kopia lustrzana https://github.com/Jean-MarcHarvengt/MCUME
1327 wiersze
35 KiB
C++
1327 wiersze
35 KiB
C++
#include <Arduino.h>
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/*****************************************************************************\
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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This file is licensed under the Snes9x License.
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For further information, consult the LICENSE file in the root directory.
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\*****************************************************************************/
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// This file includes itself multiple times.
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// The other option would be to have 4 files, where A includes B, and B includes C 3 times, and C includes D 5 times.
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// Look for the following marker to find where the divisions are.
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// Top-level compilation.
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#ifndef _NEWTILE_CPP
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#define _NEWTILE_CPP
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// #pragma GCC optimize("Os")
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#include "snes9x.h"
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#include "ppu.h"
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#include "tile.h"
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static uint32 pixbit[8][16];
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static uint8 hrbit_odd[256];
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static uint8 hrbit_even[256];
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static SNESPixel BlackColourMap[256];
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static SNESPixel DirectColourMaps[8][256];
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static uint8 brightness_cap[64];
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static struct SLineMatrixData LineMatrixData[240];
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PROGMEM static uint8 mul_brightness[16][32] =
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{
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },
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{ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
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0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02 },
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{ 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02,
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0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04 },
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{ 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03,
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0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06 },
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{ 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04,
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0x04, 0x05, 0x05, 0x05, 0x05, 0x06, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08 },
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{ 0x00, 0x00, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05,
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0x05, 0x06, 0x06, 0x06, 0x07, 0x07, 0x07, 0x08, 0x08, 0x08, 0x09, 0x09, 0x09, 0x0a, 0x0a, 0x0a },
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{ 0x00, 0x00, 0x01, 0x01, 0x02, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06,
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0x06, 0x07, 0x07, 0x08, 0x08, 0x08, 0x09, 0x09, 0x0a, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0c },
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{ 0x00, 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07,
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0x07, 0x08, 0x08, 0x09, 0x09, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0e },
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{ 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x06, 0x07, 0x07, 0x08,
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0x09, 0x09, 0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0f, 0x0f, 0x10, 0x11 },
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{ 0x00, 0x01, 0x01, 0x02, 0x02, 0x03, 0x04, 0x04, 0x05, 0x05, 0x06, 0x07, 0x07, 0x08, 0x08, 0x09,
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0x0a, 0x0a, 0x0b, 0x0b, 0x0c, 0x0d, 0x0d, 0x0e, 0x0e, 0x0f, 0x10, 0x10, 0x11, 0x11, 0x12, 0x13 },
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{ 0x00, 0x01, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x09, 0x0a,
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0x0b, 0x0b, 0x0c, 0x0d, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11, 0x11, 0x12, 0x13, 0x13, 0x14, 0x15 },
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{ 0x00, 0x01, 0x01, 0x02, 0x03, 0x04, 0x04, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b,
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0x0c, 0x0c, 0x0d, 0x0e, 0x0f, 0x0f, 0x10, 0x11, 0x12, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17 },
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{ 0x00, 0x01, 0x02, 0x02, 0x03, 0x04, 0x05, 0x06, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b, 0x0c,
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0x0d, 0x0e, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x18, 0x19 },
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{ 0x00, 0x01, 0x02, 0x03, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0a, 0x0b, 0x0c, 0x0d,
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0x0e, 0x0f, 0x10, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x17, 0x18, 0x19, 0x1a, 0x1b },
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{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e,
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0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d },
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{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
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0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f }
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};
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void S9xInitTileRenderer (void)
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{
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memset(BlackColourMap, 0, 256 * sizeof(SNESPixel));
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S9xBuildDirectColourMaps();
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S9xFixColourBrightness();
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for (int i = 0; i < 16; i++)
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{
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uint32 b = 0;
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#ifdef LSB_FIRST
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if (i & 8) b |= 1;
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if (i & 4) b |= 1 << 8;
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if (i & 2) b |= 1 << 16;
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if (i & 1) b |= 1 << 24;
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#else
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if (i & 8) b |= 1 << 24;
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if (i & 4) b |= 1 << 16;
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if (i & 2) b |= 1 << 8;
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if (i & 1) b |= 1;
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#endif
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for (int bitshift = 0; bitshift < 8; bitshift++)
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pixbit[bitshift][i] = b << bitshift;
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}
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for (int i = 0; i < 256; i++)
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{
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uint32 m = 0;
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uint32 s = 0;
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if (i & 0x80) s |= 8;
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if (i & 0x40) m |= 8;
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if (i & 0x20) s |= 4;
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if (i & 0x10) m |= 4;
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if (i & 0x08) s |= 2;
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if (i & 0x04) m |= 2;
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if (i & 0x02) s |= 1;
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if (i & 0x01) m |= 1;
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hrbit_odd[i] = m;
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hrbit_even[i] = s;
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}
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}
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void S9xBuildDirectColourMaps (void)
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{
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IPPU.XB = (uint8 *)mul_brightness[PPU.Brightness];
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for (int p = 0; p < 8; p++)
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{
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for (int c = 0; c < 256; c++)
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{
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uint8 r = IPPU.XB[((c & 7) << 2) | ((p & 1) << 1)];
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uint8 g = IPPU.XB[((c & 0x38) >> 1) | (p & 2)];
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uint8 b = IPPU.XB[((c & 0xc0) >> 3) | (p & 4)];
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DirectColourMaps[p][c] = BUILD_PIXEL(r, g, b);
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//if ( DirectColourMaps[p][c] ) emu_printi(DirectColourMaps[p][c]);
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}
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}
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}
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void S9xFixColourBrightness (void)
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{
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IPPU.XB = (uint8 *)mul_brightness[PPU.Brightness];
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for (int i = 0; i < 64; i++)
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{
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if (i > IPPU.XB[0x1f])
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brightness_cap[i] = IPPU.XB[0x1f];
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else
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brightness_cap[i] = i;
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}
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for (int i = 0; i < 256; i++)
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{
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uint8 r = IPPU.XB[(PPU.CGDATA[i]) & 0x1f];
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uint8 g = IPPU.XB[(PPU.CGDATA[i] >> 5) & 0x1f];
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uint8 b = IPPU.XB[(PPU.CGDATA[i] >> 10) & 0x1f];
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IPPU.ScreenColors[i] = BUILD_PIXEL(r, g, b);
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}
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}
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void S9UpdateLineMatrix(int line)
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{
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struct SLineMatrixData *p = &LineMatrixData[line];
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p->MatrixA = PPU.MatrixA;
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p->MatrixB = PPU.MatrixB;
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p->MatrixC = PPU.MatrixC;
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p->MatrixD = PPU.MatrixD;
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p->CentreX = PPU.CentreX;
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p->CentreY = PPU.CentreY;
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p->M7HOFS = PPU.M7HOFS;
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p->M7VOFS = PPU.M7VOFS;
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}
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#define COLOR_ADD1_2(C1, C2) \
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((((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
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((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
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((C1) & (C2) & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK)
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#define COLOR_ADD_BRIGHTNESS1_2 COLOR_ADD1_2
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static inline uint16 COLOR_ADD_BRIGHTNESS(uint32 C1, uint32 C2)
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{
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return ((brightness_cap[ (C1 >> RED_SHIFT_BITS) + (C2 >> RED_SHIFT_BITS) ] << RED_SHIFT_BITS) |
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(brightness_cap[((C1 >> GREEN_SHIFT_BITS) & 0x1f) + ((C2 >> GREEN_SHIFT_BITS) & 0x1f)] << GREEN_SHIFT_BITS) |
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// Proper 15->16bit color conversion moves the high bit of green into the low bit.
