From 8fc0774ab81760247dc21414470a4d73bc898d5b Mon Sep 17 00:00:00 2001 From: Stephen Mather Date: Sat, 28 Sep 2019 18:31:16 -0400 Subject: [PATCH] clarify overlap language --- source/tutorials.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/tutorials.rst b/source/tutorials.rst index 676425088..a3b07164a 100644 --- a/source/tutorials.rst +++ b/source/tutorials.rst @@ -43,8 +43,8 @@ As this approach to flying can be take longer than typical flights, a pilot or t Alternatively, the following experimental method can be applied: fly with much lower overlap, but two *crossgrid* flights (sometimes called crosshatch) separated by 20° with a 5° forward facing camera. -* To get good 3D results, you will require 83% equivalent overlap and sidelap, which for a pair of crossgrids using 68% overlap and sidelap will achieve this. -* To get good 2D and 2.5D (digital elevation model) results, you will need 42% overlap and sidelap for an equivalent 70% overlap and sidelap. +* Crossgrid overlap percentages can be lower than parallel flights. To get good 3D results, you will require 68% overlap and sidelap for an equivalent 83% overlap and sidelap. +* To get good 2D and 2.5D (digital elevation model) results, you will require 42% overlap and sidelap for an equivalent 70% overlap and sidelap. .. figure:: images/rotation.gif :alt: animation showing experimental optimum