/* * Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ #pragma once #include "common.h" struct DiffuseCubemapKernelParams { Tensor cubemap; Tensor out; dim3 gridSize; }; struct SpecularCubemapKernelParams { Tensor cubemap; Tensor bounds; Tensor out; dim3 gridSize; float costheta_cutoff; float roughness; }; struct SpecularBoundsKernelParams { float costheta_cutoff; Tensor out; dim3 gridSize; };