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#if GREEN_SHIFT_BITS == 6
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((brightness_cap[((C1 >> 6) & 0x1f) + ((C2 >> 6) & 0x1f)] & 0x10) << 1) |
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#endif
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(brightness_cap[ (C1 & 0x1f) + (C2 & 0x1f)] ));
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}
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static inline uint16 COLOR_ADD(uint32 C1, uint32 C2)
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{
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const uint32 RED_MASK = 0x1F << RED_SHIFT_BITS;
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const uint32 GREEN_MASK = 0x1F << GREEN_SHIFT_BITS;
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const uint32 BLUE_MASK = 0x1F;
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int rb = C1 & (RED_MASK | BLUE_MASK);
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rb += C2 & (RED_MASK | BLUE_MASK);
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int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0));
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int g = (C1 & (GREEN_MASK)) + (C2 & (GREEN_MASK));
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int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f;
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uint16 retval = (rb & (RED_MASK | BLUE_MASK)) | (g & GREEN_MASK) | rgbsaturate;
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#if GREEN_SHIFT_BITS == 6
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retval |= (retval & 0x0400) >> 5;
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#endif
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return retval;
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}
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#define COLOR_SUB1_2(C1, C2) \
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GFX.ZERO[(((C1) | RGB_HI_BITS_MASKx2) - \
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((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1]
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static inline uint16 COLOR_SUB (uint32 C1, uint32 C2)
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{
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int rb1 = (C1 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | ((0x20 << 0) | (0x20 << RED_SHIFT_BITS));
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int rb2 = C2 & (THIRD_COLOR_MASK | FIRST_COLOR_MASK);
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int rb = rb1 - rb2;
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int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0));
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int g = ((C1 & (SECOND_COLOR_MASK)) | (0x20 << GREEN_SHIFT_BITS)) - (C2 & (SECOND_COLOR_MASK));
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int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f;
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uint16 retval = ((rb & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | (g & SECOND_COLOR_MASK)) & rgbsaturate;
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#if GREEN_SHIFT_BITS == 6
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retval |= (retval & 0x0400) >> 5;
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#endif
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return retval;
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}
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// Here are the tile converters, selected by S9xSelectTileConverter().
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// Really, except for the definition of DOBIT and the number of times it is called, they're all the same.
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#define DOBIT(n, i) \
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if ((pix = *(tp + (n)))) \
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{ \
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p1 |= pixbit[(i)][pix >> 4]; \
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p2 |= pixbit[(i)][pix & 0xf]; \
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}
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static uint8 ConvertTile2 (uint8 *pCache, uint32 TileAddr, uint32 Unused)
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{
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uint8 *tp = &Memory.VRAM[TileAddr];
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uint32 *p = (uint32 *) pCache;
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uint32 non_zero = 0;
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for (int line = 8; line != 0; line--, tp += 2)
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{
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uint32 p1 = 0;
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uint32 p2 = 0;
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uint32 pix;
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DOBIT( 0, 0);
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DOBIT( 1, 1);
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*p++ = p1;
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*p++ = p2;
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non_zero |= p1 | p2;
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}
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return (non_zero ? TRUE : BLANK_TILE);
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}
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static uint8 ConvertTile4 (uint8 *pCache, uint32 TileAddr, uint32 Unused)
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{
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uint8 *tp = &Memory.VRAM[TileAddr];
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uint32 *p = (uint32 *) pCache;
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uint32 non_zero = 0;
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for (int line = 8; line != 0; line--, tp += 2)
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{
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uint32 p1 = 0;
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uint32 p2 = 0;
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uint32 pix;
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DOBIT( 0, 0);
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DOBIT( 1, 1);
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DOBIT(16, 2);
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DOBIT(17, 3);
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*p++ = p1;
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*p++ = p2;
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non_zero |= p1 | p2;
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}
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return (non_zero ? TRUE : BLANK_TILE);
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}
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static uint8 ConvertTile8 (uint8 *pCache, uint32 TileAddr, uint32 Unused)
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{
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uint8 *tp = &Memory.VRAM[TileAddr];
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uint32 *p = (uint32 *) pCache;
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uint32 non_zero = 0;
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for (int line = 8; line != 0; line--, tp += 2)
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{
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uint32 p1 = 0;
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uint32 p2 = 0;
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uint32 pix;
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DOBIT( 0, 0);
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DOBIT( 1, 1);
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DOBIT(16, 2);
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DOBIT(17, 3);
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DOBIT(32, 4);
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DOBIT(33, 5);
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DOBIT(48, 6);
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DOBIT(49, 7);
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*p++ = p1;
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*p++ = p2;
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non_zero |= p1 | p2;
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}
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return (non_zero ? TRUE : BLANK_TILE);
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}
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#undef DOBIT
