Remove COLLADA, show camera objects using glTF, add draco

pull/1286/head
Piero Toffanin 2023-01-28 11:01:08 -05:00
rodzic aa9e9fe5bb
commit 2661223141
10 zmienionych plików z 212 dodań i 4128 usunięć

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@ -13,7 +13,6 @@ import { _, interpolate } from './classes/gettext';
require('./vendor/OBJLoader');
require('./vendor/MTLLoader');
require('./vendor/ColladaLoader');
require('./vendor/GLTFLoader');
require('./vendor/DRACOLoader');
@ -464,13 +463,13 @@ class ModelView extends React.Component {
if ( intersects.length > 0){
const intersection = intersects[0];
return intersection.object;
return intersection.object.parent.parent;
}
}
setCameraOpacity(camera, opacity){
camera.material.forEach(m => {
m.opacity = opacity;
camera.traverse(obj => {
if (obj.material) obj.material.opacity = opacity;
});
}
@ -527,30 +526,34 @@ class ModelView extends React.Component {
}
if (this.hasCameras()){
const colladaLoader = new THREE.ColladaLoader();
const fileloader = new THREE.FileLoader();
colladaLoader.load('/static/app/models/camera.dae', ( collada ) => {
const dae = collada.scene;
this.loadGltf('/static/app/models/camera.glb', (err, gltf) => {
if (err){
console.error(err);
return;
}
const cameraObj = gltf.scene;
fileloader.load(`/api/projects/${task.project}/tasks/${task.id}/download/shots.geojson`, ( data ) => {
const geojson = JSON.parse(data);
const cameraObj = dae.children[0];
cameraObj.material.forEach(m => {
m.transparent = true;
m.opacity = 0.7;
cameraObj.traverse(obj => {
if (obj.material){
obj.material.transparent = true;
obj.material.opacity = 0.7;
}
});
// const cameraObj = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), new THREE.MeshNormalMaterial());
// TODO: instancing doesn't seem to work :/
// const cameraMeshes = new THREE.InstancedMesh( cameraObj.geometry, cameraObj.material, geojson.features.length );
// const dummy = new THREE.Object3D();
let i = 0;
geojson.features.forEach(feat => {
const material = cameraObj.material.map(m => m.clone());
const cameraMesh = new THREE.Mesh(cameraObj.geometry, material);
const cameraMesh = cameraObj.clone();
cameraMesh.traverse((node) => {
if (node.isMesh) {
node.material = node.material.clone();
}
});
cameraMesh.matrixAutoUpdate = false;
let scale = 1.0;
// if (!this.pointCloud.projection) scale = 0.1;
@ -560,7 +563,7 @@ class ModelView extends React.Component {
viewer.scene.scene.add(cameraMesh);
cameraMesh._feat = feat;
this.cameraMeshes.push(cameraMesh);
this.cameraMeshes.push(cameraMesh.children[0].children[1]);
i++;
});

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@ -0,0 +1,32 @@
# Draco 3D Data Compression
Draco is an open-source library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
[Website](https://google.github.io/draco/) | [GitHub](https://github.com/google/draco)
## Contents
This folder contains three utilities:
* `draco_decoder.js` — Emscripten-compiled decoder, compatible with any modern browser.
* `draco_decoder.wasm` — WebAssembly decoder, compatible with newer browsers and devices.
* `draco_wasm_wrapper.js` — JavaScript wrapper for the WASM decoder.
Each file is provided in two variations:
* **Default:** Latest stable builds, tracking the project's [master branch](https://github.com/google/draco).
* **glTF:** Builds targeted by the [glTF mesh compression extension](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression), tracking the [corresponding Draco branch](https://github.com/google/draco/tree/gltf_2.0_draco_extension).
Either variation may be used with `THREE.DRACOLoader`:
```js
var dracoLoader = new THREE.DRACOLoader();
dracoLoader.setDecoderPath('path/to/decoders/');
dracoLoader.setDecoderConfig({type: 'js'}); // (Optional) Override detection of WASM support.
```
Further [documentation on GitHub](https://github.com/google/draco/tree/master/javascript/example#static-loading-javascript-decoder).
## License
[Apache License 2.0](https://github.com/google/draco/blob/master/LICENSE)

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@ -0,0 +1,104 @@
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Plik binarny nie jest wyświetlany.

Wyświetl plik

@ -1,159 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.82.7 commit date:2020-03-12, commit time:05:06, hash:375c7dc4caf4</authoring_tool>
</contributor>
<created>2020-05-19T17:41:10</created>
<modified>2020-05-19T17:41:10</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_effects>
<effect id="Blue-effect">
<profile_COMMON>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<diffuse>
<color sid="diffuse">0 0.5247089 1 1</color>
</diffuse>
<index_of_refraction>
<float sid="ior">1.45</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
<effect id="White-effect">
<profile_COMMON>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<diffuse>
<color sid="diffuse">1 1 1 1</color>
</diffuse>
<index_of_refraction>
<float sid="ior">1.45</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
<effect id="Yellow-effect">
<profile_COMMON>
<technique sid="common">
<lambert>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<diffuse>
<color sid="diffuse">1 0.6334333 0 1</color>
</diffuse>
<index_of_refraction>
<float sid="ior">1.45</float>
</index_of_refraction>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_images/>
<library_materials>
<material id="Blue-material" name="Blue">
<instance_effect url="#Blue-effect"/>
</material>
<material id="White-material" name="White">
<instance_effect url="#White-effect"/>
</material>
<material id="Yellow-material" name="Yellow">
<instance_effect url="#Yellow-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Cube_001-mesh" name="Cube.001">
<mesh>
<source id="Cube_001-mesh-positions">
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<technique_common>
<accessor source="#Cube_001-mesh-positions-array" count="40" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
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{
"name": "WebODM",
"version": "1.9.18",
"version": "1.9.19",
"description": "User-friendly, extendable application and API for processing aerial imagery.",
"main": "index.js",
"scripts": {