kopia lustrzana https://github.com/lzzcd001/MeshDiffusion
28 wiersze
786 B
C
28 wiersze
786 B
C
/*
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* Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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*
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* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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* property and proprietary rights in and to this material, related
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* documentation and any modifications thereto. Any use, reproduction,
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* disclosure or distribution of this material and related documentation
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* without an express license agreement from NVIDIA CORPORATION or
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* its affiliates is strictly prohibited.
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*/
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#pragma once
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#include "common.h"
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struct PrepareShadingNormalKernelParams
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{
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Tensor pos;
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Tensor view_pos;
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Tensor perturbed_nrm;
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Tensor smooth_nrm;
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Tensor smooth_tng;
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Tensor geom_nrm;
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Tensor out;
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dim3 gridSize;
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bool two_sided_shading, opengl;
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};
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