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#define DOBIT(n, i) \
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if ((pix = hrbit_odd[*(tp1 + (n))])) \
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p1 |= pixbit[(i)][pix]; \
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if ((pix = hrbit_odd[*(tp2 + (n))])) \
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p2 |= pixbit[(i)][pix];
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static uint8 ConvertTile2h_odd (uint8 *pCache, uint32 TileAddr, uint32 Tile)
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{
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uint8 *tp1 = &Memory.VRAM[TileAddr], *tp2;
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uint32 *p = (uint32 *) pCache;
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uint32 non_zero = 0;
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if (Tile == 0x3ff)
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tp2 = tp1 - (0x3ff << 4);
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else
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tp2 = tp1 + (1 << 4);
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for (int line = 8; line != 0; line--, tp1 += 2, tp2 += 2)
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{
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uint32 p1 = 0;
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uint32 p2 = 0;
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uint32 pix;
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DOBIT( 0, 0);
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DOBIT( 1, 1);
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*p++ = p1;
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*p++ = p2;
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non_zero |= p1 | p2;
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}
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return (non_zero ? TRUE : BLANK_TILE);
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}
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static uint8 ConvertTile4h_odd (uint8 *pCache, uint32 TileAddr, uint32 Tile)
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{
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uint8 *tp1 = &Memory.VRAM[TileAddr], *tp2;
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uint32 *p = (uint32 *) pCache;
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uint32 non_zero = 0;
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if (Tile == 0x3ff)
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tp2 = tp1 - (0x3ff << 5);
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else
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tp2 = tp1 + (1 << 5);
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for (int line = 8; line != 0; line--, tp1 += 2, tp2 += 2)
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{
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uint32 p1 = 0;
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uint32 p2 = 0;
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uint8 pix;
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DOBIT( 0, 0);
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DOBIT( 1, 1);
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DOBIT(16, 2);
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DOBIT(17, 3);
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*p++ = p1;
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*p++ = p2;
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non_zero |= p1 | p2;
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}
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return (non_zero ? TRUE : BLANK_TILE);
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}
|
|
|
|
#undef DOBIT
|
|
|
|
#define DOBIT(n, i) \
|
|
if ((pix = hrbit_even[*(tp1 + (n))])) \
|
|
p1 |= pixbit[(i)][pix]; \
|
|
if ((pix = hrbit_even[*(tp2 + (n))])) \
|
|
p2 |= pixbit[(i)][pix];
|
|
|
|
static uint8 ConvertTile2h_even (uint8 *pCache, uint32 TileAddr, uint32 Tile)
|
|
{
|
|
uint8 *tp1 = &Memory.VRAM[TileAddr], *tp2;
|
|
uint32 *p = (uint32 *) pCache;
|
|
uint32 non_zero = 0;
|
|
|
|
if (Tile == 0x3ff)
|
|
tp2 = tp1 - (0x3ff << 4);
|
|
else
|
|
tp2 = tp1 + (1 << 4);
|
|
|
|
for (int line = 8; line != 0; line--, tp1 += 2, tp2 += 2)
|
|
{
|
|
uint32 p1 = 0;
|
|
uint32 p2 = 0;
|
|
uint32 pix;
|
|
|
|
DOBIT( 0, 0);
|
|
DOBIT( 1, 1);
|
|
*p++ = p1;
|
|
*p++ = p2;
|
|
non_zero |= p1 | p2;
|
|
}
|
|
|
|
return (non_zero ? TRUE : BLANK_TILE);
|
|
}
|
|
|
|
static uint8 ConvertTile4h_even (uint8 *pCache, uint32 TileAddr, uint32 Tile)
|
|
{
|
|
uint8 *tp1 = &Memory.VRAM[TileAddr], *tp2;
|
|
uint32 *p = (uint32 *) pCache;
|
|
uint32 non_zero = 0;
|
|
|
|
if (Tile == 0x3ff)
|
|
tp2 = tp1 - (0x3ff << 5);
|
|
else
|
|
tp2 = tp1 + (1 << 5);
|
|
|
|
for (int line = 8; line != 0; line--, tp1 += 2, tp2 += 2)
|
|
{
|
|
uint32 p1 = 0;
|
|
uint32 p2 = 0;
|
|
uint32 pix;
|
|
|
|
DOBIT( 0, 0);
|
|
DOBIT( 1, 1);
|
|
DOBIT(16, 2);
|
|
DOBIT(17, 3);
|
|
*p++ = p1;
|
|
*p++ = p2;
|
|
non_zero |= p1 | p2;
|
|
}
|
|
|
|
return (non_zero ? TRUE : BLANK_TILE);
|
|
}
|
|
|
|
#undef DOBIT
|
|
|
|
// First-level include: Get all the renderers.
|
|
#include "tile.cpp"
|
|
|
|
// Functions to select which converter and renderer to use.
|
|
|
|
void S9xSelectTileRenderers (int BGMode, bool8 sub, bool8 obj)
|
|
{
|
|
void (**DT) (uint32, uint32, uint32, uint32);
|
|
void (**DCT) (uint32, uint32, uint32, uint32, uint32, uint32);
|
|
void (**DMP) (uint32, uint32, uint32, uint32, uint32, uint32);
|
|
void (**DB) (uint32, uint32, uint32);
|
|
void (**DM7BG1) (uint32, uint32, int);
|
|
void (**DM7BG2) (uint32, uint32, int);
|
|
bool8 M7M1, M7M2;
|
|
|
|
M7M1 = PPU.BGMosaic[0] && PPU.Mosaic > 1;
|
|
M7M2 = PPU.BGMosaic[1] && PPU.Mosaic > 1;
|
|
|
|
DT = Renderers_DrawTile16Normal1x1;
|
|
DCT = Renderers_DrawClippedTile16Normal1x1;
|
|
DMP = Renderers_DrawMosaicPixel16Normal1x1;
|
|
DB = Renderers_DrawBackdrop16Normal1x1;
|
|
DM7BG1 = M7M1 ? Renderers_DrawMode7MosaicBG1Normal1x1 : Renderers_DrawMode7BG1Normal1x1;
|
|
DM7BG2 = M7M2 ? Renderers_DrawMode7MosaicBG2Normal1x1 : Renderers_DrawMode7BG2Normal1x1;
|
|
|
|
GFX.DrawTileNomath = DT[0];
|
|
GFX.DrawClippedTileNomath = DCT[0];
|
|
GFX.DrawMosaicPixelNomath = DMP[0];
|
|
GFX.DrawBackdropNomath = DB[0];
|
|
GFX.DrawMode7BG1Nomath = DM7BG1[0];
|
|
GFX.DrawMode7BG2Nomath = DM7BG2[0];
|
|
|
|
int i = 0;
|
|
|
|
if (Settings.Transparency)
|
|
{
|
|
i = (Memory.PPU_IO[0x131] & 0x80) ? 4 : 1;
|
|
if (Memory.PPU_IO[0x131] & 0x40)
|
|
{
|
|
i++;
|
|
if (Memory.PPU_IO[0x130] & 2)
|
|
i++;
|
|
}
|
|
if (IPPU.MaxBrightness != 0xf)
|
|
{
|
|
if (i == 1)
|
|
i = 7;
|
|
else if (i == 3)
|
|
i = 8;
|
|
}
|
|
}
|
|
|
|
GFX.DrawTileMath = DT[i];
|
|
GFX.DrawClippedTileMath = DCT[i];
|
|
GFX.DrawMosaicPixelMath = DMP[i];
|
|
GFX.DrawBackdropMath = DB[i];
|
|
GFX.DrawMode7BG1Math = DM7BG1[i];
|
|
GFX.DrawMode7BG2Math = DM7BG2[i];
|
|
}
|
|
|
|
void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
|
|
{
|
|
switch (depth)
|
|
{
|
|
case 8:
|
|
BG.ConvertTile = BG.ConvertTileFlip = ConvertTile8;
|
|
BG.Buffered = BG.BufferedFlip = TILE_8BIT;
|
|
BG.TileShift = 6;
|
|
BG.PaletteShift = 0;
|
|
BG.PaletteMask = 0;
|
|
BG.DirectColourMode = Memory.PPU_IO[0x130] & 1;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
if (hires)
|
|
{
|
|
if (sub || mosaic)
|
|
{
|
|
BG.ConvertTile = ConvertTile4h_even;
|
|
BG.Buffered = TILE_4BIT_EVEN;
|
|
BG.ConvertTileFlip = ConvertTile4h_odd;
|
|
BG.BufferedFlip = TILE_4BIT_ODD;
|
|
}
|
|
else
|
|
{
|
|
BG.ConvertTile = ConvertTile4h_odd;
|
|
BG.Buffered = TILE_4BIT_ODD;
|
|
BG.ConvertTileFlip = ConvertTile4h_even;
|
|
BG.BufferedFlip = TILE_4BIT_EVEN;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BG.ConvertTile = BG.ConvertTileFlip = ConvertTile4;
|
|
BG.Buffered = BG.BufferedFlip = TILE_4BIT;
|
|
}
|
|
|
|
BG.TileShift = 5;
|
|
BG.PaletteShift = 10 - 4;
|
|
BG.PaletteMask = 7 << 4;
|
|
BG.DirectColourMode = FALSE;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
if (hires)
|
|
{
|
|
if (sub || mosaic)
|
|
{
|
|
BG.ConvertTile = ConvertTile2h_even;
|
|
BG.Buffered = TILE_2BIT_EVEN;
|
|
BG.ConvertTileFlip = ConvertTile2h_odd;
|
|
BG.BufferedFlip = TILE_2BIT_ODD;
|
|
}
|
|
else
|
|
{
|
|
BG.ConvertTile = ConvertTile2h_odd;
|
|
BG.Buffered = TILE_2BIT_ODD;
|
|
BG.ConvertTileFlip = ConvertTile2h_even;
|
|
BG.BufferedFlip = TILE_2BIT_EVEN;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BG.ConvertTile = BG.ConvertTileFlip = ConvertTile2;
|
|
BG.Buffered = BG.BufferedFlip = TILE_2BIT;
|
|
}
|
|
|
|
BG.TileShift = 4;
|
|
BG.PaletteShift = 10 - 2;
|
|
BG.PaletteMask = 7 << 2;
|
|
BG.DirectColourMode = FALSE;
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
#else
|
|
#ifndef NAME1 // First-level: Get all the renderers.
