diff --git a/openrtx/src/graphics/graphics_bw.c b/openrtx/src/graphics/graphics_bw.c
new file mode 100644
index 00000000..f3aac98a
--- /dev/null
+++ b/openrtx/src/graphics/graphics_bw.c
@@ -0,0 +1,251 @@
+/***************************************************************************
+ * Copyright (C) 2020 by Federico Izzo IU2NUO, *
+ * Niccolò Izzo IU2KIN, *
+ * Silvano Seva IU2KWO *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 3 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * This program is distributed in the hope that it will be useful, *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+ * GNU General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program; if not, see *
+ ***************************************************************************/
+
+/**
+ * This source file provides a black and white implementation for the graphics.h interface
+ * It is suitable for monochromatic displays with 1 bit per pixel,
+ * it will have RGB and grayscale counterparts
+ */
+
+#include
+#include
+#include "display.h"
+#include "graphics.h"
+#include "font_OpenGD77.h"
+
+typedef enum
+{
+ WHITE = 0,
+ BLACK = 1,
+} bw_t
+
+bool initialized = 0;
+uint16_t screen_width = 0;
+uint16_t screen_height = 0;
+uint8_t *buf;
+uint16_t fbSize
+
+void gfx_init()
+{
+ display_init();
+ // Set global variables and framebuffer pointer
+ screen_width = gfx_screenWidth();
+ screen_height = gfx_screenHeight();
+ buf = (uint8_t *)(display_getFrameBuffer());
+ // Calculate framebuffer size
+ fbSize = (screen_height * screen_width) / 8;
+ /* Compensate for eventual truncation error in division */
+ if((fbSize * 8) < (screen_height * screen_width)) fbSize += 1;
+ fbSize *= sizeof(uint8_t);
+ initialized = 1;
+}
+
+void gfx_terminate()
+{
+ display_terminate();
+ initialized = 0;
+}
+
+uint16_t gfx_screenWidth()
+{
+ return display_screenWidth;
+}
+
+uint16_t gfx_screenHeight()
+{
+ return display_screenHeight;
+}
+
+void gfx_renderRows(uint8_t startRow, uint8_t endRow)
+{
+ display_renderRows(startRow, endRow);
+}
+
+void gfx_render()
+{
+ display_render();
+}
+
+bool gfx_renderingInProgress()
+{
+ return display_renderingInProgress();
+}
+
+bw_t _color2bw(color_t true_color)
+{
+ if(true_color.r == 0 &&
+ true_color.g == 0 &&
+ true_color.b == 0)
+ return WHITE;
+ else
+ return BLACK;
+}
+
+void gfx_clearScreen()
+{
+ if(!initialized) return;
+ // Set the whole framebuffer to 0x00 = make the screen white
+ memset(buf, 0x00, fbSize);
+}
+
+void gfx_fillScreen(color_t color)
+{
+ if(!initialized) return;
+ bw_t bw = _color2bw(color);
+ if(bw == WHITE):
+ memset(buf, 0x00, fbSize);
+ else if(bw == BLACK):
+ memset(buf, 0xFF, fbSize);
+}
+
+void gfx_setPixel(point_t pos, color_t color)
+{
+ bw_t bw = _color2bw(color);
+ if (pos.x >= screen_width || pos.y >= screen_height)
+ return; // off the screen
+
+ /*
+ * Black and white 1bpp format: framebuffer is an array of uint8_t, where
+ * each cell contains the values of eight pixels, one per bit.
