OpenBuilds-CONTROL/app/js/ui.js

266 wiersze
9.7 KiB
JavaScript
Czysty Zwykły widok Historia

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// Toolbar with USB port/connect/disconnect
function setConnectBar(val, status) {
if (val == 0) { // Not Connected Yet
// Status Badge
$('#connectStatus').html("Port: Not Connected");
// Connect/Disconnect Button
$("#disconnectBtn").hide();
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$('#portUSB').parent().show();
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$("#connectBtn").show();
if ($('#portUSB').val() != "") {
$("#connectBtn").attr('disabled', false);
} else {
$("#connectBtn").attr('disabled', true);
}
// Port Dropdown
if ($('#portUSB').val() != "") {
$('#portUSB').parent(".select").removeClass('disabled')
} else {
$('#portUSB').parent(".select").addClass('disabled')
}
$('#portUSB').parent(".select").addClass('success')
$('#portUSB').parent(".select").removeClass('alert')
// Set Port Dropdown to Current Value
// Not applicable to Status 0 as its set by populatePortsMenu();
} else if (val == 1 || val == 2) { // Connected, but not Playing yet
// Status Badge
$('#connectStatus').html("Port: Connected");
// Connect/Disconnect Button
$("#connectBtn").hide();
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$('#portUSB').parent().hide();
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$("#connectBtn").attr('disabled', false);
$("#disconnectBtn").show();
// Port Dropdown
$('#portUSB').parent(".select").addClass('disabled')
$('#portUSB').parent(".select").removeClass('success')
$('#portUSB').parent(".select").addClass('alert')
// Set Port Dropdown to Current Value
$("#portUSB").val(status.comms.interfaces.activePort);
} else if (val == 3) { // Busy Streaming GCODE
// Status Badge
$('#connectStatus').html("Port: Connected");
// Connect/Disconnect Button
$("#connectBtn").hide();
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$('#portUSB').parent().hide();
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$("#connectBtn").attr('disabled', false);
$("#disconnectBtn").show();
// Port Dropdown
$('#portUSB').parent(".select").addClass('disabled')
$('#portUSB').parent(".select").removeClass('success')
$('#portUSB').parent(".select").addClass('alert')
// Set Port Dropdown to Current Value
$("#portUSB").val(status.comms.interfaces.activePort);
} else if (val == 4) { // Paused
// Status Badge
$('#connectStatus').html("Port: Connected");
// Connect/Disconnect Button
$("#connectBtn").hide();
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$('#portUSB').parent().hide();
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$("#connectBtn").attr('disabled', false);
$("#disconnectBtn").show();
// Port Dropdown
$('#portUSB').parent(".select").addClass('disabled')
$('#portUSB').parent(".select").removeClass('success')
$('#portUSB').parent(".select").addClass('alert')
// Set Port Dropdown to Current Value
$("#portUSB").val(status.comms.interfaces.activePort);
} else if (val == 5) { // Alarm State
// Status Badge
$('#connectStatus').html("Port: Connected");
// Connect/Disconnect Button
$("#connectBtn").hide();
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$('#portUSB').parent().hide();
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$("#connectBtn").attr('disabled', false);
$("#disconnectBtn").show();
// Port Dropdown
$('#portUSB').parent(".select").addClass('disabled')
$('#portUSB').parent(".select").removeClass('success')
$('#portUSB').parent(".select").addClass('alert')
// Set Port Dropdown to Current Value
$("#portUSB").val(status.comms.interfaces.activePort);
}
}
// Toolbar with play/pause/stop
function setControlBar(val, status) {
if (val == 0) { // Not Connected Yet
$('#runBtn').hide().attr('disabled', true);
$('#resumeBtn').hide().attr('disabled', true);
$('#pauseBtn').hide().attr('disabled', true);
$('#stopBtn').hide().attr('disabled', true);
$('#toolBtn').hide().attr('disabled', true);
$('#homeBtn').hide().attr('disabled', true);
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$('.estop').hide()
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} else if (val == 1 || val == 2) { // Connected, but not Playing yet
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if (typeof ace !== 'undefined') {
$('#runBtn').show().attr('disabled', editor.session.getLength() < 2);
} else {
$('#runBtn').show().attr('disabled', false);
}
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$('#resumeBtn').hide().attr('disabled', true);
$('#pauseBtn').hide().attr('disabled', true);
$('#stopBtn').show().attr('disabled', true);
$('#toolBtn').show().attr('disabled', false);
$('#homeBtn').show().attr('disabled', false);
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$('.estop').show()
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} else if (val == 3) { // Busy Streaming GCODE
$('#runBtn').hide().attr('disabled', true);
$('#resumeBtn').hide().attr('disabled', true);
$('#pauseBtn').show().attr('disabled', false);
$('#stopBtn').show().attr('disabled', false);
$('#toolBtn').show().attr('disabled', false);
$('#homeBtn').show().attr('disabled', true);
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$('.estop').show()
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} else if (val == 4) { // Paused
$('#runBtn').hide().attr('disabled', true);
$('#resumeBtn').show().attr('disabled', false);
$('#pauseBtn').hide().attr('disabled', true);
$('#stopBtn').show().attr('disabled', false);
$('#toolBtn').show().attr('disabled', false);
$('#homeBtn').show().attr('disabled', true);
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$('.estop').show()
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} else if (val == 5) { // Alarm State
$('#runBtn').show().attr('disabled', true);
$('#resumeBtn').hide().attr('disabled', true);
$('#pauseBtn').hide().attr('disabled', true);
$('#stopBtn').show().attr('disabled', false);
$('#toolBtn').show().attr('disabled', true);
$('#homeBtn').show().attr('disabled', true);
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$('.estop').show()
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}
}
function setJogPanel(val, status) {
if (val == 0) { // Not Connected Yet
// Show panel and resize editor
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$("#svgview").css('background-color', '#f5f6f7');
// $("#jogcontrols").slideUp(20);