|
|
/*****************************************************************************/
|
|
|
|
#define GET_CACHED_TILE() \
|
|
uint32 TileNumber; \
|
|
uint32 TileAddr = BG.TileAddress + ((Tile & 0x3ff) << BG.TileShift); \
|
|
if (Tile & 0x100) \
|
|
TileAddr += BG.NameSelect; \
|
|
TileAddr &= 0xffff; \
|
|
TileNumber = TileAddr >> BG.TileShift; \
|
|
pCache = &IPPU.TileCacheData[TileNumber << 6]; \
|
|
if (Tile & H_FLIP) \
|
|
{ \
|
|
if (IPPU.TileCache[TileNumber] != (BG.BufferedFlip|TILE_CACHE_VALID|TILE_CACHE_FLIP)) { \
|
|
if (BG.ConvertTileFlip(pCache, TileAddr, Tile & 0x3ff) == BLANK_TILE) \
|
|
IPPU.TileCache[TileNumber] = BG.BufferedFlip|TILE_CACHE_VALID|TILE_CACHE_BLANK|TILE_CACHE_FLIP; \
|
|
else \
|
|
IPPU.TileCache[TileNumber] = BG.BufferedFlip|TILE_CACHE_VALID|TILE_CACHE_FLIP; \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
if (IPPU.TileCache[TileNumber] != (BG.Buffered|TILE_CACHE_VALID)) { \
|
|
if (BG.ConvertTile(pCache, TileAddr, Tile & 0x3ff) == BLANK_TILE) \
|
|
IPPU.TileCache[TileNumber] = BG.Buffered|TILE_CACHE_VALID|TILE_CACHE_BLANK; \
|
|
else \
|
|
IPPU.TileCache[TileNumber] = BG.Buffered|TILE_CACHE_VALID; \
|
|
} \
|
|
}
|
|
|
|
#define IS_BLANK_TILE() \
|
|
(IPPU.TileCache[TileNumber] & TILE_CACHE_BLANK)
|
|
|
|
#define SELECT_PALETTE() \
|
|
if (BG.DirectColourMode) \
|
|
{ \
|
|
GFX.RealScreenColors = DirectColourMaps[(Tile >> 10) & 7]; \
|
|
} \
|
|
else \
|
|
GFX.RealScreenColors = &IPPU.ScreenColors[((Tile >> BG.PaletteShift) & BG.PaletteMask) + BG.StartPalette]; \
|
|
GFX.ScreenColors = GFX.ClipColors ? BlackColourMap : GFX.RealScreenColors
|
|
|
|
#define NOMATH(Op, Main, Sub, SD) \
|
|
(Main)
|
|
|
|
#define REGMATH(Op, Main, Sub, SD) \
|
|
(COLOR_##Op((Main), ((SD) & 0x20) ? (Sub) : GFX.FixedColour))
|
|
|
|
#define MATHF1_2(Op, Main, Sub, SD) \
|
|
(GFX.ClipColors ? (COLOR_##Op((Main), GFX.FixedColour)) : (COLOR_##Op##1_2((Main), GFX.FixedColour)))
|
|
|
|
#define MATHS1_2(Op, Main, Sub, SD) \
|
|
(GFX.ClipColors ? REGMATH(Op, Main, Sub, SD) : (((SD) & 0x20) ? COLOR_##Op##1_2((Main), (Sub)) : COLOR_##Op((Main), GFX.FixedColour)))
|
|
|
|
// Basic routine to render an unclipped tile.
|
|
// Input parameters:
|
|
// DRAW_PIXEL(N, M) is a routine to actually draw the pixel. N is the pixel in the row to draw,
|
|
// and M is a test which if false means the pixel should be skipped.
|
|
// Z1 is the "draw if Z1 > cur_depth".
|
|
// Z2 is the "cur_depth = new_depth". OBJ need the two separate.
|
|
// Pix is the pixel to draw.
|
|
|
|
#define Z1 GFX.Z1
|
|
#define Z2 GFX.Z2
|
|
|
|
#define DRAW_TILE() \
|
|
uint8 *pCache; \
|
|
int32 l; \
|
|
uint8 *bp, Pix; \
|
|
\
|
|
GET_CACHED_TILE(); \
|
|
if (IS_BLANK_TILE()) \
|
|
return; \
|
|
SELECT_PALETTE(); \
|
|
\
|
|
if (!(Tile & (V_FLIP | H_FLIP))) \
|
|
{ \
|
|
bp = pCache + StartLine; \
|
|
OFFSET_IN_LINE; \
|
|
for (l = LineCount; l > 0; l--, bp += 8, Offset += GFX.PPL) \
|
|
{ \
|
|
for (int x = 0; x < 8; x++) { \
|
|
DRAW_PIXEL(x, Pix = bp[x]); \
|
|
} \
|
|
} \
|
|
} \
|
|
else \
|
|
if (!(Tile & V_FLIP)) \
|
|
{ \
|
|
bp = pCache + StartLine; \
|
|
OFFSET_IN_LINE; \
|
|
for (l = LineCount; l > 0; l--, bp += 8, Offset += GFX.PPL) \
|
|
{ \
|
|
for (int x = 0; x < 8; x++) { \
|
|
DRAW_PIXEL(x, Pix = bp[7 - x]); \
|
|
} \
|
|
} \
|
|
} \
|
|
else \
|
|
if (!(Tile & H_FLIP)) \
|
|
{ \
|
|
bp = pCache + 56 - StartLine; \
|
|
OFFSET_IN_LINE; \
|
|
for (l = LineCount; l > 0; l--, bp -= 8, Offset += GFX.PPL) \
|
|
{ \
|
|
for (int x = 0; x < 8; x++) { \
|
|
DRAW_PIXEL(x, Pix = bp[x]); \
|
|
} \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
bp = pCache + 56 - StartLine; \
|
|
OFFSET_IN_LINE; \
|
|
for (l = LineCount; l > 0; l--, bp -= 8, Offset += GFX.PPL) \
|
|
{ \
|
|
for (int x = 0; x < 8; x++) { \
|
|
DRAW_PIXEL(x, Pix = bp[7 - x]); \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
#define NAME1 DrawTile16
|
|
#define ARGS uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount
|
|
|
|
// Second-level include: Get the DrawTile16 renderers.