+ */
+ uint16_t cell = (pos.x + pos.y*screen_width) / 8;
+ uint16_t elem = (pos.x + pos.y*screen_width) % 8;
+ buf[cell] & (bw << elem);
+}
+
+void gfx_drawLine(point_t start, point_t end, color_t color)
+{
+ if(!initialized) return;
+ rgb565_t color_565 = _true2highColor(color);
+ for(int y = start.y; y < end.y; y++)
+ {
+ for(int x = start.x; x < end.x; x++)
+ {
+ buf[x + y*screen_width] = color_565;
+ }
+ }
+}
+
+void gfx_drawRect(point_t start, uint16_t width, uint16_t height, color_t color, bool fill)
+{
+ if(!initialized) return;
+ rgb565_t color_565 = _true2highColor(color);
+ uint16_t x_max = start.x + width;
+ uint16_t y_max = start.y + height;
+ bool perimeter = 0;
+ if(x_max > (screen_width - 1)) x_max = screen_width - 1;
+ if(y_max > (screen_height - 1)) y_max = screen_height - 1;
+ for(int y = start.y; y < y_max; y++)
+ {
+ for(int x = start.x; x < x_max; x++)
+ {
+ if(y == start.y || y == y_max-1 || x == start.x || x == x_max-1) perimeter = 1;
+ else perimeter = 0;
+ // If fill is false, draw only rectangle perimeter
+ if(fill || perimeter) buf[x + y*screen_width] = color_565;
+ }
+ }
+}
+
+void gfx_print(point_t start, const char *text, fontSize_t size, textAlign_t alignment, color_t color)
+{
+ uint8_t *currentCharData;
+ uint8_t *currentFont;
+ uint16_t *writePos;
+ uint8_t *readPos;
+
+ rgb565_t color_565 = _true2highColor(color);
+
+ switch(size)
+ {
+ case FONT_SIZE_1:
+ currentFont = (uint8_t *) font_6x8;
+ break;
+ case FONT_SIZE_1_BOLD:
+ currentFont = (uint8_t *) font_6x8_bold;
+ break;
+ case FONT_SIZE_2:
+ currentFont = (uint8_t *) font_8x8;
+ break;
+ case FONT_SIZE_3:
+ currentFont = (uint8_t *) font_8x16;
+ break;
+ case FONT_SIZE_4:
+ currentFont = (uint8_t *) font_16x32;
+ break;
+ default:
+ return;// Invalid font selected
+ break;
+ }
+
+ int16_t startCode = currentFont[2]; // get first defined character
+ int16_t endCode = currentFont[3]; // get last defined character
+ int16_t charWidthPixels = currentFont[4]; // width in pixel of one char
+ int16_t charHeightPixels = currentFont[5]; // page count per char
+ int16_t bytesPerChar = currentFont[7]; // bytes per char
+
+ int16_t sLen = strlen(text);
+ // Compute amount of letters that fit till the end of the screen
+ if ((charWidthPixels*sLen) + start.x > screen_width)
+ {
+ sLen = (screen_width-start.x)/charWidthPixels;
+ }
+
+ if (sLen < 0) return;
+
+ switch(alignment)
+ {
+ case TEXT_ALIGN_LEFT:
+ // left aligned, do nothing.
+ break;
+ case TEXT_ALIGN_CENTER:
+ start.x = (screen_width - (charWidthPixels * sLen))/2;
+ break;
+ case TEXT_ALIGN_RIGHT:
+ start.x = screen_width - (charWidthPixels * sLen);
+ break;
+ }
+
+ for (int16_t i=0; i endCode)
+ {
+ charOffset = ('?' - startCode); // Substitute unsupported ASCII code by a question mark
+ }
+
+ currentCharData = (uint8_t *)¤tFont[8 + (charOffset * bytesPerChar)];
+
+ // We print the character from up-left to bottom right
+ for(int16_t vscan=0; vscan < charHeightPixels; vscan++) {
+ for(int16_t hscan=0; hscan < charWidthPixels; hscan++) {
+ int16_t charChunk = vscan / 8;
+ int16_t bitIndex = (hscan + charChunk * charWidthPixels) * 8 +
+ vscan % 8;
+ int16_t byte = bitIndex >> 3;
+ int16_t bitMask = 1 << (bitIndex & 7);
+ if (currentCharData[byte] & bitMask)
+ buf[(start.y + vscan) * screen_width +
+ start.x + hscan + i * charWidthPixels] = color_565;
+ }
+ }
+ }
+}