Flip orientation of camera

pull/122/head
Stephen Mather 2015-06-27 17:01:45 -04:00
rodzic a4fb16e3f3
commit 04e9694cd0
1 zmienionych plików z 2 dodań i 3 usunięć

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@ -552,14 +552,13 @@ void OdmTexturing::triangleToImageAssignment()
normal.z=diff0.x*diff1.y-diff0.y*diff1.x;
double norm=sqrt(normal.x*normal.x+normal.y*normal.y+normal.z*normal.z);
//Angle of face to camera
double cos=normal.z/norm;
double cos=-normal.z/norm;
//Save distance of faceIndex to current camera
local_tTIA_distances[faceIndex]=distance;
//Save angle of faceIndex to current camera
if(normal.z>=0)
local_tTIA_angles[faceIndex]=sqrt(1.0-cos*cos);
local_tTIA_angles[faceIndex]=sqrt(1.0-cos*cos);
// If other projections are found inside the radius
if (radiusSearch > 0)
{