|
|
|
|
#include "tile.cpp"
|
|
|
|
#undef NAME1
|
|
#undef ARGS
|
|
#undef DRAW_TILE
|
|
#undef Z1
|
|
#undef Z2
|
|
|
|
// Basic routine to render a clipped tile. Inputs same as above.
|
|
|
|
#define Z1 GFX.Z1
|
|
#define Z2 GFX.Z2
|
|
|
|
#define DRAW_TILE() \
|
|
uint8 *pCache; \
|
|
int32 l; \
|
|
uint8 *bp, Pix, w; \
|
|
\
|
|
GET_CACHED_TILE(); \
|
|
if (IS_BLANK_TILE()) \
|
|
return; \
|
|
SELECT_PALETTE(); \
|
|
\
|
|
if (!(Tile & (V_FLIP | H_FLIP))) \
|
|
{ \
|
|
bp = pCache + StartLine; \
|
|
OFFSET_IN_LINE; \
|
|
for (l = LineCount; l > 0; l--, bp += 8 , Offset += GFX.PPL) \
|
|
{ \
|
|
w = Width; \
|
|
switch (StartPixel) \
|
|
{ \
|
|
case 0: DRAW_PIXEL(0, Pix = bp[0]); if (!--w) break; /* Fall through */ \
|
|
case 1: DRAW_PIXEL(1, Pix = bp[1]); if (!--w) break; /* Fall through */ \
|
|
case 2: DRAW_PIXEL(2, Pix = bp[2]); if (!--w) break; /* Fall through */ \
|
|
case 3: DRAW_PIXEL(3, Pix = bp[3]); if (!--w) break; /* Fall through */ \
|
|
case 4: DRAW_PIXEL(4, Pix = bp[4]); if (!--w) break; /* Fall through */ \
|
|
case 5: DRAW_PIXEL(5, Pix = bp[5]); if (!--w) break; /* Fall through */ \
|
|
case 6: DRAW_PIXEL(6, Pix = bp[6]); if (!--w) break; /* Fall through */ \
|
|
case 7: DRAW_PIXEL(7, Pix = bp[7]); break; \
|
|
} \
|
|
} \
|
|
} \
|
|
else \
|
|
if (!(Tile & V_FLIP)) \
|
|
{ \
|
|
bp = pCache + StartLine; \
|
|
OFFSET_IN_LINE; \
|
|
for (l = LineCount; l > 0; l--, bp += 8, Offset += GFX.PPL) \
|
|
{ \
|
|
w = Width; \
|
|
switch (StartPixel) \
|
|
{ \
|
|
case 0: DRAW_PIXEL(0, Pix = bp[7]); if (!--w) break; /* Fall through */ \
|
|
case 1: DRAW_PIXEL(1, Pix = bp[6]); if (!--w) break; /* Fall through */ \
|
|
case 2: DRAW_PIXEL(2, Pix = bp[5]); if (!--w) break; /* Fall through */ \
|
|
case 3: DRAW_PIXEL(3, Pix = bp[4]); if (!--w) break; /* Fall through */ \
|
|
case 4: DRAW_PIXEL(4, Pix = bp[3]); if (!--w) break; /* Fall through */ \
|
|
case 5: DRAW_PIXEL(5, Pix = bp[2]); if (!--w) break; /* Fall through */ \
|
|
case 6: DRAW_PIXEL(6, Pix = bp[1]); if (!--w) break; /* Fall through */ \
|
|
case 7: DRAW_PIXEL(7, Pix = bp[0]); break; \
|
|
} \
|
|
} \
|
|
} \
|
|
else \
|
|
if (!(Tile & H_FLIP)) \
|
|
{ \
|
|
bp = pCache + 56 - StartLine; \
|
|
OFFSET_IN_LINE; \
|
|
for (l = LineCount; l > 0; l--, bp -= 8, Offset += GFX.PPL) \
|
|
{ \
|
|
w = Width; \
|
|
switch (StartPixel) \
|
|
{ \
|
|
case 0: DRAW_PIXEL(0, Pix = bp[0]); if (!--w) break; /* Fall through */ \
|
|
case 1: DRAW_PIXEL(1, Pix = bp[1]); if (!--w) break; /* Fall through */ \
|
|
case 2: DRAW_PIXEL(2, Pix = bp[2]); if (!--w) break; /* Fall through */ \
|
|
case 3: DRAW_PIXEL(3, Pix = bp[3]); if (!--w) break; /* Fall through */ \
|
|
case 4: DRAW_PIXEL(4, Pix = bp[4]); if (!--w) break; /* Fall through */ \
|
|
case 5: DRAW_PIXEL(5, Pix = bp[5]); if (!--w) break; /* Fall through */ \
|
|
case 6: DRAW_PIXEL(6, Pix = bp[6]); if (!--w) break; /* Fall through */ \
|
|
case 7: DRAW_PIXEL(7, Pix = bp[7]); break; \
|
|
} \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
bp = pCache + 56 - StartLine; \
|
|
OFFSET_IN_LINE; \
|
|
for (l = LineCount; l > 0; l--, bp -= 8, Offset += GFX.PPL) \
|
|
{ \
|
|
w = Width; \
|
|
switch (StartPixel) \
|
|
{ \
|
|
case 0: DRAW_PIXEL(0, Pix = bp[7]); if (!--w) break; /* Fall through */ \
|
|
case 1: DRAW_PIXEL(1, Pix = bp[6]); if (!--w) break; /* Fall through */ \
|
|
case 2: DRAW_PIXEL(2, Pix = bp[5]); if (!--w) break; /* Fall through */ \
|
|
case 3: DRAW_PIXEL(3, Pix = bp[4]); if (!--w) break; /* Fall through */ \
|
|
case 4: DRAW_PIXEL(4, Pix = bp[3]); if (!--w) break; /* Fall through */ \
|
|
case 5: DRAW_PIXEL(5, Pix = bp[2]); if (!--w) break; /* Fall through */ \
|
|
case 6: DRAW_PIXEL(6, Pix = bp[1]); if (!--w) break; /* Fall through */ \
|
|
case 7: DRAW_PIXEL(7, Pix = bp[0]); break; \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
#define NAME1 DrawClippedTile16
|
|
#define ARGS uint32 Tile, uint32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount
|
|
|
|
// Second-level include: Get the DrawClippedTile16 renderers.
|
|
|
|
#include "tile.cpp"
|
|
|
|
#undef NAME1
|
|
#undef ARGS
|
|
#undef DRAW_TILE
|
|
#undef Z1
|
|
#undef Z2
|
|
|
|
// Basic routine to render a single mosaic pixel.
