OpenGD77/firmware/source/user_interface/uiLocalisation.c

94 wiersze
3.8 KiB
C

/*
* Copyright (C)2019 Roger Clark. VK3KYY / G4KYF
*
* Using some code ported from MMDVM_HS by Andy CA6JAU
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "user_interface/uiLocalisation.h"
#include "user_interface/languages/english.h"
#if defined(LANGUAGE_BUILD_JAPANESE)
#include "user_interface/languages/japanese.h"
#else
#include "user_interface/languages/french.h"
#include "user_interface/languages/german.h"
#include "user_interface/languages/portuguese.h"
#include "user_interface/languages/catalan.h"
#include "user_interface/languages/spanish.h"
#include "user_interface/languages/italian.h"
#include "user_interface/languages/danish.h"
#include "user_interface/languages/finnish.h"
#include "user_interface/languages/polish.h"
#include "user_interface/languages/turkish.h"
#include "user_interface/languages/czech.h"
#include "user_interface/languages/dutch.h"
#include "user_interface/languages/slovenian.h"
#include "user_interface/languages/portugues_brazil.h"
#endif
/*
* Note.
*
* Do not re-order the list of languages, unless you also change the MagicNumber in the settings
* Because otherwise the radio will load a different language than the one the user previously saved when the radio was turned off
* Add new languages at the end of the list
*
*/
const stringsTable_t languages[NUM_LANGUAGES]= { englishLanguage, // englishLanguageName
#if defined(LANGUAGE_BUILD_JAPANESE)
japaneseLanguage, // japaneseLanguageName
#else
catalanLanguage, // catalanLanguageName
danishLanguage, // danishLanguageName
frenchLanguage, // frenchLanguageName
germanLanguage, // deutschGermanLanguageName
italianLanguage, // italianLanguageName
portuguesLanguage, // portuguesLanguageName
spanishLanguage, // spanishLanguageName
finnishLanguage, // suomiFinnishLanguageName
polishLanguage, // polishLanguageName
turkishLanguage, // turkishLanguageName
czechLanguage, // czechLanguageName
dutchLanguage, // nederlandsDutchLanguageName
slovenianLanguage, // slovenianLanguageName
portuguesBrazilLanguage // portuguesBrazilLanguageName
#endif
};
const stringsTable_t *currentLanguage;
// used in menuLanguage
// needs to be sorted alphabetically, based on the text that is displayed for each language name. With English as the first / default language
const int LANGUAGE_DISPLAY_ORDER[NUM_LANGUAGES] = { englishLanguageName,
#if defined(LANGUAGE_BUILD_JAPANESE)
japaneseLanguageName,
#else
catalanLanguageName,
czechLanguageName,
danishLanguageName,
deutschGermanLanguageName,
frenchLanguageName,
italianLanguageName,
nederlandsDutchLanguageName,
polishLanguageName,
portuguesLanguageName,
portuguesBrazilLanguageName,
slovenianLanguageName,
spanishLanguageName,
suomiFinnishLanguageName,
turkishLanguageName
#endif
};