MCUME/MCUME_esp32/esp5200/main/emuapi.h

148 wiersze
4.2 KiB
C

#ifndef EMUAPI_H
#define EMUAPI_H
#define INVX 1
//#define INVY 1
#define HAS_SND 1
#define CUSTOM_SND 1
//#define HAS_I2CKBD 1
//#define USE_WIRE 1
// Title: < >
#define TITLE " Atari5200 Emulator "
#define ROMSDIR "5200"
#define emu_Init(ROM) {at5_Init(); at5_Start(ROM);}
#define emu_Step(x) {at5_Step();}
#define emu_Input(x) {}
#define VID_FRAME_SKIP 0x1
#define PALETTE_SIZE 256
#define SINGLELINE_RENDERING 1
#define TFT_VBUFFER_YCROP 0
#define R32(rgb) ((rgb>>16)&0xff)
#define G32(rgb) ((rgb>>8)&0xff)
#define B32(rgb) (rgb & 0xff)
#define R16(rgb) ((rgb>>8)&0xf8)
#define G16(rgb) ((rgb>>3)&0xfc)
#define B16(rgb) ((rgb<<3)&0xf8)
#define ACTION_NONE 0
#define ACTION_MAXKBDVAL 225
#define ACTION_EXITKBD 128
#define ACTION_RUNTFT 129
#ifdef KEYMAP_PRESENT
#define TAREA_W_DEF 32
#define TAREA_H_DEF 32
#define TAREA_END 255
#define TAREA_NEW_ROW 254
#define TAREA_NEW_COL 253
#define TAREA_XY 252
#define TAREA_WH 251
#define KEYBOARD_X 120
#define KEYBOARD_Y 6
#define KEYBOARD_KEY_H 23
#define KEYBOARD_KEY_W 28
#define KEYBOARD_HIT_COLOR RGBVAL16(0xff,0x00,0x00)
const unsigned short keysw[] = {
TAREA_XY,KEYBOARD_X,KEYBOARD_Y,
TAREA_WH,KEYBOARD_KEY_W,KEYBOARD_KEY_H,
TAREA_NEW_ROW,28,28,28,
TAREA_NEW_COL,136,
TAREA_WH,KEYBOARD_KEY_W,KEYBOARD_KEY_H,
TAREA_NEW_ROW,28,28,28,
TAREA_NEW_ROW,28,28,28,
TAREA_NEW_ROW,28,28,28,
TAREA_NEW_ROW,28,28,28,
TAREA_END};
// These may be set to 1. The core handles clearing them.
// [BREAK] 0 [ # ] 1 [ 0 ] 2 [ * ] 3
// [RESET] 4 [ 9 ] 5 [ 8 ] 6 [ 7 ] 7
// [PAUSE] 8 [ 6 ] 9 [ 5 ] 10 [ 4 ] 11
// [START] 12 [ 3 ] 13 [ 2 ] 14 [ 1 ] 15
const unsigned short keys[] = {
12+1,8+1,4+1,
0,
15+1,14+1,13+1,
11+1,10+1,9+1,
7+1,6+1,9+1,
3+1,2+1,1+1
};
#ifdef HAS_I2CKBD
const unsigned short i2ckeys[] = {
0X0080,0X0008,0X0180,0X0108,0X0280,0X0208,0X0380,0X0308,0X0480,0X0408,
0, 0X0040,0X0004,0X0140,0X0104,0X0240,0X0204,0X0340,0X0304,0X0440,0X0404,
0, 0X0020,0X0002,0X0120,0X0102,0X0220,0X0202,0X0320,0X0302,0X0420,0X0402,
0X0010,0X0001,0X0110,0X0101,0X0210,0X0201,0X0310,0X0301,0X0410,0X0401,
};
#endif
#endif
#define MASK_JOY2_RIGHT 0x0001
#define MASK_JOY2_LEFT 0x0002
#define MASK_JOY2_UP 0x0004
#define MASK_JOY2_DOWN 0x0008
#define MASK_JOY2_BTN 0x0010
#define MASK_KEY_USER1 0x0020
#define MASK_KEY_USER2 0x0040
#define MASK_KEY_USER3 0x0080
#define MASK_JOY1_RIGHT 0x0100
#define MASK_JOY1_LEFT 0x0200
#define MASK_JOY1_UP 0x0400
#define MASK_JOY1_DOWN 0x0800
#define MASK_JOY1_BTN 0x1000
#define MASK_KEY_USER4 0x2000
extern void emu_init(void);
extern void emu_printf(char * text);
extern void emu_printi(int val);
extern void * emu_Malloc(int size);
extern void emu_Free(void * pt);
extern int emu_FileOpen(char * filename);
extern int emu_FileRead(char * buf, int size);
extern unsigned char emu_FileGetc(void);
extern int emu_FileSeek(int seek);
extern void emu_FileClose(void);
extern int emu_FileSize(char * filename);
extern int emu_LoadFile(char * filename, char * buf, int size);
extern int emu_LoadFileSeek(char * filename, char * buf, int size, int seek);
extern void emu_InitJoysticks(void);
extern int emu_SwapJoysticks(int statusOnly);
extern unsigned short emu_DebounceLocalKeys(void);
extern int emu_ReadKeys(void);
extern int emu_GetPad(void);
extern int emu_ReadAnalogJoyX(int min, int max);
extern int emu_ReadAnalogJoyY(int min, int max);
extern int emu_ReadI2CKeyboard(void);
extern int emu_setKeymap(int index);
extern void emu_sndInit();
extern void emu_sndPlaySound(int chan, int volume, int freq);
extern void emu_sndPlayBuzz(int size, int val);
extern void emu_SetPaletteEntry(unsigned char r, unsigned char g, unsigned char b, int index);
extern void emu_DrawScreen(unsigned char * VBuf, int width, int height, int stride);
extern void emu_DrawLine(unsigned char * VBuf, int width, int height, int line);
extern void emu_DrawVsync(void);
extern int emu_FrameSkip(void);
extern void * emu_LineBuffer(int line);
#endif