kopia lustrzana https://github.com/lzzcd001/MeshDiffusion
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@ -73,6 +73,8 @@ python main_diffusion.py --mode=cond_gen --config=$DIFFUSION_CONFIG \
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--config.eval.batch_size=$EVAL_BATCH_SIZE
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```
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, in which `$TET_PATH` is the uniform tetrahedral grid (of resolution 64 or 128) file in `nvdiffrec/data/tets`.
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Now store the completed meshes as `.obj` files in `$SAMPLE_PATH`
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```
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@ -120,6 +122,10 @@ where `$TRAIN_SPLIT_FILE` is a json list of indices to be included in the traini
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Follow the instructions in https://github.com/TEXTurePaper/TEXTurePaper and create text-conditioned textures for the generated meshes.
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## Others
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If tetrahedral grids of higher resolutions are needed, first follow the README in `nvdiffrec/data/tets` and use quartet (https://github.com/crawforddoran/quartet) to generate a uniform tetrahedral grid. Then run `nvdiffrec/data/tets/crop_tets.py` to remove the boundary (so that translational symmetry holds in the resulted grid).
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## Citation
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If you find our work useful to your research, please consider citing:
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