MCUME/MCUME_teensy41/teensydoom/s_sound.h

90 wiersze
1.9 KiB
C

//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// The not so system specific sound interface.
//
#ifndef __S_SOUND__
#define __S_SOUND__
#include "p_mobj.h"
#include "sounds.h"
//
// Initializes sound stuff, including volume
// Sets channels, SFX and music volume,
// allocates channel buffer, sets S_sfx lookup.
//
void S_Init(int sfxVolume, int musicVolume);
// Shut down sound
void S_Shutdown(void);
//
// Per level startup code.
// Kills playing sounds at start of level,
// determines music if any, changes music.
//
void S_Start(void);
//
// Start sound for thing at <origin>
// using <sound_id> from sounds.h
//
void S_StartSound(void *origin, int sound_id);
// Stop sound for thing at <origin>
void S_StopSound(mobj_t *origin);
// Start music using <music_id> from sounds.h
void S_StartMusic(int music_id);
// Start music using <music_id> from sounds.h,
// and set whether looping
void S_ChangeMusic(int music_id, int looping);
// query if music is playing
boolean S_MusicPlaying(void);
// Stops the music fer sure.
void S_StopMusic(void);
// Stop and resume music, during game PAUSE.
void S_PauseSound(void);
void S_ResumeSound(void);
//
// Updates music & sounds
//
void S_UpdateSounds(mobj_t *listener);
void S_SetMusicVolume(int volume);
void S_SetSfxVolume(int volume);
extern int snd_channels;
#endif