MCUME/MCUME_pico/display/vga_config.h

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2.4 KiB
C
Executable File

#include "platform_config.h"
#include "iopins.h"
// ****************************************************************************
//
// VGA configuration
//
// file derived from the PicoVGA project
// https://github.com/Panda381/PicoVGA
// by Miroslav Nemecek
//
// ****************************************************************************
// === Configuration
#define MAXX 320 //640 // max. resolution in X direction (must be power of 4)
#define MAXY 240 //480 // max. resolution in Y direction
#define MAXLINE 525 //700 // max. number of scanlines (including sync and dark lines)
// === Scanline render buffers (800 pixels: default size of buffers = 2*4*(800+8+800+24)+800 = 13856 bytes
// Requirements by format, base layer 0, 1 wrap X segment:
// GF_GRAPH8 ... control buffer 4*4=16 bytes
#define CBUF_MAX 8 //((MAXX+24)/4) // max. size of control buffer of layer 0
// === VGA port pins
// GP0 ... VGA B0 blue
// GP1 ... VGA B1
// GP2 ... VGA G0 green
// GP3 ... VGA G1
// GP4 ... VGA G2
// GP5 ... VGA R0 red
// GP6 ... VGA R1
// GP7 ... VGA R2
// GP8 ... VGA SYNC synchronization (inverted: negative SYNC=LOW=0x80, BLACK=HIGH=0x00)
#define VGA_GPIO_FIRST VGA_COLORBASE // first VGA GPIO
#ifdef VGA222
#define VGA_GPIO_OUTNUM 6 // number of VGA color GPIOs, without HSYNC and VSYNC
#define VGA_GPIO_NUM 7 // number of VGA GPIOs, including HSYNC and VSYNC
#else
#define VGA_GPIO_OUTNUM 8 // number of VGA color GPIOs, without HSYNC and VSYNC
#define VGA_GPIO_NUM 9 // number of VGA GPIOs, including HSYNC and VSYNC
#endif
#define VGA_GPIO_LAST (VGA_GPIO_FIRST+VGA_GPIO_NUM-1) // last VGA GPIO
#define VGA_GPIO_SYNC VGA_SYNCBASE // VGA SYNC GPIO
// === VGA PIO program
#define BASE_OFFSET 17 // offset of base layer program
// VGA PIO and state machines
#define VGA_PIO pio0 // VGA PIO
#define VGA_SM0 0 // VGA state machine of base layer 0
// LAYERS==1
#define VGA_SMALL B0 // mask of all state machines
// VGA DMA
#define VGA_DMA 2 // VGA DMA base channel
#define VGA_DMA_CB0 (VGA_DMA+0) // VGA DMA channel - control block of base layer
#define VGA_DMA_PIO0 (VGA_DMA+1) // VGA DMA channel - copy data of base layer to PIO (raises IRQ0 on quiet)
#define VGA_DMA_NUM (LAYERS*2) // number of used DMA channels
#define VGA_DMA_FIRST VGA_DMA // first used DMA
#define VGA_DMA_LAST (VGA_DMA_FIRST+VGA_DMA_NUM-1) // last used DMA