|
|
// DRAW_PIXEL, Z1, Z2 and Pix are the same as above
|
|
|
|
#define Z1 GFX.Z1
|
|
#define Z2 GFX.Z2
|
|
|
|
#define DRAW_TILE() \
|
|
uint8 *pCache; \
|
|
int32 l, w; \
|
|
uint8 Pix; \
|
|
\
|
|
GET_CACHED_TILE(); \
|
|
if (IS_BLANK_TILE()) \
|
|
return; \
|
|
SELECT_PALETTE(); \
|
|
\
|
|
if (Tile & H_FLIP) \
|
|
StartPixel = 7 - StartPixel; \
|
|
\
|
|
if (Tile & V_FLIP) \
|
|
Pix = pCache[56 - StartLine + StartPixel]; \
|
|
else \
|
|
Pix = pCache[StartLine + StartPixel]; \
|
|
\
|
|
if (Pix) \
|
|
{ \
|
|
OFFSET_IN_LINE; \
|
|
for (l = LineCount; l > 0; l--, Offset += GFX.PPL) \
|
|
{ \
|
|
for (w = Width - 1; w >= 0; w--) \
|
|
DRAW_PIXEL(w, 1); \
|
|
} \
|
|
}
|
|
|
|
#define NAME1 DrawMosaicPixel16
|
|
#define ARGS uint32 Tile, uint32 Offset, uint32 StartLine, uint32 StartPixel, uint32 Width, uint32 LineCount
|
|
|
|
// Second-level include: Get the DrawMosaicPixel16 renderers.
|
|
|
|
#include "tile.cpp"
|
|
|
|
#undef NAME1
|
|
#undef ARGS
|
|
#undef DRAW_TILE
|
|
#undef Z1
|
|
#undef Z2
|
|
|
|
// Basic routine to render the backdrop.
|
|
// DRAW_PIXEL is the same as above
|
|
// (or interlace at all, really).
|
|
// The backdrop is always depth = 1, so Z1 = Z2 = 1. And backdrop is always color 0.
|
|
|
|
#define Z1 1
|
|
#define Z2 1
|
|
#define Pix 0
|
|
|
|
#define DRAW_TILE() \
|
|
uint32 l, x; \
|
|
\
|
|
GFX.RealScreenColors = IPPU.ScreenColors; \
|
|
GFX.ScreenColors = GFX.ClipColors ? BlackColourMap : GFX.RealScreenColors; \
|
|
\
|
|
OFFSET_IN_LINE; \
|
|
for (l = GFX.StartY; l <= GFX.EndY; l++, Offset += GFX.PPL) \
|
|
{ \
|
|
for (x = Left; x < Right; x++) \
|
|
DRAW_PIXEL(x, 1); \
|
|
}
|
|
|
|
#define NAME1 DrawBackdrop16
|
|
#define ARGS uint32 Offset, uint32 Left, uint32 Right
|
|
|
|
// Second-level include: Get the DrawBackdrop16 renderers.
|
|
|
|
#include "tile.cpp"
|
|
|
|
#undef NAME1
|
|
#undef ARGS
|
|
#undef DRAW_TILE
|
|
#undef Pix
|
|
#undef Z1
|
|
#undef Z2
|
|
|
|
// Basic routine to render a chunk of a Mode 7 BG.
|
|
// We get some new parameters, so we can use the same DRAW_TILE to do BG1 or BG2:
|
|
// DCMODE tests if Direct Color should apply.
|
|
// BG is the BG, so we use the right clip window.
|
|
// MASK is 0xff or 0x7f, the 'color' portion of the pixel.
|
|
// We define Z1/Z2 to either be constant 5 or to vary depending on the 'priority' portion of the pixel.
|
|
|
|
#define CLIP_10_BIT_SIGNED(a) (((a) & 0x2000) ? ((a) | ~0x3ff) : ((a) & 0x3ff))
|
|
|
|
#define Z1 (D + 7)
|
|
#define Z2 (D + 7)
|
|
#define MASK 0xff
|
|
#define DCMODE (Memory.PPU_IO[0x130] & 1)
|
|
#define BG 0
|
|
|
|
#define DRAW_TILE_NORMAL() \
|
|
uint8 *VRAM1 = Memory.VRAM + 1; \
|
|
\
|
|
if (DCMODE) \
|
|
{ \
|
|
GFX.RealScreenColors = DirectColourMaps[0]; \
|
|
} \
|
|
else \
|
|
GFX.RealScreenColors = IPPU.ScreenColors; \
|
|
\
|
|
GFX.ScreenColors = GFX.ClipColors ? BlackColourMap : GFX.RealScreenColors; \
|
|
\
|
|
int aa, cc; \
|
|
int startx; \
|
|
\
|
|
uint32 Offset = GFX.StartY * GFX.PPL; \
|
|
struct SLineMatrixData *l = &LineMatrixData[GFX.StartY]; \
|
|
\
|
|
OFFSET_IN_LINE; \
|
|
for (uint32 Line = GFX.StartY; Line <= GFX.EndY; Line++, Offset += GFX.PPL, l++) \
|
|
{ \
|
|
int yy, starty; \
|
|
\
|
|
int32 HOffset = ((int32) l->M7HOFS << 19) >> 19; \
|
|
int32 VOffset = ((int32) l->M7VOFS << 19) >> 19; \
|
|
\
|
|
int32 CentreX = ((int32) l->CentreX << 19) >> 19; \
|
|
int32 CentreY = ((int32) l->CentreY << 19) >> 19; \
|
|
\
|
|
if (PPU.Mode7VFlip) \
|
|
starty = 255 - (int) (Line + 1); \
|
|
else \
|
|
starty = Line + 1; \
|
|
\
|
|
yy = CLIP_10_BIT_SIGNED(VOffset - CentreY); \
|
|
\
|
|
int BB = ((l->MatrixB * starty) & ~63) + ((l->MatrixB * yy) & ~63) + (CentreX << 8); \
|
|
int DD = ((l->MatrixD * starty) & ~63) + ((l->MatrixD * yy) & ~63) + (CentreY << 8); \
|
|
\
|
|
if (PPU.Mode7HFlip) \
|
|
{ \
|
|
startx = Right - 1; \
|
|
aa = -l->MatrixA; \
|
|
cc = -l->MatrixC; \
|
|
} \
|
|
else \
|
|
{ \
|
|
startx = Left; \
|
|
aa = l->MatrixA; \
|
|
cc = l->MatrixC; \
|
|
} \
|
|
\
|
|
int xx = CLIP_10_BIT_SIGNED(HOffset - CentreX); \
|
|
int AA = l->MatrixA * startx + ((l->MatrixA * xx) & ~63); \
|
|
int CC = l->MatrixC * startx + ((l->MatrixC * xx) & ~63); \
|
|
\
|
|
uint8 Pix; \
|
|
\
|
|
if (!PPU.Mode7Repeat) \
|
|
{ \
|
|
for (uint32 x = Left; x < Right; x++, AA += aa, CC += cc) \
|
|
{ \
|
|
int X = ((AA + BB) >> 8) & 0x3ff; \
|
|
int Y = ((CC + DD) >> 8) & 0x3ff; \
|
|
\
|
|
uint8 *TileData = VRAM1 + (Memory.VRAM[((Y & ~7) << 5) + ((X >> 2) & ~1)] << 7); \
|
|
uint8 b = *(TileData + ((Y & 7) << 4) + ((X & 7) << 1)); \
|
|
\
|
|
