MCUME/MCUME_pico/pico81/AudioPlaySystem.cpp

177 wiersze
4.5 KiB
C++

#include "emuapi.h"
#ifdef HAS_SND
#include "AudioPlaySystem.h"
#define SAMPLERATE AUDIO_SAMPLE_RATE_EXACT
#define CLOCKFREQ 985248
#ifndef CUSTOM_SND
static const short square[]={
32767,32767,32767,32767,
32767,32767,32767,32767,
32767,32767,32767,32767,
32767,32767,32767,32767,
32767,32767,32767,32767,
32767,32767,32767,32767,
32767,32767,32767,32767,
32767,32767,32767,32767,
-32767,-32767,-32767,-32767,
-32767,-32767,-32767,-32767,
-32767,-32767,-32767,-32767,
-32767,-32767,-32767,-32767,
-32767,-32767,-32767,-32767,
-32767,-32767,-32767,-32767,
-32767,-32767,-32767,-32767,
-32767,-32767,-32767,-32767,
};
const short noise[] {
-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,
-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,-32767,32767,-32767,
-32767,-32767,32767,-32767,-32767,-32767,32767,-32767,-32767,-32767,32767,-32767,-32767,-32767,32767,-32767,
-32767,-32767,32767,-32767,-32767,-32767,32767,-32767,-32767,-32767,32767,-32767,-32767,32767,32767,-32767,
-32767,-32767,32767,-32767,-32767,32767,32767,-32767,-32767,-32767,32767,-32767,-32767,32767,32767,-32767,
-32767,-32767,32767,-32767,-32767,32767,32767,-32767,-32767,-32767,32767,-32767,32767,32767,32767,-32767,
32767,-32767,32767,-32767,-32767,32767,32767,-32767,-32767,-32767,32767,-32767,32767,32767,32767,-32767,
32767,-32767,32767,-32767,-32767,32767,32767,-32767,-32767,-32767,32767,32767,32767,32767,32767,-32767,
32767,-32767,32767,-32767,-32767,32767,32767,-32767,-32767,-32767,32767,32767,32767,32767,32767,-32767,
32767,-32767,32767,-32767,-32767,32767,32767,-32767,-32767,-32767,-32767,32767,32767,32767,-32767,-32767,
32767,-32767,-32767,-32767,-32767,32767,-32767,-32767,-32767,-32767,32767,32767,32767,32767,32767,-32767,
32767,-32767,32767,-32767,-32767,32767,32767,-32767,-32767,32767,-32767,32767,32767,32767,-32767,-32767,
32767,32767,-32767,-32767,-32767,32767,-32767,-32767,-32767,-32767,32767,32767,32767,32767,32767,-32767,
32767,-32767,32767,-32767,-32767,32767,32767,-32767,32767,32767,-32767,32767,-32767,32767,-32767,-32767,
32767,32767,-32767,-32767,-32767,32767,-32767,-32767,-32767,-32767,32767,32767,32767,32767,32767,-32767,
32767,-32767,32767,-32767,-32767,32767,32767,32767,32767,32767,-32767,32767,-32767,32767,-32767,-32767,
};
#define NOISEBSIZE 0x100
typedef struct
{
unsigned int spos;
unsigned int sinc;
unsigned int vol;
} Channel;
static Channel chan[6] = {
{0,0,0},
{0,0,0},
{0,0,0},
{0,0,0},
{0,0,0},
{0,0,0} };
#endif
volatile bool playing = false;
static void snd_Reset(void)
{
#ifndef CUSTOM_SND
chan[0].vol = 0;
chan[1].vol = 0;
chan[2].vol = 0;
chan[3].vol = 0;
chan[4].vol = 0;
chan[5].vol = 0;
chan[0].sinc = 0;
chan[1].sinc = 0;
chan[2].sinc = 0;
chan[3].sinc = 0;
chan[4].sinc = 0;
chan[5].sinc = 0;
#endif
}
#ifdef CUSTOM_SND
extern "C" {
void SND_Process(void *sndbuffer, int sndn);
}
#endif
#include <stdio.h>
void AudioPlaySystem::snd_Mixer(short * stream, int len )
{
if (playing)
{
#ifdef CUSTOM_SND
//printf("s\n");
SND_Process((void*)stream, len);
#else
int i;
long s;
len = len >> 1;
short v0=chan[0].vol;
short v1=chan[1].vol;
short v2=chan[2].vol;
short v3=chan[3].vol;
short v4=chan[4].vol;
short v5=chan[5].vol;
for (i=0;i<len;i++)
{
s =((v0*square[(chan[0].spos>>8)&0x3f])>>11);
s+=((v1*square[(chan[1].spos>>8)&0x3f])>>11);
s+=((v2*square[(chan[2].spos>>8)&0x3f])>>11);
s+=((v3*noise[(chan[3].spos>>8)&(NOISEBSIZE-1)])>>11);
s+=((v4*noise[(chan[4].spos>>8)&(NOISEBSIZE-1)])>>11);
s+=((v5*noise[(chan[5].spos>>8)&(NOISEBSIZE-1)])>>11);
*stream++ = (short)(s);
*stream++ = (short)(s);
chan[0].spos += chan[0].sinc;
chan[1].spos += chan[1].sinc;
chan[2].spos += chan[2].sinc;
chan[3].spos += chan[3].sinc;
chan[4].spos += chan[4].sinc;
chan[5].spos += chan[5].sinc;
}
#endif
}
}
void AudioPlaySystem::begin(void)
{
this->reset();
}
void AudioPlaySystem::start(void)
{
playing = true;
}
void AudioPlaySystem::setSampleParameters(float clockfreq, float samplerate) {
}
void AudioPlaySystem::reset(void)
{
snd_Reset();
}
void AudioPlaySystem::stop(void)
{
playing = false;
}
bool AudioPlaySystem::isPlaying(void)
{
return playing;
}
void AudioPlaySystem::sound(int C, int F, int V) {
#ifndef CUSTOM_SND
if (C < 6) {
chan[C].vol = V;
chan[C].sinc = F>>1;
}
#endif
}
void AudioPlaySystem::step(void) {
}
#endif