$("#editor").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
$("#console").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
$("#renderArea").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
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// $('#console').scrollTop($("#console")[0].scrollHeight - $("#console").height());
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if (editor) {
editor.resize()
}
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$('.jogbtn').attr('disabled', true);
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if ($('#jograte').attr('disabled')) {
$('#jograte').attr('disabled', false);
}
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$('#xPos').html('0.00');
$('#yPos').html('0.00');
$('#zPos').html('0.00');
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if (!isJogWidget && webgl) {
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if (!simRunning) {
cone.visible = false;
}
}
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} else if (val == 1 || val == 2) { // Connected, but not Playing yet
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// Show panel and resize editor
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$("#svgview").css('background-color', '#ffffff');
$("#editor").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
$("#console").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
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$("#renderArea").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
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// $('#console').scrollTop($("#console")[0].scrollHeight - $("#console").height());
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if (editor) {
editor.resize()
}
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$('.jogbtn').attr('disabled', false);
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if ($('#jograte').attr('disabled')) {
$('#jograte').attr('disabled', false);
}
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if (!isJogWidget && webgl) {
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if (object) {
if (!simRunning) {
cone.visible = false;
// update3Dprogress(object.children.length)
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}
}
}
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} else if (val == 3) { // Busy Streaming GCODE
// Show panel and resize editor
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$("#svgview").css('background-color', '#f5f6f7');
$("#editor").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
$("#console").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
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$("#renderArea").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
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if (editor) {
editor.resize()
}
// $("#jogcontrols").slideDown(20);
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$('.jogbtn').attr('disabled', true);
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if (!$('#jograte').attr('disabled')) {
$('#jograte').attr('disabled', true);
}
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if (!isJogWidget && webgl) {
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if (!simRunning) {
cone.visible = true;
}
}
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} else if (val == 4) { // Paused
// Show panel and resize editor
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$("#svgview").css('background-color', '#f5f6f7');
$("#editor").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
$("#console").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
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$("#renderArea").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
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if (editor) {
editor.resize()
}
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$('.jogbtn').attr('disabled', true);
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if (!$('#jograte').attr('disabled')) {
$('#jograte').attr('disabled', true);
}
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if (!isJogWidget && webgl) {
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if (!simRunning) {
cone.visible = true;
}
}
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} else if (val == 5) { // Alarm State
// Show panel and resize editor
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$("#svgview").css('background-color', '#f5f6f7');
$("#editor").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
$("#console").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
$("#renderArea").css('height', 'calc(' + 100 + 'vh - ' + 480 + 'px)');
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// $('#console').scrollTop($("#console")[0].scrollHeight - $("#console").height());
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if (editor) {
editor.resize()
}
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$('.jogbtn').attr('disabled', true);
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if (!$('#jograte').attr('disabled')) {
$('#jograte').attr('disabled', true);
}
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if (!isJogWidget && webgl) {
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if (!simRunning) {
cone.visible = false;
}
}
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}
}
function setConsole(val, status) {
if (val == 0) { // Not Connected Yet
if (!$('#command').attr('disabled')) {
$('#command').attr('disabled', true);
}
$("#sendCommand").prop('disabled', true);
} else if (val == 0 || val == 2) { // Connected, but not Playing yet
$("#command").attr('disabled', false);
$("#sendCommand").prop('disabled', false);
} else if (val == 3) { // Busy Streaming GCODE
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if (!$('#command').attr('disabled')) {
$('#command').attr('disabled', true);
}
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$("#sendCommand").prop('disabled', true);
} else if (val == 4) { // Paused
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if (!$('#command').attr('disabled')) {
$('#command').attr('disabled', true);
}
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$("#sendCommand").prop('disabled', false);
} else if (val == 5) { // Alarm State
$("#command").attr('disabled', false);
$("#sendCommand").prop('disabled', false);
}
}