MCUME/MCUME_teensy41/teensyuae/shared.h

258 wiersze
9.0 KiB
C

#ifndef _SHARED_H_
#define _SHARED_H_
#include <stdio.h>
#include <time.h>
#include <sys/stat.h>
//#include <dirent.h>
#include <unistd.h>
#include <errno.h>
#include <fcntl.h>
//#include <stdio.h>
#include <utime.h>
#undef O_BINARY
#define O_BINARY 0
#include "dtypes.h"
extern void emu_printf(char * text);
extern void emu_printi(int val);
extern void emu_DrawScreen(unsigned char * VBuf, int width, int height, int stride) ;
extern void emu_DrawLine(unsigned char *src, int width , int height, int line);
extern void emu_SetPaletteEntry(unsigned char r, unsigned char g, unsigned char b, int index);
extern int emu_FileOpen(const char * filepath, const char * mode);
extern int emu_FileRead(void * buf, int size, int handler);
extern int emu_FileSeek(int handler, int seek, int origin);
extern void emu_FileClose(int handler);
extern unsigned int emu_FileSize(const char * filepath);
extern void * emu_Malloc(size_t size);
extern void emu_Free(void * pt);
extern int emu_RefreshScreen(void);
#define printf(...) {}
#define fprintf(...) {}
#define sprintf(...) {}
//#define LSB_FIRST 1
#undef inline
#define __inline__
/* We can only rely on GNU C getting enums right. Mickeysoft VSC++ is known
* to have problems, and it's likely that other compilers choke too. */
#define ENUMDECL typedef enum
#define ENUMNAME(name) name
#define ASM_SYM_FOR_FUNC(a)
#include "options.h"
static __inline__ char *my_strdup(const char*s)
{
/* The casts to char * are there to shut up the compiler on HPUX */
char *x = (char*)malloc(strlen((char *)s) + 1);
strcpy(x, (char *)s);
return x;
}
/*
* Please note: Many things are configurable with command line parameters,
* and you can put anything you can pass on the command line into a
* configuration file ~/.uaerc. Please read the documentation for more
* information.
*
* NOTE NOTE NOTE
* Whenever you change something in this file, you have to "make clean"
* afterwards.
* Don't remove the '#' signs. If you want to enable something, move it out
* of the C comment block, if you want to disable something, move it inside
* the block.
*/
/*
* Note to porters:
* In an ideal world, all users can compile their own versions of UAE and
* select the options they need. Since hardly anyone has a C compiler for
* DOS, Windows or Macs, that's not possible. If you want to do your users
* a favour, please distribute three different versions of UAE:
*
* 1. A fast one: no sound compiled in, NO_EXCEPTION_3 and NO_PREFETCH_BUFFER
* 2. A slightly slower one: as above, but with sound compiled in
* 3. A dog slow but compatible one: sound, exception 3 and prefetch emulated.
*
* None of these should be a "default" version, since all of these have
* different problems.
*
* I know it's a pain, but it's your own fault if you don't use a real OS
* that comes with a C compiler ;)
* If you really can't be bothered, omit version 1, but please do distribute
* versions 2 and 3.
*
* M68K_SPEED should be set to 4 in all binary versions that are distributed.
*/
/*
* CPU level: 0 = 68000, 1 = 68010, 2 = 68020, 3 = 68020/68881
* If configured for 68020, the emulator will be a little slower.
*/
#define CPU_LEVEL 2
/*
* When these two are enabled, a subset of the ECS features is emulated.
* Actually, it's only the chip identification and big blits. This may be
* enough to persuade some ECS programs to run.
* DON'T enable SuperHires or Productivity modes. They are not emulated,
* and will look very messy. NTSC doesn't work either.
* OS versions 2.0+ don't like ECS_DENISE at the moment.
#define ECS_DENISE
*/
#define ECS_AGNUS
/*
* If you don't have any sound hardware, or if you don't want to use it, then
* this option may make the emulator a little faster. I don't really know
* whether it's worthwhile, so if you have any results with this one, tell
* me about it.
* This will be overridden if you pass "--enable-sound" to configure.
*/
//#define DONT_WANT_SOUND
/*
* With this parameter, you can tune the CPU speed vs. graphics/sound hardware
* speed. If you set this to 1, you'll get maximum CPU speed, but demos and
* games will run very slowly. With large values, the CPU can't execute many
* instructions per frame, but for many demos, it doesn't have to. A good
* compromise is setting this to 4. Higher values may produce better sound
* output, but can make some programs crash because they don't get enough CPU
* time.
