgb565_t high_color; high_color.r = true_color.r >> 3; high_color.g = true_color.g >> 2; high_color.b = true_color.b >> 3; return high_color; } #define PIXEL_T rgb565_t #elif defined PIX_FMT_BW /** * This specialization is meant for black and white pixel format. * It is suitable for monochromatic displays with 1 bit per pixel, * it will have RGB and grayscale counterparts */ typedef enum { WHITE = 0, BLACK = 1, } bw_t; bw_t _color2bw(color_t true_color) { if(true_color.r == 0 && true_color.g == 0 && true_color.b == 0) return WHITE; else return BLACK; } #define PIXEL_T uint8_t #else #error Please define a pixel format type into hwconfig.h or meson.build #endif bool initialized = 0; PIXEL_T *buf; uint16_t fbSize; void gfx_init() { display_init(); buf = (PIXEL_T *)(display_getFrameBuffer()); initialized = 1; // Calculate framebuffer size #ifdef PIX_FMT_RGB565 fbSize = SCREEN_HEIGHT * SCREEN_WIDTH * sizeof(PIXEL_T); #elif defined PIX_FMT_BW fbSize = (SCREEN_HEIGHT * SCREEN_WIDTH) / 8; /* Compensate for eventual truncation error in division */ if((fbSize * 8) < (SCREEN_HEIGHT * SCREEN_WIDTH)) fbSize += 1; fbSize *= sizeof(uint8_t); #endif } void gfx_terminate() { display_terminate(); initialized = 0; } void gfx_renderRows(uint8_t startRow, uint8_t endRow) { display_renderRows(startRow, endRow); } void gfx_render() { display_render(); } bool gfx_renderingInProgress() { return display_renderingInProgress(); } void gfx_clearRows(uint8_t startRow, uint8_t endRow) { if(!initialized) return; if(endRow < startRow) return; uint16_t start = startRow * SCREEN_WIDTH * sizeof(PIXEL_T); uint16_t height = endRow - startRow * SCREEN_WIDTH * sizeof(PIXEL_T); // Set the specified rows to 0x00 = make the screen black memset(buf + start, 0x00, height); } void gfx_clearScreen() { if(!initialized) return; // Set the whole framebuffer to 0x00 = make the screen black memset(buf, 0x00, fbSize); } void gfx_fillScreen(color_t color) { if(!initialized) return; for(int y = 0; y < SCREEN_HEIGHT; y++) { for(int x = 0; x < SCREEN_WIDTH; x++) { point_t pos = {x, y}; gfx_setPixel(pos, color); } } } inline void gfx_setPixel(point_t pos, color_t color) { if (pos.x >= SCREEN_WIDTH || pos.y >= SCREEN_HEIGHT) return; // off the screen #ifdef PIX_FMT_RGB565 // Blend old pixel value and new one if (color.alpha < 255) { uint8_t alpha = color.alpha; rgb565_t new_pixel = _true2highColor(color); uint16_t raw_pixel = *((uint16_t *)buf + pos.x + pos.y*SCREEN_WIDTH); rgb565_t old_pixel = *((rgb565_t*) &raw_pixel); rgb565_t pixel = {((255-alpha)*old_pixel.b+alpha*new_pixel.b)/255, ((255-alpha)*old_pixel.g+alpha*new_pixel.g)/255, ((255-alpha)*old_pixel.r+alpha*new_pixel.r)/255}; buf[pos.x + pos.y*SCREEN_WIDTH] = pixel; } else { buf[pos.x + pos.y*SCREEN_WIDTH] = _true2highColor(color); } #elif defined PIX_FMT_BW // Ignore more than half transparent pixels if (color.alpha >= 128) { uint16_t cell = (pos.x + pos.y*SCREEN_WIDTH) / 8; uint16_t elem = (pos.x + pos.y*SCREEN_WIDTH) % 8; buf[cell] &= ~(1 << elem); buf[cell] |= (_color2bw(color) << elem); } #endif } void gfx_drawLine(point_t start, point_t end, color_t color) { if(!initialized) return; for(int y = start.y; y <= end.y; y++) { for(int x = start.x; x <= end.x; x++) { point_t pos = {x, y}; gfx_setPixel(pos, color); } } } void gfx_drawRect(point_t start, uint16_t width, uint16_t height, color_t color, bool fill) { if(!initialized) return; if(width == 0) return; if(height == 0) return; uint16_t x_max = start.x + width - 1; uint16_t y_max = start.y + height - 1; bool perimeter = 0; if(x_max > (SCREEN_WIDTH - 1)) x_max = SCREEN_WIDTH - 1; if(y_max > (SCREEN_HEIGHT - 1)) y_max = SCREEN_HEIGHT - 1; for(int y = start.y; y <= y_max; y++) { for(int x = start.x; x <= x_max; x++) { if(y == start.y || y == y_max || x == start.x || x == x_max) perimeter = 1; else perimeter = 0; // If fill is false, draw only rectangle perimeter if(fill || perimeter) { point_t pos = {x, y}; gfx_setPixel(pos, color); } } } } void gfx_drawHLine(uint16_t y, uint16_t height, color_t color) { point_t start = {0, y}; gfx_drawRect(start, SCREEN_WIDTH, height, color, 1); } void gfx_drawVLine(uint16_t x, uint16_t width, color_t color) { point_t start = {x, 0}; gfx_drawRect(start, width, SCREEN_HEIGHT, color, 1); } /** * Compute the pixel size of the first text line * @param f: font used as the source of glyphs * @param text: the input text * @param length: the length of the input text, used for boundary checking */ static inline uint16_t get_line_size(GFXfont f, const char *text, uint16_t length) { uint16_t line_size = 0; for(unsigned i = 0; i < length && text[i] != '\n' && text[i] != '\r'; i++) { GFXglyph glyph = f.glyph[text[i] - f.first]; if (line_size + glyph.xAdvance < SCREEN_WIDTH) line_size += glyph.xAdvance; else break; } return line_size; } /** * Compute the start x coordinate of a new line of given pixel size * @param alinment: enum representing the text alignment * @param line_size: the size of the current text line in pixels */ static inline uint16_t get_reset_x(textAlign_t alignment, uint16_t line_size, uint16_t startx) { switch(alignment) { case TEXT_ALIGN_LEFT: return startx; case TEXT_ALIGN_CENTER: return (SCREEN_WIDTH - line_size)/2; case TEXT_ALIGN_RIGHT: return SCREEN_WIDTH - line_size - startx; } return 0; } point_t gfx_print(point_t start, const char *text, fontSize_t size, textAlign_t alignment, color_t color) { GFXfont f = fonts[size]; size_t len = strlen(text); // Compute size of the first row in pixels uint16_t line_size = get_line_size(f, text, len); uint16_t reset_x = get_reset_x(alignment, line_size, start.x); start.x = reset_x; // Save initial start.y value to calculate vertical size uint16_t saved_start_y = start.y; uint16_t line_h = 0; /* For each char in the string */ for(unsigned i = 0; i < len; i++) { char c = text[i]; GFXglyph glyph = f.glyph[c - f.first]; uint8_t *bitmap = f.bitmap; uint16_t bo = glyph.bitmapOffset; uint8_t w = glyph.width, h = glyph.height; int8_t xo = glyph.xOffset, yo = glyph.yOffset; uint8_t xx, yy, bits = 0, bit = 0; line_h = h; // Handle newline and carriage return if (c == '\n') { start.x = reset_x; start.y += f.yAdvance; continue; } else if (c == '\r') { start.x = reset_x; continue; } // Handle wrap around if (start.x + glyph.xAdvance > SCREEN_WIDTH) { // Compute size of the first row in pixels line_size = get_line_size(f, text, len); start.x = reset_x = get_reset_x(alignment, line_size, start.x); start.y += f.yAdvance; } // Draw bitmap for (yy = 0; yy < h; yy++) { for (xx = 0; xx < w; xx++) { if (!(bit++ & 7)) { bits = bitmap[bo++]; } if (bits & 0x80) { if (start.y + yo + yy < SCREEN_HEIGHT && start.x + xo + xx < SCREEN_WIDTH && start.y + yo + yy > 0 && start.x + xo + xx > 0) { point_t pos = {start.x + xo + xx, start.y + yo + yy}; gfx_setPixel(pos, color); } } bits <<= 1; } } start.x += glyph.xAdvance; } // Calculate text size point_t text_size = {0, 0}; text_size.x = line_size; text_size.y = (saved_start_y - start.y) + line_h; return text_size; } // Print an error message to the center of the screen, surronded by a red (when possible) box void gfx_printError(const char *text, fontSize_t size) { // 3 px box padding uint16_t box_padding = 16; color_t white = {255, 255, 255, 255}; color_t red = {255, 0, 0, 255}; point_t start = {0, SCREEN_HEIGHT/2 + 5}; // Print the error message point_t text_size = gfx_print(start, text, size, TEXT_ALIGN_CENTER, white); text_size.x += box_padding; text_size.y += box_padding; point_t box_start = {0, 0}; box_start.x = (SCREEN_WIDTH / 2) - (text_size.x / 2); box_start.y = (SCREEN_HEIGHT / 2) - (text_size.y / 2); // Draw the error box gfx_drawRect(box_start, text_size.x, text_size.y, red, false); } /* * Function to draw battery of arbitrary size * starting coordinates are relative to the top left point. * * **************** | * * * | * * ******* * | * * ******* ** | * * ******* ** | <-- Height (px) * * ******* * | * * * | * **************** | * * __________________ * * ^ * | * * Width (px) * */ void gfx_drawBattery(point_t start, uint16_t width, uint16_t height, float percentage) { color_t white = {255, 255, 255, 255}; color_t black = {0, 0, 0 , 255}; // Cap percentage to 1 percentage = (percentage > 1.0f) ? 1.0f : percentage; #ifdef PIX_FMT_RGB565 color_t green = {0, 255, 0 , 255}; color_t yellow = {250, 180, 19 , 255}; color_t red = {255, 0, 0 , 255}; // Select color according to percentage color_t bat_color = yellow; if (percentage < 0.3) bat_color = red; else if (percentage > 0.6) bat_color = green; #elif defined PIX_FMT_BW color_t bat_color = white; #endif // Draw the battery outline gfx_drawRect(start, width, height, white, false); // Draw the battery fill point_t fill_start = {start.x + 2, start.y + 2}; gfx_drawRect(fill_start, (int)(((float)(width - 4)) * percentage), height - 4, bat_color, true); // Round corners point_t top_left = start; point_t top_right = {start.x + width - 1, start.y}; point_t bottom_left = {start.x, start.y + height - 1}; point_t bottom_right = {start.x + width - 1, start.y + height - 1}; gfx_setPixel(top_left, black); gfx_setPixel(top_right, black); gfx_setPixel(bottom_left, black); gfx_setPixel(bottom_right, black); // Draw the button point_t button_start = {start.x + width, start.y + height / 2 - (height / 8) - 1 + (height % 2)}; point_t button_end = {start.x + width, start.y + height / 2 + (height / 8)}; gfx_drawLine(button_start, button_end, white); } /* * Function to draw RSSI-meter of arbitrary size * starting coordinates are relative to the top left point. * * * * * * * * *| * ***************************************** | * ****************************************** <- RSSI | * ****************************************** | <-- Height (px) * ****************************************** | * **************** <-- Squelch | * *************** | * * * * * * * *| * ___________________________________________________________________ * * ^ * | * * Width (px) * */ void gfx_drawSmeter(point_t start, uint16_t width, uint16_t height, float rssi, float squelch, color_t color) { color_t white = {255, 255, 255, 255}; color_t yellow = {250, 180, 19 , 255}; color_t red = {255, 0, 0 , 255}; // S-level dots for(int i = 0; i < 11; i++) { color_t color = (i % 3 == 0) ? yellow : white; color = (i > 9) ? red : color; point_t pixel_pos = {i * (width - 1) / 11, start.y}; gfx_setPixel(pixel_pos, color); pixel_pos.y += height; gfx_setPixel(pixel_pos, color); } point_t pixel_pos = {width - 1, start.y}; gfx_setPixel(pixel_pos, red); pixel_pos.y += height; gfx_setPixel(pixel_pos, red); // RSSI bar uint16_t rssi_height = height * 2 / 3; float s_level = (127.0f + rssi) / 6.0f; uint16_t rssi_width = (s_level < 0.0f) ? 0 : (s_level * (width - 1) / 11); point_t rssi_pos = { start.x, start.y + 1 }; gfx_drawRect(rssi_pos, rssi_width, rssi_height, white, true); // Squelch bar uint16_t squelch_height = height / 3 - 1; uint16_t squelch_width = width * squelch; point_t squelch_pos = { start.x, start.y + 1 + rssi_height }; gfx_drawRect(squelch_pos, squelch_width, squelch_height, color, true); }