kopia lustrzana https://github.com/lzzcd001/MeshDiffusion
Update eval.py
rodzic
fef7edf261
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e76b664392
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@ -432,7 +432,7 @@ if __name__ == "__main__":
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### save image (before post-processing)
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v_pose = rotate_scene(FLAGS, FLAGS.angle_index) ## pick a pose (pose # from 0 to 50)
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v_pose = rotate_scene(FLAGS, FLAGS.angle_ind) ## pick a pose (pose # from 0 to 50)
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result_image, _ = validate_itr(glctx, prepare_batch(v_pose, FLAGS.background), geometry, opt_material, lgt, FLAGS)
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result_image = result_image.detach().cpu().numpy()
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util.save_image(os.path.join(viz_path, ('%s_%06d.png' % (FLAGS.viz_name, no_data))), result_image)
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