/* * Copyright (c) 2020-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ #include "common.h" #include "cubemap.h" #include // https://cgvr.cs.uni-bremen.de/teaching/cg_literatur/Spherical,%20Cubic,%20and%20Parabolic%20Environment%20Mappings.pdf __device__ float pixel_area(int x, int y, int N) { if (N > 1) { int H = N / 2; x = abs(x - H); y = abs(y - H); float dx = atan((float)(x + 1) / (float)H) - atan((float)x / (float)H); float dy = atan((float)(y + 1) / (float)H) - atan((float)y / (float)H); return dx * dy; } else return 1; } __device__ vec3f cube_to_dir(int x, int y, int side, int N) { float fx = 2.0f * (((float)x + 0.5f) / (float)N) - 1.0f; float fy = 2.0f * (((float)y + 0.5f) / (float)N) - 1.0f; switch (side) { case 0: return safeNormalize(vec3f(1, -fy, -fx)); case 1: return safeNormalize(vec3f(-1, -fy, fx)); case 2: return safeNormalize(vec3f(fx, 1, fy)); case 3: return safeNormalize(vec3f(fx, -1, -fy)); case 4: return safeNormalize(vec3f(fx, -fy, 1)); case 5: return safeNormalize(vec3f(-fx, -fy, -1)); } return vec3f(0,0,0); // Unreachable } __device__ vec3f dir_to_side(int side, vec3f v) { switch (side) { case 0: return vec3f(-v.z, -v.y, v.x); case 1: return vec3f( v.z, -v.y, -v.x); case 2: return vec3f( v.x, v.z, v.y); case 3: return vec3f( v.x, -v.z, -v.y); case 4: return vec3f( v.x, -v.y, v.z); case 5: return vec3f(-v.x, -v.y, -v.z); } return vec3f(0,0,0); // Unreachable } __device__ void extents_1d(float x, float z, float theta, float& _min, float& _max) { float l = sqrtf(x * x + z * z); float pxr = x + z * tan(theta) * l, pzr = z - x * tan(theta) * l; float pxl = x - z * tan(theta) * l, pzl = z + x * tan(theta) * l; if (pzl <= 0.00001f) _min = pxl > 0.0f ? FLT_MAX : -FLT_MAX; else _min = pxl / pzl; if (pzr <= 0.00001f) _max = pxr > 0.0f ? FLT_MAX : -FLT_MAX; else _max = pxr / pzr; } __device__ void dir_extents(int side, int N, vec3f v, float theta, int &_xmin, int& _xmax, int& _ymin, int& _ymax) { vec3f c = dir_to_side(side, v); // remap to (x,y,z) where side is at z = 1 if (theta < 0.785398f) // PI/4 { float xmin, xmax, ymin, ymax; extents_1d(c.x, c.z, theta, xmin, xmax); extents_1d(c.y, c.z, theta, ymin, ymax); if (xmin > 1.0f || xmax < -1.0f || ymin > 1.0f || ymax < -1.0f) { _xmin = -1; _xmax = -1; _ymin = -1; _ymax = -1; // Bad aabb } else { _xmin = (int)min(max((xmin + 1.0f) * (0.5f * (float)N), 0.0f), (float)(N - 1)); _xmax = (int)min(max((xmax + 1.0f) * (0.5f * (float)N), 0.0f), (float)(N - 1)); _ymin = (int)min(max((ymin + 1.0f) * (0.5f * (float)N), 0.0f), (float)(N - 1)); _ymax = (int)min(max((ymax + 1.0f) * (0.5f * (float)N), 0.0f), (float)(N - 1)); } } else { _xmin = 0.0f; _xmax = (float)(N-1); _ymin = 0.0f; _ymax = (float)(N-1); } } /////////////////////////////////////////////////////////////////////////////////////////////////////////// // Diffuse kernel __global__ void DiffuseCubemapFwdKernel(DiffuseCubemapKernelParams p) { // Calculate pixel position. int px = blockIdx.x * blockDim.x + threadIdx.x; int py = blockIdx.y * blockDim.y + threadIdx.y; int pz = blockIdx.z; if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) return; int Npx = p.cubemap.dims[1]; vec3f N = cube_to_dir(px, py, pz, Npx); vec3f col(0); for (int s = 0; s < p.cubemap.dims[0]; ++s) { for (int y = 0; y < Npx; ++y) { for (int x = 0; x < Npx; ++x) { vec3f L = cube_to_dir(x, y, s, Npx); float costheta = min(max(dot(N, L), 0.0f), 0.999f); float w = costheta * pixel_area(x, y, Npx) / 3.141592f; // pi = area of positive hemisphere col += p.cubemap.fetch3(x, y, s) * w; } } } p.out.store(px, py, pz, col); } __global__ void DiffuseCubemapBwdKernel(DiffuseCubemapKernelParams p) { // Calculate pixel position. int px = blockIdx.x * blockDim.x + threadIdx.x; int py = blockIdx.y * blockDim.y + threadIdx.y; int pz = blockIdx.z; if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) return; int Npx = p.cubemap.dims[1]; vec3f N = cube_to_dir(px, py, pz, Npx); vec3f grad = p.out.fetch3(px, py, pz); for (int s = 0; s < p.cubemap.dims[0]; ++s) { for (int y = 0; y < Npx; ++y) { for (int x = 0; x < Npx; ++x) { vec3f L = cube_to_dir(x, y, s, Npx); float costheta = min(max(dot(N, L), 0.0f), 0.999f); float w = costheta * pixel_area(x, y, Npx) / 3.141592f; // pi = area of positive hemisphere atomicAdd((float*)p.cubemap.d_val + p.cubemap.nhwcIndexContinuous(s, y, x, 0), grad.x * w); atomicAdd((float*)p.cubemap.d_val + p.cubemap.nhwcIndexContinuous(s, y, x, 1), grad.y * w); atomicAdd((float*)p.cubemap.d_val + p.cubemap.nhwcIndexContinuous(s, y, x, 2), grad.z * w); } } } } /////////////////////////////////////////////////////////////////////////////////////////////////////////// // GGX splitsum kernel __device__ inline float ndfGGX(const float alphaSqr, const float cosTheta) { float _cosTheta = clamp(cosTheta, 0.0, 1.0f); float d = (_cosTheta * alphaSqr - _cosTheta) * _cosTheta + 1.0f; return alphaSqr / (d * d * M_PI); } __global__ void SpecularBoundsKernel(SpecularBoundsKernelParams p) { int px = blockIdx.x * blockDim.x + threadIdx.x; int py = blockIdx.y * blockDim.y + threadIdx.y; int pz = blockIdx.z; if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) return; int Npx = p.gridSize.x; vec3f VNR = cube_to_dir(px, py, pz, Npx); const int TILE_SIZE = 16; // Brute force entire cubemap and compute bounds for the cone for (int s = 0; s < p.gridSize.z; ++s) { // Assume empty BBox int _min_x = p.gridSize.x - 1, _max_x = 0; int _min_y = p.gridSize.y - 1, _max_y = 0; // For each (8x8) tile for (int tx = 0; tx < (p.gridSize.x + TILE_SIZE - 1) / TILE_SIZE; tx++) { for (int ty = 0; ty < (p.gridSize.y + TILE_SIZE - 1) / TILE_SIZE; ty++) { // Compute tile extents int tsx = tx * TILE_SIZE, tsy = ty * TILE_SIZE; int tex = min((tx + 1) * TILE_SIZE, p.gridSize.x), tey = min((ty + 1) * TILE_SIZE, p.gridSize.y); // Use some blunt interval arithmetics to cull tiles vec3f L0 = cube_to_dir(tsx, tsy, s, Npx), L1 = cube_to_dir(tex, tsy, s, Npx); vec3f L2 = cube_to_dir(tsx, tey, s, Npx), L3 = cube_to_dir(tex, tey, s, Npx); float minx = min(min(L0.x, L1.x), min(L2.x, L3.x)), maxx = max(max(L0.x, L1.x), max(L2.x, L3.x)); float miny = min(min(L0.y, L1.y), min(L2.y, L3.y)), maxy = max(max(L0.y, L1.y), max(L2.y, L3.y)); float minz = min(min(L0.z, L1.z), min(L2.z, L3.z)), maxz = max(max(L0.z, L1.z), max(L2.z, L3.z)); float maxdp = max(minx * VNR.x, maxx * VNR.x) + max(miny * VNR.y, maxy * VNR.y) + max(minz * VNR.z, maxz * VNR.z); if (maxdp >= p.costheta_cutoff) { // Test all pixels in tile. for (int y = tsy; y < tey; ++y) { for (int x = tsx; x < tex; ++x) { vec3f L = cube_to_dir(x, y, s, Npx); if (dot(L, VNR) >= p.costheta_cutoff) { _min_x = min(_min_x, x); _max_x = max(_max_x, x); _min_y = min(_min_y, y); _max_y = max(_max_y, y); } } } } } } p.out.store(p.out._nhwcIndex(pz, py, px, s * 4 + 0), _min_x); p.out.store(p.out._nhwcIndex(pz, py, px, s * 4 + 1), _max_x); p.out.store(p.out._nhwcIndex(pz, py, px, s * 4 + 2), _min_y); p.out.store(p.out._nhwcIndex(pz, py, px, s * 4 + 3), _max_y); } } __global__ void SpecularCubemapFwdKernel(SpecularCubemapKernelParams p) { // Calculate pixel position. int px = blockIdx.x * blockDim.x + threadIdx.x; int py = blockIdx.y * blockDim.y + threadIdx.y; int pz = blockIdx.z; if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) return; int Npx = p.cubemap.dims[1]; vec3f VNR = cube_to_dir(px, py, pz, Npx); float alpha = p.roughness * p.roughness; float alphaSqr = alpha * alpha; float wsum = 0.0f; vec3f col(0); for (int s = 0; s < p.cubemap.dims[0]; ++s) { int xmin, xmax, ymin, ymax; xmin = (int)p.bounds.fetch(p.bounds._nhwcIndex(pz, py, px, s * 4 + 0)); xmax = (int)p.bounds.fetch(p.bounds._nhwcIndex(pz, py, px, s * 4 + 1)); ymin = (int)p.bounds.fetch(p.bounds._nhwcIndex(pz, py, px, s * 4 + 2)); ymax = (int)p.bounds.fetch(p.bounds._nhwcIndex(pz, py, px, s * 4 + 3)); if (xmin <= xmax) { for (int y = ymin; y <= ymax; ++y) { for (int x = xmin; x <= xmax; ++x) { vec3f L = cube_to_dir(x, y, s, Npx); if (dot(L, VNR) >= p.costheta_cutoff) { vec3f H = safeNormalize(L + VNR); float wiDotN = max(dot(L, VNR), 0.0f); float VNRDotH = max(dot(VNR, H), 0.0f); float w = wiDotN * ndfGGX(alphaSqr, VNRDotH) * pixel_area(x, y, Npx) / 4.0f; col += p.cubemap.fetch3(x, y, s) * w; wsum += w; } } } } } p.out.store(p.out._nhwcIndex(pz, py, px, 0), col.x); p.out.store(p.out._nhwcIndex(pz, py, px, 1), col.y); p.out.store(p.out._nhwcIndex(pz, py, px, 2), col.z); p.out.store(p.out._nhwcIndex(pz, py, px, 3), wsum); } __global__ void SpecularCubemapBwdKernel(SpecularCubemapKernelParams p) { // Calculate pixel position. int px = blockIdx.x * blockDim.x + threadIdx.x; int py = blockIdx.y * blockDim.y + threadIdx.y; int pz = blockIdx.z; if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) return; int Npx = p.cubemap.dims[1]; vec3f VNR = cube_to_dir(px, py, pz, Npx); vec3f grad = p.out.fetch3(px, py, pz); float alpha = p.roughness * p.roughness; float alphaSqr = alpha * alpha; vec3f col(0); for (int s = 0; s < p.cubemap.dims[0]; ++s) { int xmin, xmax, ymin, ymax; xmin = (int)p.bounds.fetch(p.bounds._nhwcIndex(pz, py, px, s * 4 + 0)); xmax = (int)p.bounds.fetch(p.bounds._nhwcIndex(pz, py, px, s * 4 + 1)); ymin = (int)p.bounds.fetch(p.bounds._nhwcIndex(pz, py, px, s * 4 + 2)); ymax = (int)p.bounds.fetch(p.bounds._nhwcIndex(pz, py, px, s * 4 + 3)); if (xmin <= xmax) { for (int y = ymin; y <= ymax; ++y) { for (int x = xmin; x <= xmax; ++x) { vec3f L = cube_to_dir(x, y, s, Npx); if (dot(L, VNR) >= p.costheta_cutoff) { vec3f H = safeNormalize(L + VNR); float wiDotN = max(dot(L, VNR), 0.0f); float VNRDotH = max(dot(VNR, H), 0.0f); float w = wiDotN * ndfGGX(alphaSqr, VNRDotH) * pixel_area(x, y, Npx) / 4.0f; atomicAdd((float*)p.cubemap.d_val + p.cubemap.nhwcIndexContinuous(s, y, x, 0), grad.x * w); atomicAdd((float*)p.cubemap.d_val + p.cubemap.nhwcIndexContinuous(s, y, x, 1), grad.y * w); atomicAdd((float*)p.cubemap.d_val + p.cubemap.nhwcIndexContinuous(s, y, x, 2), grad.z * w); } } } } } }