MeshDiffusion/nvdiffrec/lib/render/renderutils/c_src/normal.h

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C

/*
* Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
*
* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
* property and proprietary rights in and to this material, related
* documentation and any modifications thereto. Any use, reproduction,
* disclosure or distribution of this material and related documentation
* without an express license agreement from NVIDIA CORPORATION or
* its affiliates is strictly prohibited.
*/
#pragma once
#include "common.h"
struct PrepareShadingNormalKernelParams
{
Tensor pos;
Tensor view_pos;
Tensor perturbed_nrm;
Tensor smooth_nrm;
Tensor smooth_tng;
Tensor geom_nrm;
Tensor out;
dim3 gridSize;
bool two_sided_shading, opengl;
};