*/
// moved to dtypes.h
//#define M68K_SPEED 4
/*
* When USE_COMPILER is defined, a m68k->i386 instruction compiler will be
* used. This is experimental. It has only been tested on a Linux/i386 ELF
* machine, although it might work on other i386 Unices.
* This is supposed to speed up application programs. It will not work very
* well for hardware bangers like games and demos, in fact it will be much
* slower. It can also be slower for some applications and/or benchmarks.
* It needs a lot of tuning. Please let me know your results with this.
* The second define, RELY_ON_LOADSEG_DETECTION, decides how the compiler
* tries to detect self-modifying code. If it is not set, the first bytes
* of every compiled routine are used as checksum before executing the
* routine. If it is set, the UAE filesystem will perform some checks to
* detect whether an executable is being loaded. This is less reliable
* (it won't work if you don't use the harddisk emulation, so don't try to
* use floppies or even the RAM disk), but much faster.
#define USE_COMPILER
#define RELY_ON_LOADSEG_DETECTION
*/
/*
* Set USER_PROGRAMS_BEHAVE to 1 or 2 to indicate that you are only running
* non-hardware banging programs which leave all the dirty work to the
* Kickstart. This affects the compiler, and on Linux systems it also
* affects the normal CPU emulation. Any program that is _not_ in the ROM
* (i.e. everything but the Kickstart) will use faster memory access
* functions.
* There is of course the problem that the Amiga doesn't really distinguish
* between user programs and the kernel. Not all of the OS is in the ROM,
* e.g. the parallel.device is on the disk and gets loaded into RAM at least
* with Kickstart 1.3 (don't know about newer Kickstarts). So you probably
* can't print, and some other stuff may also fail to work.
* A useless option, really, given the way lots of Amiga software is written.
#define USER_PROGRAMS_BEHAVE 0
*/
/***************************************************************************
* Operating system/machine specific options
*/
/*
* This option enables a different planar->chunky conversion routine. It may
* work slightly faster on some machines, it will work a lot slower on others,
* and it will crash most RISC machines.
* It seems to be a win on the Pentium. No idea about other x86's.
#define UNALIGNED_PROFITABLE
*/
/*
* Define this option if you have a very fast Pentium or another x86 CPU that
* understands the RDTSC instruction. When enabled, it will make sure that the
* frame rate does not exceed 50Hz. This will give slightly more speed to the
* CPU emulation. On slow systems (say, worse than a P166), you don't have to
* worry about the frame rate being too high anyway unless you run only boring
* WB-based stuff.
#define HAVE_RDTSC
*/
/***************************************************************************
* Support for broken software. These options are set to default values
* that are reasonable for most uses. You should not need to change these.
*/
/*
* Unfortunately, there are people who think it's way k00l to play stupid
* tricks with the MC68000, the CPU of the Amiga. Enable this option to
* emulate the prefetch buffer. You don't have to know what a prefetch buffer
* is, you should know however that it's needed for better compatibility and
* that emulating it makes the emulator somewhat slower.
*/
#define NO_PREFETCH_BUFFER
/*
* Some STUPID programs access a longword at an odd address and expect to
* end up at the routine given in the vector for exception 3.
* (For example, Katakis does this). And yes, I know it's legal, but it's dumb
* anyway.
* If you leave this commented in, memory accesses will be faster,
* but some programs may fail for an obscure reason.
*/
#define NO_EXCEPTION_3
/*
* If you want to see the "Hardwired" demo, you need to define this.
* Otherwise, it will say "This demo don't like Axel" - apparently, Axel
* has a 68040.
* NEWS FLASH! My sources tell me that "Axel" stands for accelerator. Not
* that it really matters...
#define WANT_SLOW_MULTIPLY
*/
/*
* This variable was introduced because a program could do a Bcc from
* whithin chip memory to a location whitin expansion memory. With a
* pointer variable the program counter would point to the wrong location.
* With this variable unset the program counter is always correct, but
* programs will run slower (about 4%).
* Usually, you'll want to have this defined.
* @@@ Does anyone know a program that doesn't work with this? I'd like
* to remove this option.
*/
#define USE_POINTER
// Moved to dtypes.h
//#define HAS_EXPANMEM 1
//#define HAS_BOGOMEM 1
//#define HAS_MEMDISK 1
//#define HAS_HARDFILE 1
//#define HAS_FILESYS 1
#endif /* _SHARED_H_ */