OpenBuilds-CONTROL/app/lib/3dview/3dview.js

367 wiersze
11 KiB
JavaScript

var object;
var simIdx, draw, line, timefactor = 1,
object, simRunning = false,
simSingleLine = -1;
var loader = new THREE.ObjectLoader();
function convertParsedDataToObject(jsonData) {
try {
parsedData = JSON.parse(jsonData)
} catch (e) {
console.log(e, jsonData); // error in the above string (in this case, yes)!
return;
}
var geometry = new THREE.BufferGeometry();
var material = new THREE.LineBasicMaterial({
vertexColors: THREE.VertexColors,
transparent: true,
opacity: 0.8,
});
var positions = [];
var colors = [];
for (i = 0; i < parsedData.linePoints.length; i++) {
var x = parsedData.linePoints[i].x;
var y = parsedData.linePoints[i].y;
var z = parsedData.linePoints[i].z;
positions.push(x, y, z);
if (parsedData.linePoints[i].g == 0) {
colors.push(Theme.lines[0].R);
colors.push(Theme.lines[0].G);
colors.push(Theme.lines[0].B);
} else if (parsedData.linePoints[i].g == 1) {
colors.push(Theme.lines[1].R);
colors.push(Theme.lines[1].G);
colors.push(Theme.lines[1].B);
} else if (parsedData.linePoints[i].g == 2) {
colors.push(Theme.lines[2].R);
colors.push(Theme.lines[2].G);
colors.push(Theme.lines[2].B);
} else {
colors.push(Theme.lines[3].R);
colors.push(Theme.lines[3].G);
colors.push(Theme.lines[3].B);
}
}
geometry.addAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
geometry.addAttribute('color', new THREE.Float32BufferAttribute(colors, 3));
geometry.computeBoundingSphere();
var line = new THREE.Line(geometry, material);
line.geometry.computeBoundingBox();
var box = line.geometry.boundingBox.clone();
// line.userData.lines = parsedData.lines
line.userData.linePoints = parsedData.linePoints;
line.userData.bbbox2 = box;
line.userData.inch = parsedData.inch;
line.userData.totalTime = parsedData.totalTime;
line.name = 'gcodeobject'
return line;
}
function parseGcodeInWebWorker(gcode) {
if (webgl) {
if (!disable3Dgcodepreview) {
simstop()
scene.remove(object)
object = false;
// var worker = new Worker('lib/3dview/workers/gcodeparser.js');
var worker = new Worker('lib/3dview/workers/verylitegcodeviewer.js');
worker.addEventListener('message', function(e) {
// console.log('webworker message', e)
if (e.data.progress != undefined) {
$('#3dviewlabel').html(' 3D View (rendering, please wait... ' + e.data.progress + '% )')
} else {
if (scene.getObjectByName('gcodeobject')) {
scene.remove(scene.getObjectByName('gcodeobject'))
object = false;
}
object = convertParsedDataToObject(e.data);
//console.log(object)
if (object && object.userData.linePoints.length > 1) {
worker.terminate();
scene.add(object);
if (object.userData.inch) {
// console.log(scaling)
object.scale.x = 25.4
object.scale.y = 25.4
object.scale.z = 25.4
}
if (localStorage.getItem('unitsMode')) {
if (localStorage.getItem('unitsMode') == "in") {
if (object.userData.inch) {
redrawGrid(object.userData.bbbox2.min.x, object.userData.bbbox2.max.x, object.userData.bbbox2.min.y, object.userData.bbbox2.max.y, true);
} else {
redrawGrid(object.userData.bbbox2.min.x / 25.4, object.userData.bbbox2.max.x / 25.4, object.userData.bbbox2.min.y / 25.4, object.userData.bbbox2.max.y / 25.4, true);
}
} else {
if (object.userData.inch) {
redrawGrid(object.userData.bbbox2.min.x * 25.4, object.userData.bbbox2.max.x * 25.4, object.userData.bbbox2.min.y * 25.4, object.userData.bbbox2.max.y * 25.4, false);
} else {
redrawGrid(object.userData.bbbox2.min.x, object.userData.bbbox2.max.x, object.userData.bbbox2.min.y, object.userData.bbbox2.max.y, false);
}
}
}
// animate();
setTimeout(function() {
if (webgl) {
$('#gcodeviewertab').click();
}
clearSceneFlag = true;
resetView();
// animate();
var timeremain = object.userData.totalTime;
if (!isNaN(timeremain)) {
//console.log(timeConvert(timeremain));
// output formattedTime to UI here
$('#timeRemaining').html(timeConvert(timeremain) + " / " + timeConvert(timeremain));
printLog("<span class='fg-red'>[ GCODE Parser ]</span><span class='fg-darkGreen'> GCODE Preview Rendered Succesfully: Total lines: <b>" + object.userData.linePoints.length + "</b> / Estimated GCODE Run Time: <b>" + timeConvert(timeremain) + "</b>")
}
}, 200);
$('#3dviewicon').removeClass('fa-pulse');
$('#3dviewlabel').html(' 3D View')
} else {
// Didn't get an Object
$('#3dviewicon').removeClass('fa-pulse');
$('#3dviewlabel').html(' 3D View')
}
}
}, false);
worker.postMessage({
'data': gcode
});
$('#3dviewicon').addClass('fa-pulse');
$('#3dviewlabel').html(' 3D View (rendering, please wait...)')
