kopia lustrzana https://github.com/OpenDroneMap/ODM
71 wiersze
2.0 KiB
Python
71 wiersze
2.0 KiB
Python
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#!/usr/bin/env python
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# Renders a photo.
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# To generate a 360 panoramic photo:
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# blender -b photo_360.blend --python odm_photo.py -- <project-path>
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# To generate a 360 3D panoramic photo:
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# blender -b photo_vr.blend --python odm_photo.py -- <project-path>
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# NB: argument order matters!
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import sys
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import bpy
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import materials_utils
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surfaceShaderType = 'ShaderNodeEmission'
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surfaceShaderName = 'Emission'
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def main():
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if len(sys.argv) < 5 or sys.argv[-2] != '--':
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sys.exit('Please provide the ODM project path.')
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projectHome = sys.argv[-1]
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bpy.utils.register_module('materials_utils')
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bpy.ops.import_scene.obj(filepath=projectHome +
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'/odm_texturing/odm_textured_model_geo.obj',
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axis_forward='Y', axis_up='-Z')
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bpy.ops.xps_tools.convert_to_cycles_all()
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model = bpy.data.objects[-1]
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minX = float('inf')
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maxX = float('-inf')
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minY = float('inf')
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maxY = float('-inf')
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minZ = float('inf')
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maxZ = float('-inf')
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for coord in model.bound_box:
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x = coord[0]
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y = coord[1]
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z = coord[2]
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minX = min(x, minX)
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maxX = max(x, maxX)
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minY = min(y, minY)
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maxY = max(y, maxY)
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minZ = min(z, minZ)
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maxZ = max(z, maxZ)
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model.location[2] += minZ
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for m in bpy.data.materials:
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nt = m.node_tree
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nt.nodes.remove(nt.nodes['Color Mult'])
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nt.nodes.remove(nt.nodes['Diffuse BSDF'])
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nt.nodes.new(surfaceShaderType)
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nt.links.new(nt.nodes['Material Output'].inputs[0],
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nt.nodes[surfaceShaderName].outputs[0])
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nt.links.new(nt.nodes[surfaceShaderName].inputs[0],
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nt.nodes['Diffuse Texture'].outputs[0])
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blendName = bpy.path.display_name_from_filepath(bpy.data.filepath)
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bpy.data.scenes['Scene'].render.filepath = projectHome +
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'/odm_photo/odm_' + blendName + '.jpg'
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bpy.ops.render.render(write_still=True)
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if __name__ == '__main__':
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main()
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