Water tight boundaries between tiles

pull/904/head
Piero Toffanin 2018-10-12 14:33:09 -04:00
rodzic 496cbf25f4
commit f85a8c92ec
2 zmienionych plików z 21 dodań i 14 usunięć

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@ -283,7 +283,7 @@ class SymetricMatrix {
namespace Simplify
{
// Global Variables & Strctures
struct Triangle { int v[3];double err[4];int deleted,dirty;vec3f n; };
struct Triangle { int v[3];double err[4];int8_t deleted,dirty;vec3f n; };
struct Vertex { vec3f p;int tstart,tcount;SymetricMatrix q;int border;};
struct Ref { int tid,tvertex; };
std::vector<Triangle> triangles;
@ -310,10 +310,10 @@ namespace Simplify
void simplify_mesh(int target_count, double agressiveness=7, bool verbose=false)
{
// init
loopi(0,triangles.size())
{
triangles[i].deleted=0;
}
// loopi(0,triangles.size())
// {
// triangles[i].deleted=0;
// }
// main iteration loop
int deleted_triangles=0;
@ -352,7 +352,8 @@ namespace Simplify
{
Triangle &t=triangles[i];
if(t.err[3]>threshold) continue;
if(t.deleted) continue;
if(t.deleted == 1) continue;
if(t.deleted == -1) continue;
if(t.dirty) continue;
loopj(0,3)if(t.err[j]<threshold)
@ -406,7 +407,7 @@ namespace Simplify
void simplify_mesh_lossless(bool verbose=false)
{
// init
loopi(0,triangles.size()) triangles[i].deleted=0;
// loopi(0,triangles.size()) triangles[i].deleted=0;
// main iteration loop
int deleted_triangles=0;
@ -436,8 +437,9 @@ namespace Simplify
{
Triangle &t=triangles[i];
if(t.err[3]>threshold) continue;
if(t.deleted) continue;
if(t.dirty) continue;
if(t.deleted == 1) continue;
if(t.deleted == -1) continue;
if(t.dirty) continue;
loopj(0,3)if(t.err[j]<threshold)
{
@ -497,7 +499,7 @@ namespace Simplify
loopk(0,v0.tcount)
{
Triangle &t=triangles[refs[v0.tstart+k].tid];
if(t.deleted)continue;
if(t.deleted == 1)continue;
int s=refs[v0.tstart+k].tvertex;
int id1=t.v[(s+1)%3];
@ -530,7 +532,8 @@ namespace Simplify
{
Ref &r=refs[v.tstart+k];
Triangle &t=triangles[r.tid];
if(t.deleted)continue;
if(t.deleted == 1)continue;
if(deleted[k])
{
t.deleted=1;
@ -555,7 +558,7 @@ namespace Simplify
{
int dst=0;
loopi(0,triangles.size())
if(!triangles[i].deleted)
if(triangles[i].deleted == 0 || triangles[i].deleted == -1)
{
triangles[dst++]=triangles[i];
}
@ -677,7 +680,7 @@ namespace Simplify
vertices[i].tcount=0;
}
loopi(0,triangles.size())
if(!triangles[i].deleted)
if(triangles[i].deleted == 0 || triangles[i].deleted == -1)
{
Triangle &t=triangles[i];
triangles[dst++]=t;

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@ -128,7 +128,7 @@ int main(int argc, char **argv) {
// to remain within INT_MAX vertices. This does not happen often,
// but it's a safeguard to make sure we'll get an output and not
// overflow.
int stride = 4;
int stride = 1;
while (vertex_count > INT_MAX){
stride *= 2;
vertex_count = static_cast<int>(std::ceil((arr_height / static_cast<double>(stride))) *
@ -191,6 +191,8 @@ int main(int argc, char **argv) {
t1.v[0] = cols * (y + 1) + x;
t1.v[1] = cols * y + x + 1;
t1.v[2] = cols * y + x;
/*if (y == 0 || x == 0 || y == rows - 1 || x == cols -1) t1.deleted = -1; // freeze
else */t1.deleted = 0;
Simplify::triangles.push_back(t1);
@ -198,6 +200,8 @@ int main(int argc, char **argv) {
t2.v[0] = cols * (y + 1) + x;
t2.v[1] = cols * (y + 1) + x + 1;
t2.v[2] = cols * y + x + 1;
/*if (y == 0 || x == 0 || y == rows - 1 || x == cols -1) t2.deleted = -1; // freeze
else */t1.deleted = 0;
Simplify::triangles.push_back(t2);
}