kopia lustrzana https://github.com/OpenDroneMap/ODM
Flip orientation of camera
rodzic
a4fb16e3f3
commit
04e9694cd0
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@ -552,14 +552,13 @@ void OdmTexturing::triangleToImageAssignment()
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normal.z=diff0.x*diff1.y-diff0.y*diff1.x;
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normal.z=diff0.x*diff1.y-diff0.y*diff1.x;
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double norm=sqrt(normal.x*normal.x+normal.y*normal.y+normal.z*normal.z);
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double norm=sqrt(normal.x*normal.x+normal.y*normal.y+normal.z*normal.z);
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//Angle of face to camera
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//Angle of face to camera
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double cos=normal.z/norm;
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double cos=-normal.z/norm;
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//Save distance of faceIndex to current camera
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//Save distance of faceIndex to current camera
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local_tTIA_distances[faceIndex]=distance;
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local_tTIA_distances[faceIndex]=distance;
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//Save angle of faceIndex to current camera
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//Save angle of faceIndex to current camera
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if(normal.z>=0)
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local_tTIA_angles[faceIndex]=sqrt(1.0-cos*cos);
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local_tTIA_angles[faceIndex]=sqrt(1.0-cos*cos);
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// If other projections are found inside the radius
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// If other projections are found inside the radius
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if (radiusSearch > 0)
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if (radiusSearch > 0)
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{
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{
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