kopia lustrzana https://github.com/Jean-MarcHarvengt/MCUME
55 wiersze
1.0 KiB
C++
55 wiersze
1.0 KiB
C++
#ifndef audioplaysystem_h_
|
|
#define audioplaysystem_h_
|
|
|
|
#ifdef HAS_SND
|
|
|
|
#include "platform_config.h"
|
|
|
|
//#undef HAS_T4_VGA // To force using Audio library!!
|
|
|
|
#ifndef HAS_T4_VGA
|
|
|
|
#include <Audio.h>
|
|
|
|
class AudioPlaySystem : public AudioStream
|
|
{
|
|
public:
|
|
AudioPlaySystem(void) : AudioStream(0, NULL) { begin(); }
|
|
void begin(void);
|
|
void setSampleParameters(float clockfreq, float samplerate);
|
|
void reset(void);
|
|
void start(void);
|
|
void stop(void);
|
|
bool isPlaying(void);
|
|
void sound(int C, int F, int V);
|
|
void buzz(int size, int val);
|
|
void step(void);
|
|
|
|
private:
|
|
virtual void update(void);
|
|
static void snd_Mixer(short * stream, int len );
|
|
};
|
|
|
|
#else
|
|
class AudioPlaySystem
|
|
{
|
|
public:
|
|
AudioPlaySystem(void) { };
|
|
void begin(void);
|
|
void setSampleParameters(float clockfreq, float samplerate);
|
|
void reset(void);
|
|
void start(void);
|
|
void stop(void);
|
|
bool isPlaying(void);
|
|
void sound(int C, int F, int V);
|
|
void buzz(int size, int val);
|
|
void step(void);
|
|
static void snd_Mixer(short * stream, int len );
|
|
};
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#endif
|