MCUME/MCUME_teensy41/teensydoom/i_video.c

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7.7 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// $Log:$
//
// DESCRIPTION:
// DOOM graphics stuff for X11, UNIX.
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: i_x.c,v 1.6 1997/02/03 22:45:10 b1 Exp $";
#include "config.h"
#include "v_video.h"
#include "m_argv.h"
#include "d_event.h"
#include "d_main.h"
#include "i_video.h"
#include "z_zone.h"
#include "tables.h"
#include "doomkeys.h"
#include <stdint.h>
#include <stdbool.h>
#include "platform_config.h"
#ifdef HAS_T4_VGA
extern void emu_DrawLine16(unsigned short * VBuf, int width, int height, int line);
#else
extern void * emu_LineBuffer(int line);
#endif
extern void * emu_Malloc(int size);
#define GFX_RGB565(r, g, b) ((((r & 0xF8) >> 3) << 11) | (((g & 0xFC) >> 2) << 5) | ((b & 0xF8) >> 3))
#define GFX_RGB565_R(color) ((0xF800 & color) >> 11)
#define GFX_RGB565_G(color) ((0x07E0 & color) >> 5)
#define GFX_RGB565_B(color) (0x001F & color)
// The screen buffer; this is modified to draw things to the screen
byte *I_VideoBuffer = NULL;
// If true, game is running as a screensaver
boolean screensaver_mode = false;
// Flag indicating whether the screen is currently visible:
// when the screen isnt visible, don't render the screen
boolean screenvisible;
// Mouse acceleration
//
// This emulates some of the behavior of DOS mouse drivers by increasing
// the speed when the mouse is moved fast.
//
// The mouse input values are input directly to the game, but when
// the values exceed the value of mouse_threshold, they are multiplied
// by mouse_acceleration to increase the speed.
float mouse_acceleration = 2.0;
int mouse_threshold = 10;
// Gamma correction level to use
int usegamma = 0;
int usemouse = 0;
// If true, keyboard mapping is ignored, like in Vanilla Doom.
// The sensible thing to do is to disable this if you have a non-US
// keyboard.
int vanilla_keyboard_mapping = true;
typedef struct
{
byte r;
byte g;
byte b;
} col_t;
// Palette converted to RGB565
static uint16_t rgb565_palette[256];
// run state
static bool run;
void I_InitGraphics (void)
{
//#ifdef HAS_T4_VGA
I_VideoBuffer = emu_Malloc(SCREENWIDTH * SCREENHEIGHT);
//#else
// I_VideoBuffer = (byte*)Z_Malloc (SCREENWIDTH * SCREENHEIGHT, PU_STATIC, NULL);
//#endif
screenvisible = true;
}
void I_ShutdownGraphics (void)
{
Z_Free (I_VideoBuffer);
}
void I_StartFrame (void)
{
}
static int oldjoystick=0;
extern int joystick;
void I_GetEvent (void)
{
event_t event;
event.data2 = -1;
event.data3 = -1;
if ( (!(oldjoystick & 0x04)) && (joystick & 0x04) ) {
event.type = ev_keydown;
event.data1 = KEY_LEFTARROW;
D_PostEvent (&event);
}
else if ( (!(joystick & 0x04)) && (oldjoystick & 0x04) ) {
event.type = ev_keyup;
event.data1 = KEY_LEFTARROW;
D_PostEvent (&event);
}
if ( (!(oldjoystick & 0x08)) && (joystick & 0x08) ) {
event.type = ev_keydown;
event.data1 = KEY_RIGHTARROW;
D_PostEvent (&event);
}
else if ( (!(joystick & 0x08)) && (oldjoystick & 0x08) ) {
event.type = ev_keyup;
event.data1 = KEY_RIGHTARROW;
D_PostEvent (&event);
}
if ( (!(oldjoystick & 0x01)) && (joystick & 0x01) ) {
event.type = ev_keydown;
event.data1 = KEY_UPARROW;
D_PostEvent (&event);
}
else if ( (!(joystick & 0x01)) && (oldjoystick & 0x01) ) {
