MCUME/MCUME_pico/picoo2em/emuapi.h

159 wiersze
4.7 KiB
C

#ifndef EMUAPI_H
#define EMUAPI_H
#include "platform_config.h"
//#define TIMER_REND 1
#define EXTRA_HEAP 0x10
// Title: < >
#define TITLE " Oddysey Emulator"
#define ROMSDIR "o2em"
#define emu_Init(ROM) {odd_Init();odd_Start(ROM);}
#define emu_Step() {odd_Step();}
#define emu_Input(x) {odd_Input(x);}
#define VID_FRAME_SKIP 0x0
#define PALETTE_SIZE 256
#define TFT_VBUFFER_YCROP 20
#define ACTION_NONE 0
#define ACTION_MAXKBDVAL 45
#define ACTION_EXITKBD 128
#define ACTION_RUNTFT 129
#define ACTION_RUNVGA 130
#ifdef KEYMAP_PRESENT
#define keylables_map1_0 (char *)"1234567890 "
#define keylables_map1_1 (char *)" "
#define keylables_map1_2 (char *)" "
const unsigned short key_map1[] = {
1,2,3,4,5,6,7,8,9,10,0,
0,0,0,0,0,0,0,0,0,0,0,
0, 0,0,0,0,0,0,0,0,0,
0,0,0,0
};
/*
const unsigned short key_map1[] = {
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
35,36,40,39,42,34,23,42,43,44,
27,33,15,28,30,35,31,19,25,26,
ACTION_NONE, 11,29,14,16,17,18,20,21,22,
ACTION_NONE, 36,34,13,32,12,24,23,ACTION_NONE,ACTION_NONE,
ACTION_NONE, 41};
*/
/*
"A B C D E F G H I J"
11,12,13,14,15,16,17,18,19,20,
"K L M N O P Q R S T"
21,22,23,24,25,26,27,28,29,30,
"U V W X Y Z
31,32,33,34,35,36,37,36,39,40,
*/
#define keylables_map2_0 (char *)" "
#define keylables_map2_1 (char *)" "
#define keylables_map2_2 (char *)" "
const unsigned short key_map2[] = {
0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,
0, 0,0,0,0,0,0,0,0,0,
0,0,0,0
};
#define keylables_map3_0 (char *)" "
#define keylables_map3_1 (char *)" "
#define keylables_map3_2 (char *)" "
const unsigned short key_map3[] = {
0,0,0,0,0,0,0,0,0,0,0, // function keys
0, 0,0,0,0,0,0,0,0,0,0,
0, 0,0,0,0,0,0,0,0,0,
0,0,0,0
};
const unsigned short matkeys[] = {
0x020,0x120,0x220,0x320,0x420,0x408,0x308,0x208,0x108,0x008,0x002, // row 1
0x510,0x010,0x110,0x210,0x310,0x410,0x401,0x301,0x201,0x101,0x001, // row 2
0x520,0x102,0x202,0x302,0x402,0x404,0x304,0x204,0x104,0x004, // row 3
0x508,0x501,0x502,0x504 }; // cursor keys
#endif
#define MASK_JOY2_RIGHT 0x0001
#define MASK_JOY2_LEFT 0x0002
#define MASK_JOY2_UP 0x0004
#define MASK_JOY2_DOWN 0x0008
#define MASK_JOY2_BTN 0x0010
#define MASK_KEY_USER1 0x0020
#define MASK_KEY_USER2 0x0040
#define MASK_KEY_USER3 0x0080
#define MASK_JOY1_RIGHT 0x0100
#define MASK_JOY1_LEFT 0x0200
#define MASK_JOY1_UP 0x0400
#define MASK_JOY1_DOWN 0x0800
#define MASK_JOY1_BTN 0x1000
#define MASK_KEY_USER4 0x2000
#define MASK_OSKB 0x8000
extern void emu_init(void);
extern void emu_start(void);
extern void emu_resetSD(void);
extern void emu_printf(const char * text);
extern void emu_printi(int val);
extern void * emu_Malloc(int size);
extern void emu_Free(void * pt);
extern int emu_FileOpen(const char * filepath, const char * mode);
extern int emu_FileRead(void * buf, int size, int handler);
extern int emu_FileGetc(int handler);
extern int emu_FileSeek(int handler, int seek, int origin);
extern int emu_FileTell(int handler);
extern void emu_FileClose(int handler);
extern unsigned int emu_FileSize(const char * filepath);
extern unsigned int emu_LoadFile(const char * filepath, void * buf, int size);
extern void emu_SetPaletteEntry(unsigned char r, unsigned char g, unsigned char b, int index);
extern void emu_DrawScreen(unsigned char * VBuf, int width, int height, int stride);
extern void emu_DrawLine(unsigned char * VBuf, int width, int height, int line);
extern void emu_DrawLine8(unsigned char * VBuf, int width, int height, int line);
extern void emu_DrawLine16(unsigned short * VBuf, int width, int height, int line);
extern void emu_DrawVsync(void);
extern int emu_FrameSkip(void);
extern void * emu_LineBuffer(int line);
extern void emu_InitJoysticks(void);
extern int emu_SwapJoysticks(int statusOnly);
extern unsigned short emu_DebounceLocalKeys(void);
extern int emu_ReadKeys(void);
extern int emu_GetPad(void);
extern int emu_ReadAnalogJoyX(int min, int max);
extern int emu_ReadAnalogJoyY(int min, int max);
extern int emu_ReadI2CKeyboard(void);
extern void emu_KeyboardOnUp(int keymodifer, int key);
extern void emu_KeyboardOnDown(int keymodifer, int key);
extern void emu_sndPlaySound(int chan, int volume, int freq);
extern void emu_sndPlayBuzz(int size, int val);
extern void emu_sndInit();
extern void emu_resetus(void);
extern int emu_us(void);
extern int emu_setKeymap(int index);
extern void emu_FileTempInit(void);
extern void emu_FileTempRead(int addr, unsigned char * val, int n);
extern void emu_FileTempWrite(int addr, unsigned char val);
extern void emu_printh(int val);
#endif