// populateToolChanges(gcode)
}
}
};
function simSpeed() {
timefactor = timefactor * 10;
if (timefactor > 1024) timefactor = 0.1;
$('#simspeedval').text(timefactor);
}
function runSimFrom(startindex, singleLineOnly) {
if (singleLineOnly) {
simSingleLine = startindex;
}
$('#gcodeviewertab').click()
if (startindex) {
for (i = 0; i < object.userData.lines.length; i++)
if (object.userData.lines[i].args.indx == startindex) {
simIdx = i + 1;
sim();
}
} else {
sim();
}
}
function sim() {
if (typeof(object) == 'undefined' || !scene.getObjectByName('gcodeobject')) {
// console.log('No Gcode in Preview yet')
var message = `No Gcode in Preview yet: Please load GCODE from the Open GCODE button first before running simulation`
Metro.toast.create(message, null, 10000, 'bg-red');
simstop()
} else {
if (!disable3Drealtimepos) {
$("#conetext").show();
if (simIdx == 0) {
var posx = object.userData.linePoints[0].x; //- (sizexmax/2);
var posy = object.userData.linePoints[0].y; //- (sizeymax/2);
var posz = object.userData.linePoints[0].z;
} else {
var posx = object.userData.linePoints[simIdx - 1].x; //- (sizexmax/2);
var posy = object.userData.linePoints[simIdx - 1].y; //- (sizeymax/2);
var posz = object.userData.linePoints[simIdx - 1].z;
}
cone.position.x = posx;
cone.position.y = posy;
cone.position.z = posz;
cone.material = new THREE.MeshPhongMaterial({
color: 0x28a745,
specular: 0x08701f,
shininess: 100,
opacity: 0.6,
transparent: true
})
}
lastLine = {
x: posx,
y: posy,
z: posz,
e: 0,
f: 0,
feedrate: 10000,
extruding: false
};
$('#runSimBtn').hide()
$('#stopSimBtn').show()
clearSceneFlag = true;
simRunning = true;
// timefactor = 1;
$('#simspeedval').text(timefactor);
$('#simstartbtn').attr('disabled', true);
$('#simstopbtn').attr('disabled', false);
$('#editorContextMenu').hide() // sometimes we launch sim(linenum) from the context menu... close it once running
runSim(); //kick it off
}
}
function runSim() {
if (object.userData.inch) {
var posx = object.userData.linePoints[simIdx].x * 25.4; //- (sizexmax/2);
var posy = object.userData.linePoints[simIdx].y * 25.4; //- (sizeymax/2);
var posz = object.userData.linePoints[simIdx].z * 25.4;
} else {
var posx = object.userData.linePoints[simIdx].x; //- (sizexmax/2);
var posy = object.userData.linePoints[simIdx].y; //- (sizeymax/2);
var posz = object.userData.linePoints[simIdx].z;
}
// Disabled as of 1.0.271: object.userData.linePoints[simIdx] doesn't line up with gcode line numbers anymore as comments, etc are not added to linePoints[]
//$("#conetext").html(`<span class="tally success drop-shadow">Line ` + simIdx + ": " + editor.session.getLine(simIdx) + `</span>`);
var simTime = object.userData.linePoints[simIdx].timeMins / timefactor;
$('#gcodesent').html("Sim Line: " + parseInt(simIdx) - 1);
var simTimeInSec = simTime * 60;
if (!disable3Drealtimepos) {
if (!object.userData.linePoints[simIdx].fake) {
TweenMax.to(cone.position, simTimeInSec, {
ease: Linear.easeNone,
x: posx,
y: posy,
z: posz,
onComplete: function() {
if (simRunning == false) {
//return
simstop();
} else {
simIdx++;
if (simSingleLine > 0 && simIdx > simSingleLine + 1) {
simstop();
} else if (simIdx < object.userData.linePoints.length) {
runSim();
} else {
simstop();
}
}
}
})
} else {
if (simRunning == false) {
//return
simstop();
} else {
simIdx++;
if (simSingleLine > 0 && simIdx > simSingleLine + 1) {
simstop();
} else if (simIdx < object.userData.linePoints.length) {
runSim();
} else {
simstop();
}
}
}
}
};
function simstop() {
simIdx = 0;
simRunning = false;
simSingleLine = -1;
$('#runSimBtn').show()
$('#stopSimBtn').hide()
// timefactor = 1;
$('#simspeedval').text(timefactor);
editor.gotoLine(0)
$("#conetext").hide();
clearSceneFlag = true;
cone.material = new THREE.MeshPhongMaterial({
color: 0x0000ff,
specular: 0x0000ff,
shininess: 100,
opacity: 0.6,
transparent: true
})
}
function simAnimate() {
if (simRunning) {
if (cone) {
// 160widthx200height offset?
if (cone.position) {
var conepos = toScreenPosition(cone, camera)
var offset = $("#renderArea").offset()
var farside = $("#renderArea").offset().left + $("#renderArea").outerWidth()
var bottomside = $("#renderArea").outerHeight()
// console.log(conepos)
// console.log(offset)
if (conepos.y < 25) {
conepos.y = 25;
}
if (conepos.y > bottomside - 40) {
conepos.y = bottomside - 40;
}
if (conepos.x < 0) {
conepos.x = 0;
}
if (conepos.x > farside - $("#conetext").outerWidth()) {
conepos.x = farside - $("#conetext").outerWidth();
}
$("#conetext").css('left', conepos.x + "px").css('top', conepos.y - 20 + "px");
}
}
}
}
function toScreenPosition(obj, camera) {
var vector = new THREE.Vector3(obj.position.x, obj.position.y + 10, obj.position.z + 30);
var widthHalf = 0.5 * renderer.getContext().canvas.width;
var heightHalf = 0.5 * renderer.getContext().canvas.height;
vector.project(camera);
vector.x = (vector.x * widthHalf) + widthHalf;
vector.y = -(vector.y * heightHalf) + heightHalf;
return {
x: vector.x,
y: vector.y
};
};