event.type = ev_keyup;
event.data1 = KEY_UPARROW;
D_PostEvent (&event);
}
if ( (!(oldjoystick & 0x02)) && (joystick & 0x02) ) {
event.type = ev_keydown;
event.data1 = KEY_DOWNARROW;
D_PostEvent (&event);
}
else if ( (!(joystick & 0x02)) && (oldjoystick & 0x02) ) {
event.type = ev_keyup;
event.data1 = KEY_DOWNARROW;
D_PostEvent (&event);
}
if ( (!(oldjoystick & 0x10)) && (joystick & 0x10) ) {
event.type = ev_keydown;
event.data1 = KEY_FIRE;
D_PostEvent (&event);
}
else if ( (!(joystick & 0x10)) && (oldjoystick & 0x10) ) {
event.type = ev_keyup;
event.data1 = KEY_FIRE;
D_PostEvent (&event);
}
if ( (!(oldjoystick & 0x20)) && (joystick & 0x20) ) {
event.type = ev_keydown;
event.data1 = KEY_ENTER;
D_PostEvent (&event);
}
else if ( (!(joystick & 0x20)) && (oldjoystick & 0x20) ) {
event.type = ev_keyup;
event.data1 = KEY_ENTER;
D_PostEvent (&event);
}
if ( (!(oldjoystick & 0x40)) && (joystick & 0x40) ) {
event.type = ev_keydown;
event.data1 = KEY_USE;
D_PostEvent (&event);
}
else if ( (!(joystick & 0x40)) && (oldjoystick & 0x40) ) {
event.type = ev_keyup;
event.data1 = KEY_USE;
D_PostEvent (&event);
}
if ( (!(oldjoystick & 0x80)) && (joystick & 0x80) ) {
event.type = ev_keydown;
event.data1 = KEY_TAB;
D_PostEvent (&event);
}
else if ( (!(joystick & 0x80)) && (oldjoystick & 0x80) ) {
event.type = ev_keyup;
event.data1 = KEY_TAB;
D_PostEvent (&event);
}
oldjoystick = joystick;
}
void I_StartTic (void)
{
I_GetEvent();
}
void I_UpdateNoBlit (void)
{
}
#ifdef HAS_T4_VGA
static unsigned short line[SCREENWIDTH];
#endif
void I_FinishUpdate (void)
{
int x, y;
byte index;
for (y = 0; y < SCREENHEIGHT; y++)
{
#ifdef HAS_T4_VGA
for (x = 0; x < SCREENWIDTH; x++)
{
index = I_VideoBuffer[y * SCREENWIDTH + x];
line[x] = rgb565_palette[index];
}
emu_DrawLine16(&line[0], SCREENWIDTH, SCREENHEIGHT, y);
#else
unsigned short * dst = (unsigned short *)emu_LineBuffer(y);
for (x = 0; x < SCREENWIDTH; x++)
{
index = I_VideoBuffer[y * SCREENWIDTH + x];
*dst++ = rgb565_palette[index];
}
#endif
}
}
//
// I_ReadScreen
//
void I_ReadScreen (byte* scr)
{
memcpy (scr, I_VideoBuffer, SCREENWIDTH * SCREENHEIGHT);
}
//
// I_SetPalette
//
void I_SetPalette (byte* palette)
{
int i;
col_t* c;
for (i = 0; i < 256; i++)
{
c = (col_t*)palette;
rgb565_palette[i] = GFX_RGB565(gammatable[usegamma][c->r],
gammatable[usegamma][c->g],
gammatable[usegamma][c->b]);
palette += 3;
}
}
// Given an RGB value, find the closest matching palette index.
int I_GetPaletteIndex (int r, int g, int b)
{
int best, best_diff, diff;
int i;
col_t color;
best = 0;
best_diff = INT_MAX;
for (i = 0; i < 256; ++i)
{
color.r = GFX_RGB565_R(rgb565_palette[i]);
color.g = GFX_RGB565_G(rgb565_palette[i]);
color.b = GFX_RGB565_B(rgb565_palette[i]);
diff = (r - color.r) * (r - color.r)
+ (g - color.g) * (g - color.g)
+ (b - color.b) * (b - color.b);
if (diff < best_diff)
{
best = i;
best_diff = diff;
}
if (diff == 0)
{
break;
}
}
return best;
}
void I_BeginRead (void)
{
}
void I_EndRead (void)
{
}
void I_SetWindowTitle (char *title)
{
}
void I_GraphicsCheckCommandLine (void)
{
}
void I_SetGrabMouseCallback (grabmouse_callback_t func)
{
}
void I_EnableLoadingDisk (void)
{
}
void I_BindVideoVariables (void)
{
}
void I_DisplayFPSDots (boolean dots_on)
{
}
void I_CheckIsScreensaver (void)
{
}