DRAW_PIXEL(x, Pix = (b & MASK)); \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
for (uint32 x = Left; x < Right; x++, AA += aa, CC += cc) \
|
|
{ \
|
|
int X = ((AA + BB) >> 8); \
|
|
int Y = ((CC + DD) >> 8); \
|
|
\
|
|
uint8 b; \
|
|
\
|
|
if (((X | Y) & ~0x3ff) == 0) \
|
|
{ \
|
|
uint8 *TileData = VRAM1 + (Memory.VRAM[((Y & ~7) << 5) + ((X >> 2) & ~1)] << 7); \
|
|
b = *(TileData + ((Y & 7) << 4) + ((X & 7) << 1)); \
|
|
} \
|
|
else \
|
|
if (PPU.Mode7Repeat == 3) \
|
|
b = *(VRAM1 + ((Y & 7) << 4) + ((X & 7) << 1)); \
|
|
else \
|
|
continue; \
|
|
\
|
|
DRAW_PIXEL(x, Pix = (b & MASK)); \
|
|
} \
|
|
} \
|
|
}
|
|
|
|
#define DRAW_TILE_MOSAIC() \
|
|
uint8 *VRAM1 = Memory.VRAM + 1; \
|
|
\
|
|
if (DCMODE) \
|
|
{ \
|
|
GFX.RealScreenColors = DirectColourMaps[0]; \
|
|
} \
|
|
else \
|
|
GFX.RealScreenColors = IPPU.ScreenColors; \
|
|
\
|
|
GFX.ScreenColors = GFX.ClipColors ? BlackColourMap : GFX.RealScreenColors; \
|
|
\
|
|
int aa, cc; \
|
|
int startx, StartY = GFX.StartY; \
|
|
\
|
|
int HMosaic = 1, VMosaic = 1, MosaicStart = 0; \
|
|
int32 MLeft = Left, MRight = Right; \
|
|
\
|
|
if (PPU.BGMosaic[0]) \
|
|
{ \
|
|
VMosaic = PPU.Mosaic; \
|
|
MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % VMosaic; \
|
|
StartY -= MosaicStart; \
|
|
} \
|
|
\
|
|
if (PPU.BGMosaic[BG]) \
|
|
{ \
|
|
HMosaic = PPU.Mosaic; \
|
|
MLeft -= MLeft % HMosaic; \
|
|
MRight += HMosaic - 1; \
|
|
MRight -= MRight % HMosaic; \
|
|
} \
|
|
\
|
|
uint32 Offset = StartY * GFX.PPL; \
|
|
struct SLineMatrixData *l = &LineMatrixData[StartY]; \
|
|
\
|
|
OFFSET_IN_LINE; \
|
|
for (uint32 Line = StartY; Line <= GFX.EndY; Line += VMosaic, Offset += VMosaic * GFX.PPL, l += VMosaic) \
|
|
{ \
|
|
if (Line + VMosaic > GFX.EndY) \
|
|
VMosaic = GFX.EndY - Line + 1; \
|
|
\
|
|
int yy, starty; \
|
|
\
|
|
int32 HOffset = ((int32) l->M7HOFS << 19) >> 19; \
|
|
int32 VOffset = ((int32) l->M7VOFS << 19) >> 19; \
|
|
\
|
|
int32 CentreX = ((int32) l->CentreX << 19) >> 19; \
|
|
int32 CentreY = ((int32) l->CentreY << 19) >> 19; \
|
|
\
|
|
if (PPU.Mode7VFlip) \
|
|
starty = 255 - (int) (Line + 1); \
|
|
else \
|
|
starty = Line + 1; \
|
|
\
|
|
yy = CLIP_10_BIT_SIGNED(VOffset - CentreY); \
|
|
\
|
|
int BB = ((l->MatrixB * starty) & ~63) + ((l->MatrixB * yy) & ~63) + (CentreX << 8); \
|
|
int DD = ((l->MatrixD * starty) & ~63) + ((l->MatrixD * yy) & ~63) + (CentreY << 8); \
|
|
\
|
|
if (PPU.Mode7HFlip) \
|
|
{ \
|
|
startx = MRight - 1; \
|
|
aa = -l->MatrixA; \
|
|
cc = -l->MatrixC; \
|
|
} \
|
|
else \
|
|
{ \
|
|
startx = MLeft; \
|
|
aa = l->MatrixA; \
|
|
cc = l->MatrixC; \
|
|
} \
|
|
\
|
|
int xx = CLIP_10_BIT_SIGNED(HOffset - CentreX); \
|
|
int AA = l->MatrixA * startx + ((l->MatrixA * xx) & ~63); \
|
|
int CC = l->MatrixC * startx + ((l->MatrixC * xx) & ~63); \
|
|
\
|
|
uint8 Pix; \
|
|
uint8 ctr = 1; \
|
|
\
|
|
if (!PPU.Mode7Repeat) \
|
|
{ \
|
|
for (int x = MLeft; x < MRight; x++, AA += aa, CC += cc) \
|
|
{ \
|
|
if (--ctr) \
|
|
continue; \
|
|
ctr = HMosaic; \
|
|
\
|
|
int X = ((AA + BB) >> 8) & 0x3ff; \
|
|
int Y = ((CC + DD) >> 8) & 0x3ff; \
|
|
\
|
|
uint8 *TileData = VRAM1 + (Memory.VRAM[((Y & ~7) << 5) + ((X >> 2) & ~1)] << 7); \
|
|
uint8 b = *(TileData + ((Y & 7) << 4) + ((X & 7) << 1)); \
|
|
\
|
|
if ((Pix = (b & MASK))) \
|
|
{ \
|
|
for (int h = MosaicStart; h < VMosaic; h++) \
|
|
{ \
|
|
for (int w = x + HMosaic - 1; w >= x; w--) \
|
|
DRAW_PIXEL(w + h * GFX.PPL, (w >= (int32) Left && w < (int32) Right)); \
|
|
} \
|
|
} \
|
|
} \
|
|
} \
|
|
else \
|
|
{ \
|
|
for (int x = MLeft; x < MRight; x++, AA += aa, CC += cc) \
|
|
{ \
|
|
if (--ctr) \
|
|
continue; \
|
|
ctr = HMosaic; \
|
|
\
|
|
int X = ((AA + BB) >> 8); \
|
|
int Y = ((CC + DD) >> 8); \
|
|
\
|
|
uint8 b; \
|
|
\
|
|
if (((X | Y) & ~0x3ff) == 0) \
|
|
{ \
|
|
uint8 *TileData = VRAM1 + (Memory.VRAM[((Y & ~7) << 5) + ((X >> 2) & ~1)] << 7); \
|
|
b = *(TileData + ((Y & 7) << 4) + ((X & 7) << 1)); \
|
|
} \
|
|
else \
|
|
if (PPU.Mode7Repeat == 3) \
|
|
b = *(VRAM1 + ((Y & 7) << 4) + ((X & 7) << 1)); \
|
|
else \
|
|
continue; \
|
|
\
|
|
if ((Pix = (b & MASK))) \
|
|
{ \
|
|
for (int h = MosaicStart; h < VMosaic; h++) \
|
|
{ \
|
|
for (int w = x + HMosaic - 1; w >= x; w--) \
|
|
DRAW_PIXEL(w + h * GFX.PPL, (w >= (int32) Left && w < (int32) Right)); \
|
|
} \
|
|
} \
|
|
} \
|
|
} \
|
|
\
|
|
MosaicStart = 0; \
|
|
}
|
|
|
|
#define DRAW_TILE() DRAW_TILE_NORMAL()
|
|
#define NAME1 DrawMode7BG1
|
|
#define ARGS uint32 Left, uint32 Right, int D
|
|
|
|
// Second-level include: Get the DrawMode7BG1 renderers.
