MeshDiffusion/nvdiffrec/lib/render/renderutils/c_src/tensor.h

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4.3 KiB
C

/*
* Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
#pragma once
#if defined(__CUDACC__) && defined(BFLOAT16)
#include <cuda_bf16.h> // bfloat16 is float32 compatible with less mantissa bits
#endif
//---------------------------------------------------------------------------------
// CUDA-side Tensor class for in/out parameter parsing. Can be float32 or bfloat16
struct Tensor
{
void* val;
void* d_val;
int dims[4], _dims[4];
int strides[4];
bool fp16;
#if defined(__CUDA__) && !defined(__CUDA_ARCH__)
Tensor() : val(nullptr), d_val(nullptr), fp16(true), dims{ 0, 0, 0, 0 }, _dims{ 0, 0, 0, 0 }, strides{ 0, 0, 0, 0 } {}
#endif
#ifdef __CUDACC__
// Helpers to index and read/write a single element
__device__ inline int _nhwcIndex(int n, int h, int w, int c) const { return n * strides[0] + h * strides[1] + w * strides[2] + c * strides[3]; }
__device__ inline int nhwcIndex(int n, int h, int w, int c) const { return (dims[0] == 1 ? 0 : n * strides[0]) + (dims[1] == 1 ? 0 : h * strides[1]) + (dims[2] == 1 ? 0 : w * strides[2]) + (dims[3] == 1 ? 0 : c * strides[3]); }
__device__ inline int nhwcIndexContinuous(int n, int h, int w, int c) const { return ((n * _dims[1] + h) * _dims[2] + w) * _dims[3] + c; }
#ifdef BFLOAT16
__device__ inline float fetch(unsigned int idx) const { return fp16 ? __bfloat162float(((__nv_bfloat16*)val)[idx]) : ((float*)val)[idx]; }
__device__ inline void store(unsigned int idx, float _val) { if (fp16) ((__nv_bfloat16*)val)[idx] = __float2bfloat16(_val); else ((float*)val)[idx] = _val; }
__device__ inline void store_grad(unsigned int idx, float _val) { if (fp16) ((__nv_bfloat16*)d_val)[idx] = __float2bfloat16(_val); else ((float*)d_val)[idx] = _val; }
#else
__device__ inline float fetch(unsigned int idx) const { return ((float*)val)[idx]; }
__device__ inline void store(unsigned int idx, float _val) { ((float*)val)[idx] = _val; }
__device__ inline void store_grad(unsigned int idx, float _val) { ((float*)d_val)[idx] = _val; }
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Fetch, use broadcasting for tensor dimensions of size 1
__device__ inline float fetch1(unsigned int x, unsigned int y, unsigned int z) const
{
return fetch(nhwcIndex(z, y, x, 0));
}
__device__ inline vec3f fetch3(unsigned int x, unsigned int y, unsigned int z) const
{
return vec3f(
fetch(nhwcIndex(z, y, x, 0)),
fetch(nhwcIndex(z, y, x, 1)),
fetch(nhwcIndex(z, y, x, 2))
);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Store, no broadcasting here. Assume we output full res gradient and then reduce using torch.sum outside
__device__ inline void store(unsigned int x, unsigned int y, unsigned int z, float _val)
{
store(_nhwcIndex(z, y, x, 0), _val);
}
__device__ inline void store(unsigned int x, unsigned int y, unsigned int z, vec3f _val)
{
store(_nhwcIndex(z, y, x, 0), _val.x);
store(_nhwcIndex(z, y, x, 1), _val.y);
store(_nhwcIndex(z, y, x, 2), _val.z);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Store gradient , no broadcasting here. Assume we output full res gradient and then reduce using torch.sum outside
__device__ inline void store_grad(unsigned int x, unsigned int y, unsigned int z, float _val)
{
store_grad(nhwcIndexContinuous(z, y, x, 0), _val);
}
__device__ inline void store_grad(unsigned int x, unsigned int y, unsigned int z, vec3f _val)
{
store_grad(nhwcIndexContinuous(z, y, x, 0), _val.x);
store_grad(nhwcIndexContinuous(z, y, x, 1), _val.y);
store_grad(nhwcIndexContinuous(z, y, x, 2), _val.z);
}
#endif
};