MCUME/MCUME_teensy41/teensygen/system.h

86 wiersze
2.6 KiB
C

#ifndef _SYSTEM_H_
#define _SYSTEM_H_
/* Input devices */
#define MAX_DEVICES (8) /* Unsure of maximum */
#define DEVICE_2BUTTON (0) /* 2-button gamepad */
#define DEVICE_3BUTTON (1) /* 3-button gamepad */
#define DEVICE_6BUTTON (2) /* 6-button gamepad */
/* Input bitmasks */
#define INPUT_MODE (0x00000800)
#define INPUT_Z (0x00000400)
#define INPUT_Y (0x00000200)
#define INPUT_X (0x00000100)
#define INPUT_START (0x00000080)
#define INPUT_C (0x00000040)
#define INPUT_B (0x00000020)
#define INPUT_A (0x00000010)
#define INPUT_LEFT (0x00000008)
#define INPUT_RIGHT (0x00000004)
#define INPUT_DOWN (0x00000002)
#define INPUT_UP (0x00000001)
typedef struct
{
// uint8 *data; /* Bitmap data */
int width; /* Bitmap width (32+512+32) */
int height; /* Bitmap height (256) */
// int depth; /* Color depth (8 bits) */
int pitch; /* Width of bitmap in bytes */
// int granularity; /* Size of each pixel in bytes */
// int remap; /* 1= Translate pixel data */
struct {
int x; /* X offset of viewport within bitmap */
int y; /* Y offset of viewport within bitmap */
int w; /* Width of viewport */
int h; /* Height of viewport */
int ow; /* Previous width of viewport */
int oh; /* Previous height of viewport */
int changed; /* 1= Viewport width or height have changed */
}viewport;
}t_bitmap;
typedef struct
{
uint8 dev[MAX_DEVICES]; /* Can be any of the DEVICE_* values */
uint32 pad[MAX_DEVICES]; /* Can be any of the INPUT_* bitmasks */
uint32 system; /* Can be any of the SYSTEM_* bitmasks */
}t_input;
typedef struct
{
int sample_rate; /* Sample rate (8000-44100) */
int enabled; /* 1= sound emulation is enabled */
int buffer_size; /* Size of sound buffer (in bytes) */
int16 *buffer[2]; /* Signed 16-bit stereo sound data */
struct {
int curStage;
int lastStage;
int16 *buffer[2];
} fm;
struct {
int curStage;
int lastStage;
int16 *buffer;
} psg;
}t_snd;
/* Global variables */
extern t_bitmap gbitmap;
extern t_input input;
extern t_snd snd;
/* Function prototypes */
void system_init(void);
int system_frame(int skip);
void system_reset(void);
void system_shutdown(void);
int audio_init(int rate);
void audio_update(void);
void audio_play_sample(int16 *bufl, int16 *bufr, int length);
#endif /* _SYSTEM_H_ */