|
|
|
|
#include "tile.cpp"
|
|
|
|
#undef NAME1
|
|
#undef DRAW_TILE
|
|
|
|
#define DRAW_TILE() DRAW_TILE_MOSAIC()
|
|
#define NAME1 DrawMode7MosaicBG1
|
|
|
|
// Second-level include: Get the DrawMode7MosaicBG1 renderers.
|
|
|
|
#include "tile.cpp"
|
|
|
|
#undef DRAW_TILE
|
|
#undef NAME1
|
|
#undef Z1
|
|
#undef Z2
|
|
#undef MASK
|
|
#undef DCMODE
|
|
#undef BG
|
|
|
|
#define NAME1 DrawMode7BG2
|
|
#define DRAW_TILE() DRAW_TILE_NORMAL()
|
|
#define Z1 (D + ((b & 0x80) ? 11 : 3))
|
|
#define Z2 (D + ((b & 0x80) ? 11 : 3))
|
|
#define MASK 0x7f
|
|
#define DCMODE 0
|
|
#define BG 1
|
|
|
|
// Second-level include: Get the DrawMode7BG2 renderers.
|
|
|
|
#include "tile.cpp"
|
|
|
|
#undef NAME1
|
|
#undef DRAW_TILE
|
|
|
|
#define DRAW_TILE() DRAW_TILE_MOSAIC()
|
|
#define NAME1 DrawMode7MosaicBG2
|
|
|
|
// Second-level include: Get the DrawMode7MosaicBG2 renderers.
|
|
|
|
#include "tile.cpp"
|
|
|
|
#undef MASK
|
|
#undef DCMODE
|
|
#undef BG
|
|
#undef NAME1
|
|
#undef ARGS
|
|
#undef DRAW_TILE
|
|
#undef DRAW_TILE_NORMAL
|
|
#undef DRAW_TILE_MOSAIC
|
|
#undef Z1
|
|
#undef Z2
|
|
|
|
/*****************************************************************************/
|
|
#else
|
|
#ifndef NAME2 // Second-level: Get all the NAME1 renderers.
|
|
/*****************************************************************************/
|
|
|
|
// The 1x1 pixel plotter, for speedhacking modes.
|
|
|
|
#define OFFSET_IN_LINE
|
|
#define DRAW_PIXEL(N, M) \
|
|
if (Z1 > GFX.DB[Offset + N] && (M)) \
|
|
{ \
|
|
GFX.S[Offset + N] = MATH(GFX.ScreenColors[Pix], GFX.SubScreen[Offset + N], GFX.SubZBuffer[Offset + N]); \
|
|
GFX.DB[Offset + N] = Z2; \
|
|
}
|
|
|
|
#define NAME2 Normal1x1
|
|
|
|
// Third-level include: Get the Normal1x1 renderers.
|
|
|
|
#include "tile.cpp"
|
|
|
|
#undef NAME2
|
|
#undef DRAW_PIXEL
|
|
|
|
/*****************************************************************************/
|
|
#else // Third-level: Renderers for each math mode for NAME1 + NAME2.
|
|
/*****************************************************************************/
|
|
|
|
#define CONCAT3(A, B, C) A##B##C
|
|
#define MAKENAME(A, B, C) CONCAT3(A, B, C)
|
|
|
|
static void MAKENAME(NAME1, _, NAME2) (ARGS)
|
|
{
|
|
#define MATH(A, B, C) NOMATH(x, A, B, C)
|
|
DRAW_TILE();
|
|
#undef MATH
|
|
}
|
|
|
|
static void MAKENAME(NAME1, Add_, NAME2) (ARGS)
|
|
{
|
|
#define MATH(A, B, C) REGMATH(ADD, A, B, C)
|
|
DRAW_TILE();
|
|
#undef MATH
|
|
}
|
|
|
|
static void MAKENAME(NAME1, Add_Brightness_, NAME2) (ARGS)
|
|
{
|
|
#define MATH(A, B, C) REGMATH(ADD_BRIGHTNESS, A, B, C)
|
|
DRAW_TILE();
|
|
#undef MATH
|
|
}
|
|
|
|
static void MAKENAME(NAME1, AddF1_2_, NAME2) (ARGS)
|
|
{
|
|
#define MATH(A, B, C) MATHF1_2(ADD, A, B, C)
|
|
DRAW_TILE();
|
|
#undef MATH
|
|
}
|
|
|
|
static void MAKENAME(NAME1, AddS1_2_, NAME2) (ARGS)
|
|
{
|
|
#define MATH(A, B, C) MATHS1_2(ADD, A, B, C)
|
|
DRAW_TILE();
|
|
#undef MATH
|
|
}
|
|
|
|
static void MAKENAME(NAME1, AddS1_2_Brightness_, NAME2) (ARGS)
|
|
{
|
|
#define MATH(A, B, C) MATHS1_2(ADD_BRIGHTNESS, A, B, C)
|
|
DRAW_TILE();
|
|
#undef MATH
|
|
}
|
|
|
|
static void MAKENAME(NAME1, Sub_, NAME2) (ARGS)
|
|
{
|
|
#define MATH(A, B, C) REGMATH(SUB, A, B, C)
|
|
DRAW_TILE();
|
|
#undef MATH
|
|
}
|
|
|
|
static void MAKENAME(NAME1, SubF1_2_, NAME2) (ARGS)
|
|
{
|
|
#define MATH(A, B, C) MATHF1_2(SUB, A, B, C)
|
|
DRAW_TILE();
|
|
#undef MATH
|
|
}
|
|
|
|
static void MAKENAME(NAME1, SubS1_2_, NAME2) (ARGS)
|
|
{
|
|
#define MATH(A, B, C) MATHS1_2(SUB, A, B, C)
|
|
DRAW_TILE();
|
|
#undef MATH
|
|
}
|
|
|
|
static void (*MAKENAME(Renderers_, NAME1, NAME2)[9]) (ARGS) =
|
|
{
|
|
MAKENAME(NAME1, _, NAME2),
|
|
MAKENAME(NAME1, Add_, NAME2),
|
|
MAKENAME(NAME1, AddF1_2_, NAME2),
|
|
MAKENAME(NAME1, AddS1_2_, NAME2),
|
|
MAKENAME(NAME1, Sub_, NAME2),
|
|
MAKENAME(NAME1, SubF1_2_, NAME2),
|
|
MAKENAME(NAME1, SubS1_2_, NAME2),
|
|
MAKENAME(NAME1, Add_Brightness_, NAME2),
|
|
MAKENAME(NAME1, AddS1_2_Brightness_, NAME2)
|
|
};
|
|
|
|
#undef MAKENAME
|
|
#undef CONCAT3
|
|
|
|
#endif
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#endif
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#endif
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